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Abuse of authority administrator Henley (Forums : Support : Abuse of authority administrator Henley) Locked
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May 2 2013, 3:49am Anchor

This admin is abusing their rights and supports are any substantial evidence of proofs, while refusing to listen to any excuses that can justify the user. Also, it is believed that the admin user in cahoots with The Silver, who from the very beginning against our team, he is constantly accusing us of stealing someone else's content, though he is engaged.
Moddb.com

Edited by: Nicklz

Henley
Henley the sun never sets on the eternally cool
May 2 2013, 6:23am Anchor
Nicklz wrote:This admin is abusing their rights and supports are any substantial evidence of proofs, while refusing to listen to any excuses that can justify the user. Also, it is believed that the admin user in cahoots with The Silver, who from the very beginning against our team, he is constantly accusing us of stealing someone else's content, though he is engaged.
Moddb.com

You do know that each of the issues you have been caught out on have been clear as day right? Not only have you and your cohorts abused the ToS by making mimic account, you abuse the fair systems in place for uploading content as well by creating joke mods with the sole aim to tarnish a members account. The only reason you still have this account is so you can still view the site, you have lost your comment permissions because you seem to favor sexually abusing members on their personal and mod profiles.

This last particular endevour the mod developer has used content that the member "the silver" created without written consent and like all issues with copyright the mod is removed from the public space until the assets in question are either removed or proven to be theirs. You have been given all the chances in the world to shape up but you seem to enjoy doing things like this.

As the wise Ice-cube once said chickity check yourself before you wreckity wreck yourself.

--

May 2 2013, 6:29am Anchor

Damn! There was not nothing stolen, all ours, of course you do not understand you are not a developer, you'll believe what the people who are more licks ass and it justice.

Let somebody either of the developers on the engine, Max Payne 2 will check the convergence if the real stands out all straight is similar to calm down and then we'll leave.

Henley
Henley the sun never sets on the eternally cool
May 2 2013, 6:38am Anchor
Nicklz wrote:Damn! There was not nothing stolen, all ours, of course you do not understand you are not a developer, you'll believe what the people who are more licks ass and it justice.

I always give ample opportunity to have your say in these cases, but you seem to want to make this a public affair and drag my name through the mud. So here is what I am going to do. You prove to me that your release does not contain the assets even though your readme states otherwise that has been validated by the person making the complaint and I will allow the mod on the site. You will also need to prove that the other assets like the character model is of your own creation as well since it is a silent hill game and you do not have permissions to do anything other then original content.

So you can either do it here or you can do it over PM's. Keep in mind I will not tolerate you making this a sexual abuse contest as I will just silence you even more. You want me to treat you with respect, do the same to me.

--

May 2 2013, 6:59am Anchor

Someone wrote:like the character model is of your own creation as well since it is a silent hill game and you do not have permissions to do anything other then original content.

That's why you need delete all Max Payne 2 mods with new models,cause it use models from other games
Moddb.com there we can see a lot models from Max Payne 3
Moddb.com there we can see shirt model from luis (Left 4 Dead game)
Without asking permission.

May 2 2013, 7:03am Anchor

I'm not trying to make so that you and blackened it, I will not swear, the Silver, you just do not really listen to people, all its modes consist of a copy-paste, we do not clean on this matter, but we point out in the Read ME, and you trust him who is the unofficial leader of the student, they lick his ass and it wakes up the bulk of its support for the development of doubt gathered from other projects, and we are still trying to keep the modding on this game because we love it, I understand that you do not want us to believe but we really love our business and as such, he just does not want to share this place

Henley
Henley the sun never sets on the eternally cool
May 2 2013, 7:12am Anchor
AntiEvil wrote:
Someone wrote:like the character model is of your own creation as well since it is a silent hill game and you do not have permissions to do anything other then original content.

That's why you need delete all Max Payne 2 mods with new models,cause it use models from other games
Moddb.com there we can see a lot models from Max Payne 3
Moddb.com there we can see shirt model from luis (Left 4 Dead game)
Without asking permission.


Original content can still look like assets from another game, copy pasting faces or whatever is something we will need to look into. Are you saying that you do not have permission to use the over shoulder code? Since you have yet to prove otherwise.

