Hello, here s my problem:
I did configuration setting (hopefully) right, thanks to moddb site. Thanks everione for help.
When I press F9 all set to normal, nothing checked, in game parrameters input "-dev -console " and press ok it starts Half Life andnothing happens. When I opened console i get this:
And also this is what I found in game directory/Maps:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Matija\Desktop\HAMMER~1\hlcsg.exe E:\Igre\HL\valve\maps\Prva_mapa_aa
Entering E:\Igre\HL\valve\maps\Prva_mapa_aa.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.15 seconds)
Warning: Wad file '\users\matija\desktop\hammer_testbuild04(2)\zhlt.wad' not found
Using Wadfile: \igre\hl\valve\halflife.wad
- Contains 4 used textures, 100.00 percent of map (3116 textures in wad)
Error: Could not open wad file \users\matija\desktop\hammer_testbuild04(2)\zhlt.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Matija\Desktop\HAMMER~1\hlbsp.exe E:\Igre\HL\valve\maps\Prva_mapa_aa
>> There was a problem compiling the map.
>> Check the file E:\Igre\HL\valve\maps\Prva_mapa_aa.log for the cause.
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Matija\Desktop\HAMMER~1\hlvis.exe E:\Igre\HL\valve\maps\Prva_mapa_aa
>> There was a problem compiling the map.
>> Check the file E:\Igre\HL\valve\maps\Prva_mapa_aa.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\Matija\Desktop\HAMMER~1\hlrad.exe E:\Igre\HL\valve\maps\Prva_mapa_aa
>> There was a problem compiling the map.
>> Check the file E:\Igre\HL\valve\maps\Prva_mapa_aa.log for the cause.
----- END hlrad -----
Im looking forward for your help, tnx
Nvm, fixed