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After compile problem (Forums : Tech Support : After compile problem) Post Reply
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Oct 11 2009, 10:33am Anchor

Hello, here s my problem:
I did configuration setting (hopefully) right, thanks to moddb site. Thanks everione for help.
When I press F9 all set to normal, nothing checked, in game parrameters input "-dev -console " and press ok it starts Half Life andnothing happens. When I opened console i get this:
User Posted Image

And also this is what I found in game directory/Maps:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: C:\Users\Matija\Desktop\HAMMER~1\hlcsg.exe E:\Igre\HL\valve\maps\Prva_mapa_aa
Entering E:\Igre\HL\valve\maps\Prva_mapa_aa.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.03 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.15 seconds)

Warning: Wad file '\users\matija\desktop\hammer_testbuild04(2)\zhlt.wad' not found
Using Wadfile: \igre\hl\valve\halflife.wad
 - Contains 4 used textures, 100.00 percent of map (3116 textures in wad)
Error: Could not open wad file \users\matija\desktop\hammer_testbuild04(2)\zhlt.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist


-----   END   hlcsg -----


hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: C:\Users\Matija\Desktop\HAMMER~1\hlbsp.exe E:\Igre\HL\valve\maps\Prva_mapa_aa
>> There was a problem compiling the map.
>> Check the file E:\Igre\HL\valve\maps\Prva_mapa_aa.log for the cause.

-----   END   hlbsp -----


hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: C:\Users\Matija\Desktop\HAMMER~1\hlvis.exe E:\Igre\HL\valve\maps\Prva_mapa_aa
>> There was a problem compiling the map.
>> Check the file E:\Igre\HL\valve\maps\Prva_mapa_aa.log for the cause.

-----   END   hlvis -----


hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: C:\Users\Matija\Desktop\HAMMER~1\hlrad.exe E:\Igre\HL\valve\maps\Prva_mapa_aa
>> There was a problem compiling the map.
>> Check the file E:\Igre\HL\valve\maps\Prva_mapa_aa.log for the cause.

-----   END   hlrad -----



Im looking forward for your help, tnx

Nvm, fixed

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