Posts | ||
---|---|---|
AR-15 Pimpage | Locked | |
Thread Options | 1 2 | |
Mar 20 2004 Anchor | ||
hey, It isn't done and I will keep you updated with the final version which will hopefully be today
|
||
|
Mar 20 2004 Anchor | |
Looks cool, but I think it got some 1000 or more polygons wasted. What's the polycount? |
||
Mar 20 2004 Anchor | ||
around 4300 at the moment, I acan cut it back by 1000 I think, its going to be a high poly weapon but I know I can defiantly cut the polys back a lot |
||
|
Mar 20 2004 Anchor | |
Thats a load of polys for a weapon. |
||
|
Mar 20 2004 Anchor | |
holy crap wayyy too many wasted polys, about 2 thirds of it is not needed --
|
||
Mar 20 2004 Anchor | ||
VERY nice -- |
||
|
Mar 20 2004 Anchor | |
way to many polys and to less detail -- _______________ |
||
Mar 20 2004 Anchor | ||
3200 polys now, Im cutting it down and this is not the finished version |
||
|
Mar 20 2004 Anchor | |
Take off all those uneeded stacks, like on the hand grip, the butt stock, and some on the reciever,and there some wasted on the carrying handle on top, and on the front iron sight. - Edited By Thragg On Sat 20th, Mar 2004 @ 12:27:57pm |
||
Mar 20 2004 Anchor | ||
in abit I will be showing some screens, and thanks for the pointers, I got rid of the most wasted stacks of indices and etc thanks |
||
Mar 20 2004 Anchor | ||
This is what you've all been waiting for the finished product, there will be lowerpoly ones that I will do later on also and I will be showing my uzi off soon also
|
||
|
Mar 21 2004 Anchor | |
nice, how many polys now? -- _______________ |
||
|
Mar 21 2004 Anchor | |
looks pretty sweet, I'm looking forward to seeing the uzi. --
|
||
Mar 21 2004 Anchor | ||
hey, |
||
Mar 21 2004 Anchor | ||
the proportions look kinda screwy... -- Still bad, Still ballin'... |
||
|
Mar 21 2004 Anchor | |
Without the fancy grip it should be no more than 1500 polys. Can you show us a wireframe of the side? |
||
Mar 21 2004 Anchor | ||
Its only becuase I built the main part out of a 12 sided cylinder. |
||
Mar 21 2004 Anchor | ||
i like it but the high poly count will deter people from even thinking about having it.. |
||
Mar 21 2004 Anchor | ||
its average. -- Still bad, Still ballin'... |
||
Mar 21 2004 Anchor | ||
4,200 poly is not average for a v_wep!!! |
||
Mar 21 2004 Anchor | ||
im talking about the quality. -- Still bad, Still ballin'... |
||
Mar 21 2004 Anchor | ||
oh i see..well when the skin is shown then people will judge it accordingly |
||
Mar 21 2004 Anchor | ||
its 3800 yes we are looking for a hgood skinner and when you are playing a game, do you worry aobut the polycount? model + skin is good |
||
|
Mar 21 2004 Anchor | |
|
Mar 21 2004 Anchor | |
wow 8100 poly model?//? i thought HL1 only supported 3500 max for gun+hands, and far cry supports wayyy more then 1500 bro....its revolutionary, coming out almost same time as HL2, if you seen the preview the guns the people have are sooo graphical --
|
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.