Nicklz wrote:I'm not trying to make so that you and blackened it, I will not swear, the Silver, you just do not really listen to people, all its modes consist of a copy-paste, we do not clean on this matter, but we point out in the Read ME, and you trust him who is the unofficial leader of the student, they lick his ass and it wakes up the bulk of its support for the development of doubt gathered from other projects, and we are still trying to keep the modding on this game because we love it, I understand that you do not want us to believe but we really love our business and as such, he just does not want to share this place

Seriously you need to stop saying he/I lick ass, what is wrong with you? You can mod all you want, just do not take content he has made without his permission. That is really all it comes down to. If he does not want you using it then you will have to do something else instead. If you can prove you hand made the assets I will let them be, the over shoulder thing still needs to be addressed.

--

May 2 2013, 7:17am Anchor
May 2 2013, 7:18am Anchor

So we've already proved his idea (The Silver) was made in the men's skeleton model, and our on the women's skeleton, that is quite different skeletons, so our design is different as we had to do everything ourselves from scratch, perhaps it seems in game, but quite different in structure.

May 2 2013, 7:22am Anchor

Guys, what's wrong with it? Just compare the codes. If it's stolen - they must be similar (copy pasted).

May 2 2013, 7:25am Anchor

[Animation] Index = SUBANIM_CUSTOM3; Filename = "anim\Sub_fl.kf2"; [Properties] { [Reference] Name = Sub_EyeBlink; } [Animation] Index = CHARANIM_STAND; Filename = "anim\Stand.kf2"; [Properties] {[Message] Frame = 0; String = "this->PS_StopAllEmissions(\"Bip01 Pelvis\");";[Message] Frame = 0; String = "this->PS_StopAllEmissions(\"Bip01 Spine1\");"; }[Animation] Index = CHARANIM_C_STAND; Filename = "anim\Pistol_Aim_Forward.kf2"; [Properties] {[Message] Frame = 0; String = "this->C_SetCombatAnimations(false);"; [Message] Frame = 0; String = "this->C_SetInfiniteAmmo(melee,false);"; [Message] Frame = 0; String = "this->c_pickupammo( melee, -99999999999 );"; [Message] Frame = 0; String = "MaxPayne_GameMode->GM_ChangeFOV(1.0000,0);";[Message] Frame = 0; String = "this->PS_StopAllEmissions(\"Bip01 Pelvis\");";[Message] Frame = 0; String = "this->PS_StopAllEmissions(\"Bip01 Spine1\");";[Message] Frame = 0; String = "MaxPayne_GameMode->GM_EnableWidescreen( true, 9999 );";[Message] Frame = 0; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( cross_0 );"; }[Animation] Index = CHARANIM_C_jump; Filename = "anim\Pistol_Aim_Forward.kf2"; [Properties] { }[Animation] Index = CHARANIM_C_Crouch; Filename = "anim\Pistol_Aim_Forward.kf2"; [Properties] { }[Animation] Index = CHARANIM_C_jumpforward; Filename = "anim\Pistol_Aim_Forward.kf2"; [Properties] { }[Animation] Index = CHARANIM_C_jumpforwardright; Filename = "anim\Pistol_Aim_Forward.kf2"; [Properties] { }[Animation] Index = CHARANIM_C_jumpforwardleft; Filename = "anim\Pistol_Aim_Forward.kf2"; [Properties] { }[Animation] Index = CHARANIM_C_DODGEleft; Filename = "anim\Pistol_Aim_Forward.kf2"; [Properties] { }[Animation] Index = CHARANIM_C_DODGEBACKWARDleft; Filename = "anim\Pistol_Aim_Forward.kf2"; [Properties] { }[Animation] Index = CHARANIM_C_DODGEBACKWARD; Filename = "anim\Pistol_Aim_Forward.kf2"; [Properties] { }[Animation] Index = CHARANIM_C_DODGEBACKWARDRIGHT; Filename = "anim\Pistol_Aim_Forward.kf2"; [Properties] { }[Animation] Index = CHARANIM_C_DODGERIGHT; Filename = "anim\Pistol_Aim_Forward.kf2"; [Properties] { }[Animation] Index = CHARANIM_C_Runforward; Filename = "anim\Pistol_Aim_Forward.kf2"; [Properties] { }[Animation] Index = CHARANIM_C_Runforwardright; Filename = "anim\Pistol_Aim_Forward.kf2"; [Properties] { }[Animation] Index = CHARANIM_C_Runright; Filename = "anim\Pistol_Aim_Forward.kf2"; [Properties] { }[Animation] Index = CHARANIM_C_Runbackwardright; Filename = "anim\Pistol_Aim_Forward.kf2"; [Properties] { }[Animation] Index = CHARANIM_C_Runbackward; Filename = "anim\Pistol_Aim_Forward.kf2"; [Properties] { }[Animation] Index = CHARANIM_C_Runbackwardleft; Filename = "anim\Pistol_Aim_Forward.kf2"; [Properties] { }[Animation] Index = CHARANIM_C_Runleft; Filename = "anim\Pistol_Aim_Forward.kf2"; [Properties] { }[Animation] Index = CHARANIM_C_Runforwardleft; Filename = "anim\Pistol_Aim_Forward.kf2"; [Properties] { } [Revert] From = CHARANIM_TURNLEFT; To = CHARANIM_STAND; [Revert] From = CHARANIM_TURNRIGHT; To = CHARANIM_STAND; [Revert] From = CHARANIM_C_TURNLEFT; To = CHARANIM_C_Runforwardleft; [Revert] From = CHARANIM_C_TURNRIGHT; To = CHARANIM_C_Runforwardleft;
// AIMING [Animation] Index = CHARANIM_SHOOTPISTOL; Filename = "anim\Pistol_Aim_Forward.kf2"; [Properties] {[Message] Frame = 0; String = "MaxPayne_GameMode->GM_EnableWidescreen( true, 9999 );";[Message] Frame = 0; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( cross );";[Message] Frame = 0; String = "this->C_SetCombatAnimations(true);"; [Message] Frame = 0; String = "MaxPayne_GameMode->GM_ChangeFOV(0.3428,0);"; [Message] Frame = 0; String = "this->c_pickupammo( melee, 1 );"; [Message] Frame = 5; String = "this->C_SetCombatAnimations(false);"; [Message] Frame = 5; String = "this->C_SetInfiniteAmmo(melee,false);"; [Message] Frame = 5; String = "this->c_pickupammo( melee, -99999999999 );"; [Message] Frame = 5; String = "MaxPayne_GameMode->GM_ChangeFOV(1.0000,0);";[Message] Frame = 5; String = "MaxPayne_GameMode->GM_EnableWidescreen( true, 9999 );";[Message] Frame = 5; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( cross_0 );"; } [Animation] Index = CHARANIM_RELOADPISTOL; Filename = "anim\reload_beretta.kf2"; [Properties] {[Message] Frame = 0; String = "this->PS_StopAllEmissions(\"Bip01 Pelvis\");";[Message] Frame = 0; String = "this->PS_StopAllEmissions(\"Bip01 Spine1\");";[Message] Frame = 0; String = "MaxPayne_GameMode->GM_EnableWidescreen( true, 9999 );";[Message] Frame = 0; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( cross_0 );"; [Message] Frame = 0; String = "this->C_SetCombatAnimations(false);"; [Message] Frame = 0; String = "this->C_SetInfiniteAmmo(melee,false);"; [Message] Frame = 0; String = "this->c_pickupammo( melee, -99999999999 );"; [Message] Frame = 0; String = "MaxPayne_GameMode->GM_ChangeFOV(1.0000,0);"; [Message] Frame = 15; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 60; String = "this->C_Reload();"; } [Animation] Index = CHARANIM_SHOOTHIGHPISTOL; Filename = "anim\Pistol_Aim_Up.kf2"; [Properties] {} [Animation] Index = CHARANIM_SHOOTLOWPISTOL; Filename = "anim\Pistol_Aim_Down.kf2"; [Properties] {}[Animation] Index = CHARANIM_SHOOTBERETTA; Filename = "anim\Pistol_Aim_Forward.kf2"; [Properties] {[Message] Frame = 0; String = "MaxPayne_GameMode->GM_EnableWidescreen( true, 9999 );";[Message] Frame = 0; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( cross );";[Message] Frame = 0; String = "this->C_SetCombatAnimations(true);"; [Message] Frame = 0; String = "MaxPayne_GameMode->GM_ChangeFOV(0.3428,0);"; [Message] Frame = 0; String = "this->c_pickupammo( melee, 1 );"; [Message] Frame = 5; String = "this->C_SetCombatAnimations(false);"; [Message] Frame = 5; String = "this->C_SetInfiniteAmmo(melee,false);"; [Message] Frame = 5; String = "this->c_pickupammo( melee, -99999999999 );"; [Message] Frame = 5; String = "MaxPayne_GameMode->GM_ChangeFOV(1.0000,0);";[Message] Frame = 5; String = "MaxPayne_GameMode->GM_EnableWidescreen( true, 9999 );";[Message] Frame = 5; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( cross_0 );"; } [Animation] Index = CHARANIM_RELOADBERETTA; Filename = "anim\reload_beretta.kf2"; [Properties] {[Message] Frame = 0; String = "this->PS_StopAllEmissions(\"Bip01 Pelvis\");";[Message] Frame = 0; String = "this->PS_StopAllEmissions(\"Bip01 Spine1\");";[Message] Frame = 0; String = "MaxPayne_GameMode->GM_EnableWidescreen( true, 9999 );";[Message] Frame = 0; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( cross_0 );"; [Message] Frame = 0; String = "this->C_SetCombatAnimations(false);"; [Message] Frame = 0; String = "this->C_SetInfiniteAmmo(melee,false);"; [Message] Frame = 0; String = "this->c_pickupammo( melee, -99999999999 );"; [Message] Frame = 0; String = "MaxPayne_GameMode->GM_ChangeFOV(1.0000,0);"; [Message] Frame = 15; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 60; String = "this->C_Reload();"; } [Animation] Index = CHARANIM_SHOOTHIGHBERETTA; Filename = "anim\Pistol_Aim_Up.kf2"; [Properties] {} [Animation] Index = CHARANIM_SHOOTLOWBERETTA; Filename = "anim\Pistol_Aim_Down.kf2"; [Properties] {}// ATTACKS[Animation] Index = CHARANIM_ATTACKMELEE; Filename = "anim\Shoot_DesertEagle_Forward.kf2"; [Properties] { [Message] Frame = 0; String = "MaxPayne_GameMode->GM_EnableWidescreen( true, 9999 );";[Message] Frame = 0; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( cross_0 );"; [Message] Frame = 0; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_PLAYERSHOOT "," WEAPONANIM_SHOOTEMPTY ");";[Message] Frame = 9; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( cross );"; }[Animation] Index = CHARANIM_ATTACKLOWMELEE; Filename = "anim\Shoot_DesertEagle_Down.kf2"; [Properties] {} [Animation] Index = CHARANIM_ATTACKHIGHMELEE; Filename = "anim\Shoot_DesertEagle_Up.kf2"; [Properties] {}[Animation] Index = CHARANIM_DODGEFORWARD; Filename = "anim\MeleeHit_Forward.kf2"; [Properties] {[Message] Frame = 0; String = "this->C_SetCombatAnimations(false);"; [Message] Frame = 0; String = "this->C_SetInfiniteAmmo(melee,false);"; [Message] Frame = 0; String = "this->c_pickupammo( melee, -99999999999 );"; [Message] Frame = 0; String = "MaxPayne_GameMode->GM_ChangeFOV(1.0000,0);";[Message] Frame = 0; String = "this->C_ShowSkinItem( knife, true );";[Message] Frame = 0; String = "RightHandWeapon->WS_Hide( TRUE );";[Message] Frame = 0; String = "MaxPayne_GameMode->GM_EnableWidescreen( true, 9999 );";[Message] Frame = 0; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( cross_0 );"; [Message] Frame = 2; String = "this->A_Play3DSound( weapons, player_shoot_melee, \"\" );"; [Message] Frame = 10; String = "this->P_CreateProjectileToBone( BulletMelee, 1, \"Bip01 Jaw\");";[Message] Frame = 28; String = "this->C_ShowSkinItem( knife, false );";[Message] Frame = 29; String = "RightHandWeapon->WS_Hide( FALSE );"; }}

