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Alien Swarm increased max player limit? (Forums : Ideas & Concepts : Alien Swarm increased max player limit?) Locked
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Jul 21 2010, 6:21pm Anchor

Alien swarm is new game by valve. its totally free. and its sourcecode is released freely. Is anyone working on a great mod with achievements and a increased max player limit?

MrMattWebb
MrMattWebb The forums are a karma-free zone.
Jul 21 2010, 6:35pm Anchor

yes

Gibberstein
Gibberstein Generic Coder Type Thing
Jul 22 2010, 3:39am Anchor

I hope the game design is changing pretty significantly - if you throw more people into the current (mostly) one objective at a time structure it's going to be a friendly fire clusterfuck.

--

"lets say Portal is a puzzle game, so its a rehash of Tetris"
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Jul 22 2010, 7:28am Anchor

Well Gibberstein my primary wish, I mean everyone's wish is to increase the player limit of 4. If you want to play with friends, this is useful. But doing so increasing the player limit, must increase the available characters as well as a nice lobby.

Thinking back to left 4 dead super versus, the game was pretty much screwed or too easy with all those survivors (if you manage to get 20) So it isn't just about increasing that limit, you have to create a balance somewhere.

But I looked at the sourcecode of AS, and the Server project solution won't even open. The source code doesnt work here. I was thinking about adding new NPC's as well as characters ...

I hope this game won't become a scrapyard for kids. Left 4 Dead is a game which i love on one side but hate on the other side because of a bunch of kids on it who kick you for being too good.

I also hope this game will become harder.

If someone is interested in letting me in their team let me know. I could add single/burst/automatic fire mode if you like.

Arxae
Arxae Resident Stepmania Freak :D
Jul 22 2010, 7:59am Anchor

game was designed for 4 players, like gib said, it won't end well

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°w°

Jul 26 2010, 2:28am Anchor

There already isn't a lot of room for movement and action currently in Alien Swarm. The camera is close and the quarters are tight as it is.

AcidBarrel
AcidBarrel -- Torment --
Jul 26 2010, 4:39am Anchor

Actually I've seen it. The mod already exists I think. I saw my buddy playing in an 8 player Alien Swarm yesterday.

--

Grenades... are your friends.

Aug 5 2010, 6:36pm Anchor

but the source code is broken... Has anyone succeeded in compiling both dlls?

TakedaKeni
TakedaKeni Somethin or anotha'
Aug 5 2010, 9:20pm Anchor

I'd say that if the player count gets upped to say, eight, then there needs to be multiple simultaneous objectives at a time. Split the players into two squads or something (8 players would be a reasonable maximum, IMHO) and have them sent off on separate parts of the map. Of course, this would mean that the maps need to be made less linear and such (I'm imagining it'd resemble LV-426 like in Aliens, for example - lots of hallways for offense and defense) to allow the squads to operate more freely.

And I agree with Gibberstein; the game already makes it hard to avoid roasting your buddy, but add four more squad mates? Have fun with that.

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shadowofamn
shadowofamn 3D Artist
Aug 6 2010, 12:33am Anchor

I totally agree with the 4 people limited is the best for now, what we need is harder mission, playing on hard is like normal most of the time, a good teams of 4 can speed run the whole level in less than 5 minutes. We need better design on levels objective and lengthen the game level to average of say 8-10 minutes per.

With more place to go and more stuff to do, players need more supply and I found supplies on the level are too rare and static, following the system from l4d, having random spawn for items in location will be more fun for players to explore and get resources.

my 2 cents.

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AcidBarrel
AcidBarrel -- Torment --
Aug 6 2010, 11:50am Anchor
djjonastybe wrote:but the source code is broken... Has anyone succeeded in compiling both dlls?

I have. Right after I downloaded it, changed my ammo to a bottomless clip (so i could pretend to be a starship goonie)

Edited by: AcidBarrel

Aug 6 2010, 8:31pm Anchor

Gibberstein certainly has a point. Allowing more players would require both teams to split or maybe start in different area's. You can go many ways with that. Now if you have only three friends or clan buddies, you will be just fine. But if you want to play with half your clan, you will have problems.

They did the same for l4d1 and l4d2. It could bear extra players up to 8 per team., more than that was simply unplayable.

Hmm duke if you can compile it I will take a look at the sdk again. I might have missed something at the valve dev wiki. I only wanted to check what I could do with alien swarm. I will probably wait one year before I will start a mod on it. I am waiting to get the game more stable first.

AcidBarrel
AcidBarrel -- Torment --
Aug 6 2010, 8:38pm Anchor
djjonastybe wrote:Gibberstein certainly has a point. Allowing more players would require both teams to split or maybe start in different area's. You can go many ways with that. Now if you have only three friends or clan buddies, you will be just fine. But if you want to play with half your clan, you will have problems.

They did the same for l4d1 and l4d2. It could bear extra players up to 8 per team., more than that was simply unplayable.

Hmm duke if you can compile it I will take a look at the sdk again. I might have missed something at the valve dev wiki. I only wanted to check what I could do with alien swarm. I will probably wait one year before I will start a mod on it. I am waiting to get the game more stable first.


Finish the mods that are currently under your belt. I see one. The Battlefield one may be finished I don't know. Side note, the SDK doesn't come broken, your IDE isn't set up properly. Look it up.

