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Any games with characters relation/opinions as primary gameplay? (Forums : Cosmos : Any games with characters relation/opinions as primary gameplay?) Locked
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Feb 19 2012 Anchor

I am looking for a game where a lot of the gameplay is about convincing characters to stay in the party or convincing people in general like to let you in. All characters have a bunch of stats detailing their opinions about everything like fear of spiders for example. A character with great fear of spiders will appreciate you for getting rid of spiders near the character but will never help on a mission to kill them. Then say you need the char to instakill the boss spider at the end. You can try talking the char into it or lie about the mission and hope they don't see anything or try to change the character's stats by droping spiders on them etc. This does not mean a huge complicated simulation like DF.

Maybe this sort of game is more like the Sims or Dwarf Fortress or one of those Presidency simulators more than an RPG? Or dating sims.

Ppl on another forum suggested Academagia which is not quite what im looking for. It does have the number of stats but those are almost exclusively skills. There are certain characters that hate each other and if you party 'clique' them their opponents party may do bad things to yours.

Can i move this thread to ideas and concepts?

Edited by: ran88dom99

SuaerBricker
SuaerBricker Listen to me!!
Feb 22 2012 Anchor

Dragon Age maybe?
Mount and blade also.

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Feb 23 2012 Anchor

SuaerBricker wrote: Dragon Age maybe?
Mount and blade also.


I was thinking of something much like Dragon Age originally as well. Thinking about it however I don't really think there is a game that goes into the great extent that you are portraying... Usually a companion's feeling towards the main character is based on the actions you take. Are they good/bad or match their personality etc. A good example is the character Alistair in Dragon Age who reacts positively if you reply to him in a witty/silly manner, because it matches his personality. He will also react negatively towards "evil" deeds. In that game they do however bring up some dilemmas which tread deeper than the usual "good vs bad" and "persona" layers. Most of the companions will also judge you by the stance you take on in-game political (in a lack for a better description) or law matters.

By the end of the day I think it depends on what you wish for the -rest- of the game to be like. In either case I will have to stick with recommending Dragon Age: Origins. I can't say that it is what you are looking for but it's still a great experience!

Feb 23 2012 Anchor

Dao is 1 stat and many dialogue options. Not what i mean. I played DAO, liked alot everything except combat gameplay.
M&B i will need to check though.

Edited by: ran88dom99

Feb 24 2012 Anchor

Knights Of The Old Republic is the best game with such elements. The whole story can be reshaped on how you influence characters and what choices you make. Mass Effect could be considered Bioware's own take after they no longer could do Star Wars games. KOTOR is the real thing, the whole series.

I just loved how at the end of KOTOR II (Restored), all your party members came into play. Seeing that awesome moment when all the party members you taught unite to face down the main villain together is truly interactive game play. In one play through, a character could be one of those who fights for you in the final battle, could defect or go crazy and start hunting down fellow party members and killing them. KOTOR I had an amazing story and characters while KOTOR II followed with equal awesomeness.

Feb 24 2012 Anchor

Mount and Blade has characters with Opinions, if you do something they don't like, they'll get pissed and leave.. Alternatively you can also make enemies with lords and have them try to actively sabotage you.

Jagged Alliance 2 has somewhat character relationships with other characters (which results in some funny as hell voice acting and characters doing weird shit).

Feb 27 2012 Anchor

For mountain blade;
Strategywiki.org Sounds more like diplomacy in a strategy game than party management.
Strategywiki.org Likes/dislikes; looks much closer.
Strategywiki.org Better yet. Or worse as the diagrams on who to keep don't sound appealing to me at all. Play style preference is good though.

Edited by: ran88dom99

ambershee
ambershee Nimbusfish Rawks
Feb 27 2012 Anchor

A significant part of Catherine revolves around the way you respond to things like text messages and awkward questions.

Feb 27 2012 Anchor

I am trying to find a game where I manipulate people.

ambershee
ambershee Nimbusfish Rawks
Feb 27 2012 Anchor

Facade (it's a freely downloadable prototype).

CallistoNTG
CallistoNTG More passion than good sense.
Feb 28 2012 Anchor

Yea... Facade is an appropriate example. However, it's rather shallow.

Mar 3 2012 Anchor

formerlyknownasMrCP wrote: Jagged Alliance 2 has somewhat character relationships with other characters (which results in some funny as hell voice acting and characters doing weird shit).

Can't find much proof of this in videos or wikis aside from the huge quantity of voice acting and that Mercs don't always like each other similar to M&B. What does psycho do?

It seems all Bioware games have the dialogue trees and a relation meter.

DL for facade doesn't work at the main site. Instead there is only the older version Clearbits.net.

Edited by: ran88dom99

Mar 3 2012 Anchor

Older RPG's seem to have had this (in the late 80's to mid 90's). I'd assume the lack of graphics caused more time to be invested in the "R" of RPG. :D Most modern games give you options but don't really let them change anything in the game, the outcome is always the same (Super Mario RPG exited the game if you answered "no" to the "do you want to do the quest" question. Never had that one before!).

KOTOR (from what friends told me) is what you're looking for. They've never said enough good things about that game. :)

The STALKER series is a FPS that could be also what you're looking for. How you react to questions and how to approach situations changed how factions (and some characters) will react to you. IE you do a mission for one faction against another, the other faction will start to go after you, but not until you make them mad.

I believe Desux was the same way but someone more familiar with the series should confirm/deny that.

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Mar 3 2012 Anchor

Cathrine has one relationship meter and is an anime, not has anime style but IS one. However there's the write responses mini-game and its interesting but rarely ever happens.

DeusX is like DAO but a bit less so. KOTOR too. Youtube.com And i'm guessing Stalker too.

STORYTRON !!!!!!!
?
its worse than facade and i can not find the download for it HELP

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