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Allow mod owners to respond to innaccurate reviews | Locked | |
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Jan 30 2011 Anchor | ||
Hi, I'd like to have the ability to reply to reviews. My mod does not have many, but the one at the top of the list is inaccurate, in that it describes a problem which does not actually exist. If I, as the mod owner, could post a single reply to this review, things like this could be cleared up for new players, who are being given the wrong impression by this review. Can it be done? |
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Jan 30 2011 Anchor | ||
*Looks* They're all '10's, why would you care? :/ |
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Jan 30 2011 Anchor | ||
Because of this:
This simply is not the case. The mission hub is very flexible, so players can play missions one at a time, or as campaigns, in any order, and in any combination, including a random selection system, if they choose. Somehow this player missed this entire system, and I'd like to have the opportunity to politely add a one-line reply to say that this is the case, as flexibility is one of the most important parts of the mod. |
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Jan 30 2011 Anchor | |
Such is the case for reviews, whether they're in magazines or online. If you really want to make an amendment, contact the author. |
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Jan 30 2011 Anchor | ||
I'd suggest making a news post starting how the system works so people know. Maybe he looked & couldn't find out how to do it or that it existed. Autodownloads don't download txt/readme files normally & they could of gotten it that way (it's possible in source I'm assuming, it's in Q1/2 & HL1). -- Go play some Quake 2: q2server.fuzzylogicinc.com |
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Jan 31 2011 Anchor | |
Rather then taking this as a bad review you could take away that maybe the particular functionality of your game/mod was not very clear and it is something that needs to be worked on. That's what I would take away from this. --
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Feb 1 2011 Anchor | ||
You're absolutely right. When transmitting a signal, if the receiver fails to understand it's nearly always the sender's fault. I can now see a tutorial needs to be written about this issue. Edited by: fitzroy_doll |
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