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Avoiding clipping/gaps with moving parts? | Locked | |
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Jul 31 2014 Anchor | ||
Hello I'm not much of an artist, but I'm trying some modelling. I'm a bit stuck though. I'm modelling some guns for a FPS and I want to have multiple moving parts, slides, magazines, bolts, shells and so forth. I know that minor clipping with the hand can be ignored due to flesh being squishy soft, but what about the gun itself? For sake of argument, let's imagine a pistol. How do you not have a gap where the slide and the rest of the model meet? Likewise, how do you not have the slide clip into the model? Is minor clipping acceptable? Thanks |
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Aug 12 2014 Anchor | ||
If you are modeling in Maya, you can vert snap the pieces together so they are completely flush. |
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Aug 14 2014 Anchor | ||
Thank you for the reply rraz. I assumed this post was dead and burried. I learned that Blender had similar tools, though it took talking to a pro dev friend to figure that out. Edited by: SabreXT |
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Aug 15 2014 Anchor | ||
You may still want to leave a small gap, or at least bevel the edges since in reality even perfectly cast parts don't fit together "seamlessly". CG is perfect by default, but reality isn't perfect. Adding imperfections to models increases their believability, although in game-level models this is mostly achieved through textures and normals maps. |
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Aug 15 2014 Anchor | ||
I never thought of that. I'll keep that in mind. Thanks. |
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