My Aiming code

May 2 2013, 7:26am Anchor

Henley does not want it, he's 100% sure who this is indicated, ie in The Silver, then it points to a conspiracy.

May 2 2013, 7:28am Anchor

And The_Silver's from old beta.

[Animation] Index = CHARANIM_GETWEAPON; Filename = "anim\Get_Gun_fast.kf2"; [Properties] { [Message] Frame = 0; String = "RightHandWeapon->WS_Hide( true );"; [Message] Frame = 0; string = "maxpayne_hudmode->mphm_print( \"HUDPRINT_PICKUP_SILENCED\" );"; [Message] Frame = 0; String = "this->c_setcombatanimations(false);"; [Message] Frame = 0; String = "this->A_Play3DSound( weapons, deploy_pistol, \"\" );"; [Message] Frame = 0; String = "this->C_SetIdle(idle_stand,true);"; [Message] Frame = 4; String = "this->C_SetInfiniteAmmo(melee,false);"; [Message] Frame = 4; String = "this->c_pickupammo( melee, -999 );"; [Message] Frame = 4; String = "this->C_SetInfiniteAmmo(smoke,false);"; [Message] Frame = 4; String = "this->c_pickupammo( smoke, -999 );"; [Message] Frame = 4; String = "this->C_SetInfiniteAmmo(flash,false);"; [Message] Frame = 4; String = "this->c_pickupammo( flash, -999 );"; [Message] Frame = 4; String = "this->C_SetInfiniteAmmo(disarm,false);"; [Message] Frame = 4; String = "this->c_pickupammo( disarm, -999 );"; [Message] Frame = 4; String = "this->c_pickupweapon ( holster );"; [Message] Frame = 4; String = "this->C_SetInfiniteAmmo(holster,true);"; [Message] Frame = 4; String = "RightHandWeapon->WS_Hide( false );"; [Message] Frame = 4; String = "this->C_AnimateTexture( " 0 "," 2 "," 0 ");"; } [Animation] Index = CHARANIM_HOLSTERWEAPON; Filename = "anim\Put_Gun.kf2"; [Properties] { [Message] Frame = 0; String = "this->c_setcombatanimations(false);"; [Message] Frame = 0; String = "this->A_StopAll3DSounds(\"Bip01 R ForeTwist1\" );"; [Message] Frame = 0; String = "this->C_SetIdle(idle_stand,true);"; [Message] Frame = 2; String = "this->C_EnableProjectileCollisions(true);"; [Message] Frame = 6; String = "this->C_SetInfiniteAmmo(melee,false);"; [Message] Frame = 6; String = "this->c_pickupammo( melee, -999 );"; [Message] Frame = 6; String = "this->C_SetInfiniteAmmo(smoke,false);"; [Message] Frame = 6; String = "this->c_pickupammo( smoke, -999 );"; [Message] Frame = 6; String = "this->C_SetInfiniteAmmo(flash,false);"; [Message] Frame = 6; String = "this->c_pickupammo( flash, -999 );"; [Message] Frame = 6; String = "this->C_SetInfiniteAmmo(disarm,false);"; [Message] Frame = 6; String = "this->c_pickupammo( disarm, -999 );"; [Message] Frame = 6; String = "this->C_SetInfiniteAmmo(holster,false);"; [Message] Frame = 6; String = "this->c_pickupammo( holster, -999 );"; [Message] Frame = 6; String = "this->C_SubAnimate( Sub_Removal );"; [Message] Frame = 6; String = "this->C_AnimateTexture( " 0 "," 0 "," 0 ");"; [Message] Frame = 6; String = "RightHandWeapon->WS_Hide( true );"; [Message] Frame = 11; String = "RightHandWeapon->WS_Hide( true );"; } [Animation] Index = CHARANIM_2_GETWEAPON; Filename = "anim\Get_Gun.kf2"; [Properties] { [Message] Frame = 0; String = "RightHandWeapon->WS_Hide( true );"; [Message] Frame = 0; string = "maxpayne_hudmode->mphm_print( \"HUDPRINT_PICKUP_G36C\" );"; [Message] Frame = 0; String = "this->c_setcombatanimations(false);"; [Message] Frame = 0; String = "this->A_Play3DSound( weapons, deploy_rifle, \"\" );"; [Message] Frame = 0; String = "this->C_SetIdle(idle_stand,true);"; [Message] Frame = 6; String = "this->C_SetInfiniteAmmo(melee,false);"; [Message] Frame = 6; String = "this->c_pickupammo( melee, -999 );"; [Message] Frame = 6; String = "this->C_SetInfiniteAmmo(smoke,false);"; [Message] Frame = 6; String = "this->c_pickupammo( smoke, -999 );"; [Message] Frame = 6; String = "this->C_SetInfiniteAmmo(holster,false);"; [Message] Frame = 6; String = "this->c_pickupammo( holster, -999 );"; [Message] Frame = 6; String = "this->C_SetInfiniteAmmo(disarm,false);"; [Message] Frame = 6; String = "this->c_pickupammo( disarm, -999 );"; [Message] Frame = 6; String = "this->c_pickupweapon ( flash );"; [Message] Frame = 6; String = "this->C_SetInfiniteAmmo(flash,true);"; [Message] Frame = 6; String = "RightHandWeapon->WS_Hide( false );"; [Message] Frame = 6; String = "this->c_showskinitem(g36c, false);"; } [Animation] Index = CHARANIM_2_HOLSTERWEAPON; Filename = "anim\Put_Gun_fast.kf2"; [Properties] { [Message] Frame = 0; String = "this->c_setcombatanimations(false);"; [Message] Frame = 0; String = "this->A_StopAll3DSounds(\"Bip01 R ForeTwist1\" );"; [Message] Frame = 0; String = "this->C_SetIdle(idle_stand,true);"; [Message] Frame = 2; String = "this->C_EnableProjectileCollisions(true);"; [Message] Frame = 5; String = "this->C_SetInfiniteAmmo(melee,false);"; [Message] Frame = 5; String = "this->c_pickupammo( melee, -999 );"; [Message] Frame = 5; String = "this->C_SetInfiniteAmmo(smoke,false);"; [Message] Frame = 5; String = "this->c_pickupammo( smoke, -999 );"; [Message] Frame = 5; String = "this->C_SetInfiniteAmmo(flash,false);"; [Message] Frame = 5; String = "this->c_pickupammo( flash, -999 );"; [Message] Frame = 5; String = "this->C_SetInfiniteAmmo(disarm,false);"; [Message] Frame = 5; String = "this->c_pickupammo( disarm, -999 );"; [Message] Frame = 5; String = "this->C_SetInfiniteAmmo(holster,false);"; [Message] Frame = 5; String = "this->c_pickupammo( holster, -999 );"; [Message] Frame = 5; String = "this->C_SubAnimate( Sub_Removal );"; [Message] Frame = 5; String = "this->c_showskinitem(g36c, true);"; [Message] Frame = 5; String = "RightHandWeapon->WS_Hide( true );"; [Message] Frame = 7; String = "RightHandWeapon->WS_Hide( true );"; } [Animation] Index = CHARANIM_STAND; Filename = "anim\Stand.kf2"; [Properties] { [Reference] Name = idle_stand; [Message] Frame = 1; String = "this->C_AnimateTexture( " 0 "," 2 "," 0 ");"; [Message] Frame = 1; String = "this->c_showskinitem(g36c, true);"; [Message] Frame = 1; String = "this->C_SetInfiniteAmmo(melee,false);"; [Message] Frame = 1; String = "this->c_pickupammo( melee, -999 );"; [Message] Frame = 1; String = "this->C_SetInfiniteAmmo(smoke,false);"; [Message] Frame = 1; String = "this->c_pickupammo( smoke, -999 );"; [Message] Frame = 1; String = "this->C_SetInfiniteAmmo(flash,false);"; [Message] Frame = 1; String = "this->c_pickupammo( flash, -999 );"; [Message] Frame = 1; String = "this->C_SetInfiniteAmmo(disarm,false);"; [Message] Frame = 1; String = "this->c_pickupammo( disarm, -999 );"; [Message] Frame = 1; String = "this->c_pickupweapon ( holster );"; [Message] Frame = 1; String = "this->C_SetInfiniteAmmo(holster,true);"; [Message] Frame = 20; String = "this->C_CauseDamage(0.01);"; } [Animation] Index = CHARANIM_2_STAND; Filename = "anim\2_Stand.kf2"; [Properties] { [Message] Frame = 1; String = "this->C_AnimateTexture( " 0 "," 0 "," 0 ");"; [Message] Frame = 1; String = "this->c_showskinitem(g36c, false);"; [Message] Frame = 1; String = "this->C_SetInfiniteAmmo(melee,false);"; [Message] Frame = 1; String = "this->c_pickupammo( melee, -999 );"; [Message] Frame = 1; String = "this->C_SetInfiniteAmmo(holster,false);"; [Message] Frame = 1; String = "this->c_pickupammo( holster, -999 );"; [Message] Frame = 1; String = "this->C_SetInfiniteAmmo(disarm,false);"; [Message] Frame = 1; String = "this->c_pickupammo( disarm, -999 );"; [Message] Frame = 1; String = "this->C_SetInfiniteAmmo(smoke,false);"; [Message] Frame = 1; String = "this->c_pickupammo( smoke, -999 );"; [Message] Frame = 1; String = "this->c_pickupweapon ( flash );"; [Message] Frame = 1; String = "this->C_SetInfiniteAmmo(flash,true);"; [Message] Frame = 20; String = "this->C_CauseDamage(0.01);"; } [Animation] Index = CHARANIM_CROUCH; Filename = "anim\Sharp_Combat_Crouch.kf2"; [Properties] { [Message] Frame = 0; String = "this->C_CauseDamage(0.01);"; //[Message] Frame = 1; String = "this->A_StopAll3DSounds(\"Bip01 R ForeTwist1\" );"; //[Message] Frame = 2; String = "this->C_EnableProjectileCollisions(true);"; } [Animation] Index = CHARANIM_2_CROUCH; Filename = "anim\Sharp_Combat_2_Crouch.kf2"; [Properties] { [Message] Frame = 0; String = "this->C_CauseDamage(0.01);"; //[Message] Frame = 1; String = "this->A_StopAll3DSounds(\"Bip01 R ForeTwist1\" );"; //[Message] Frame = 2; String = "this->C_EnableProjectileCollisions(true);"; }

