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AK-103 | Locked | |
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Jul 8 2009 Anchor | ||
Just finished up this model, it's an AK-103, one of russia's newer 7.62 models
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Jul 8 2009 Anchor | |
sweet work mate, will look wonderful with a texture. This is the one with the blackened carbon fibre hand guard isnt it? --
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Jul 8 2009 Anchor | ||
yes, this one has polymer finish instead of wood |
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Jul 8 2009 Anchor | |
That's awesome, like all the detail you put into it! -- Can you tell me doctor why I still can't get to sleep? |
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Jul 8 2009 Anchor | ||
wow just awesome, what program did you use?<!--Session data--> -- <!--Session data-->Youtube.com<!--Session data--><!--Session data--><!--Session data--><!--Session data--><!--Session data--> |
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Jul 12 2009 Anchor | ||
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Jul 16 2009 Anchor | |
the renders are a bit dark but the model looks good, is it for a mod or just for fun |
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Jul 16 2009 Anchor | ||
@ moler: it's currently planned for a yet unannounced indie game |
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Jul 17 2009 Anchor | ||
Awsome work. Gives me hope for blender's capabilities because I"m currently learning it myself. I'm a bit curious about the polygon count though. It looks like all the small details are modelled out. If you wanted a high performance game, wouldn't you ussually cover smaller details with bump maps? |
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Jul 17 2009 Anchor | ||
it's about 5000 polys, which could easily be reduced... there's no normal mapping on this render, but if it ends up in a game, i'll probably bake some of the stuff into a texture |
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Jul 17 2009 Anchor | ||
Well I look forward to see how it turns out. Just my two cents but, that model would be awsome in a cinimatic ! But enough procrastination, I gotta bet back to my blender tuts ! Edited by: Ghost.X |
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Jul 17 2009 Anchor | ||
you'll learn more from tinkering than tutorials... most of them are garbage |
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