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Grenades... are your friends.

Aug 9 2010, 5:51am Anchor

The battlefield one is finished yes. I did all I could to make the AI better.

When I try to compile Alien Swarm SDK, I can compile the misionchooser. But I can't compile cliend and server. I get error message that DLL or EXE still is in use...

missionchooser.dll is however correctly in the bin directory.

EDIT:

I now see that the files are compiled to release_swarm directory. But for some reason they won't be moved to C:\...\sourcemods\test\bin

I will add it to valve wiki when I find this solution.

Edited by: djjonastybe

zombieOnion
zombieOnion Non-Player Character
Aug 12 2010, 4:26am Anchor

Erm. The maps are made for 4 players.
You can make other maps, for other playercounts.
djjonastybe go mod.

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Aug 12 2010, 5:31am Anchor

@ 4players < = too much

Currently when i play with my mates, we barely get friendly fire, however yes, i see the point of 8 players been in a 5 m^2 room with chainguns, granades and a unlimited army of aliens trying to breach your positions.

Well for an idea, what would happen if the cam got zoomed more out and the architect of the maps weren't doing apartment jobs.
Not only will it could support more players in a room and on the battle screen, but also allow some of the bigger NPC's to play an interesting role in the new room.

I would say, that it isn't predictable to say if 8 players is too much, because there are various of ways to compensate for the fact that 8 players = übber friendly fires.
Well first, and foremost, find a team who can point and click with a mouse(aka sight), secondly, remove the guy who's habit is to run around in circles of the team with flamethrower,because the person believes it will protect them all (and he probably also bluffed it with a WoW spell )
[ and put the guy with the chaingun in front... ps: he usually survives ]

There are weapons who doesn't give friendly fires, though they are weak, their abilities can be a solid team solution to beat up shildbugs and mass alien invasions. in short terms, make some new weapons which can compensate for the lack of sight.

Making an 8 player implantation in the current game structure will either be overpowered or like a bunch of naruto's shadow clones, the only good parts is, the more that dies , the less friendly fire.

@djjonastybe

I have never seen such an error, but please check the following.
Is AS running in the background or had you played it before (where of the process might not have shut down correctly)
Do you run your mod while you try to move the files.
Are you debugging the dll files ?

otherwise: just don't run the game, your mod and don't debug the code. If it doesn't work by then, then your computer hates you and is probably trying to selfdestuct ;D (in that case, i suggest you punish it with a fdisk )

Aug 22 2010, 4:02am Anchor

The error only applies to VS2010. My mod seems to build fine with VS2008. I could fix the post build line, but it would take me few hours to find the error. So I'd rather go to VS2008 express again.

In reality the SWAT team or police has to operate in the same small environments. Friendly fire is stuff what happens. And that is why we need tactics. You can order marines to guard your rear. There can also be unarmed marines equiped to do special thinks for example

We could also add a extra game mode which is similar to versus mode. both teams play in a mirrored environment and they play for points

Their points is calculated by the time they need to complete the map, the amount of health left and the amount of bugs they kill.

Both teams play at the same time but the worlds they play in are mirrored.

There are just so many possibilities with extra player slots if you use them wisely :)

AcidBarrel
AcidBarrel -- Torment --
Aug 22 2010, 4:20am Anchor
djjonastybe wrote:The error only applies to VS2010. My mod seems to build fine with VS2008. I could fix the post build line, but it would take me few hours to find the error. So I'd rather go to VS2008 express again.

In reality the SWAT team or police has to operate in the same small environments. Friendly fire is stuff what happens. And that is why we need tactics. You can order marines to guard your rear. There can also be unarmed marines equiped to do special thinks for example


Heads up, I'm pretty sure it has nothing to do with VS. Another note, is what the frig are you talking about? Unarmed marines? Marines to guard SWATS rear? Clearly you know nothing about tactical engagements. You're idea seems pretty twisted in my honest opinion. I spent enough years in the Infantry, and find your statement insulting.

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Grenades... are your friends.

Arxae
Arxae Resident Stepmania Freak :D
Aug 22 2010, 7:17am Anchor

lol what? all marines are armed ALL THE TIME :p
also, friendly fire is not something that happens, as far as i know, you can get a serious punishment for friendly fire, unintentional or not
and the tactics you speak of allready exist, they either are maximize the spread in any given room so you are not lined up. Thats why they stand "zigzag" against the walls from time to time if needed, to minimize casualties in case it happens.
And after playing alien swarm some more i came to the conclusion, even with 3 people; the game can become a friendly fire clusterfuck :/

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°w°

AcidBarrel
AcidBarrel -- Torment --
Aug 22 2010, 8:48am Anchor
Sigma wrote:lol what? all marines are armed ALL THE TIME :p
also, friendly fire is not something that happens, as far as i know, you can get a serious punishment for friendly fire, unintentional or not
and the tactics you speak of allready exist, they either are maximize the spread in any given room so you are not lined up. Thats why they stand "zigzag" against the walls from time to time if needed, to minimize casualties in case it happens.
And after playing alien swarm some more i came to the conclusion, even with 3 people; the game can become a friendly fire clusterfuck :/


and it gets you more than a server ban ;)

--

Grenades... are your friends.

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