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|Jan 30 2018 Anchor|
I'm a software developer developing a game, and I've been considering outsourcing some 3D art creation for some time.
So I've been thinking of another model, inspired by how some artists have chosen to also have indie-friendly pricing.
At the end of the exclusive right period 1 of 2 things could happen:
The first option is obviously the best deal for the artist, and the second option might not really be much better than the first for the game developer.
Example: Let's say the "real" value of some piece of work is $1000. Then the initial price could be set to $500, and the upgrade price to $800, for a total of $1300 paid if the upgrade option is excercised - a premium of 30%.
A major drawback of course is that this will only truly work if the work in question is general enough to be marketable to others in case an upgrade isn't made. If not then the only value for the artist is the incitement it creates to upgrade.
Also it will only really work if no third parties have any claims on the IP in question. This means if the game developer supplies concept art and is also outsourcing this then he/she must secure full transferable rights before handing it to the 3D artist.
Has anyone tried similar models? Are there some drawbacks I haven't thought of or does it just sound like a terrible idea? What would reasonable relative initial prices / premiums be?
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