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Alas Mortis - Flying Player? (UDK) (Forums : Coding & Scripting : Alas Mortis - Flying Player? (UDK)) Locked
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Manio31
Manio31 Some Canadian
Sep 6 2013, 10:19am Anchor

I'm working on a survival-horror title to essentially learn the ropes of Unreal Development Kit. The game is called Alas Mortis and is a survival-horror, deathmatch game where a group of 8 players have to work on taking down a winged demon. I want the demon to be able to fly around maps, which will provide a pretty fun horror experience (atleast I presume) knowing the enemy player could swoop down on you at any time.

Any idea how I could achieve something like this?

ambershee
ambershee Nimbusfish Rawks
Sep 6 2013, 2:23pm Anchor

...code? It's hard to give any real response without a specific problem to address.

Manio31
Manio31 Some Canadian
Sep 6 2013, 2:34pm Anchor
ambershee wrote:...code? It's hard to give any real response without a specific problem to address.


Yes, silly me. I didn't think to mention the actual issue. Just curious as to how one could take the movement scripts, etc in UDK and bind another key to allow the player to fly around the levels? I can't figure it out for the life of me.

ambershee
ambershee Nimbusfish Rawks
Sep 6 2013, 3:31pm Anchor

Binding a key isn't your issue. You're going to need a pawn and player controller class for the flying player. A state 'PlayerFlying' already exists that can be modified to suit your needs.

Manio31
Manio31 Some Canadian
Sep 6 2013, 4:14pm Anchor
ambershee wrote:Binding a key isn't your issue. You're going to need a pawn and player controller class for the flying player. A state 'PlayerFlying' already exists that can be modified to suit your needs.

Awesome. Thank you.

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