[Animation] Index = CHARANIM_WHIRLLEFT; Filename = "anim\fast_pistol_reload.kf2"; [Properties] { [Message] Frame = 0; String = "this->C_CauseDamage(0.01);"; //[Message] Frame = 0; String = "MaxPayne_GameMode->GM_ChangeFOV( 1.0, 0.4 );"; [Message] Frame = 0; String = "this->A_StopAll3DSounds(\"Bip01 R ForeTwist1\" );"; [Message] Frame = 0; String = "this->LI_CreateLevelItemToBone( clip_beretta, 1, \"Bip01 R Gun\" );"; //[Message] Frame = 0; String = "this->A_Play3DSound ( weapons, reload_beretta_fast, \"Bip01 R Gun\" );"; //[Message] Frame = 0; String = "maxpayne_gamemode->A_PlaySound(misc, BT_swoosh);"; [Message] Frame = 0; String = "maxpayne_gamemode->A_PlaySound(misc, BT_Reload);"; [Message] Frame = 0; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 1; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 2; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 3; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 4; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 5; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 6; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 7; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 8; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 9; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 10; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 12; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 13; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 14; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 15; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 16; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 17; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 18; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 19; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 20; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 21; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 21; String = "this->C_Reload();"; [Message] Frame = 21; String = "this->C_SetIdle(idle_stand,true);"; [Message] Frame = 22; String = "this->C_SetInfiniteAmmo(melee,false);"; [Message] Frame = 22; String = "this->c_pickupammo( melee, -999 );"; [Message] Frame = 22; String = "this->C_SetInfiniteAmmo(disarm,false);"; [Message] Frame = 22; String = "this->c_pickupammo( disarm, -999 );"; [Message] Frame = 22; String = "this->c_pickupweapon ( holster );"; [Message] Frame = 22; String = "this->C_SetInfiniteAmmo(holster,true);"; [Message] Frame = 22; String = "MaxPayne_GameMode->GM_ChangeFOV( 1.0, 0.2 );"; [Message] Frame = 22; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( ots_off );"; } [Animation] Index = CHARANIM_2_WHIRLLEFT; Filename = "anim\reload_kalashnikov.kf2"; [Properties] { [Message] Frame = 0; String = "this->C_CauseDamage(0.01);"; //[Message] Frame = 0; String = "MaxPayne_GameMode->GM_ChangeFOV( 1.0, 0.4 );"; [Message] Frame = 0; String = "this->A_StopAll3DSounds(\"Bip01 R ForeTwist1\" );"; [Message] Frame = 0; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 1; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 2; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 3; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 4; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 5; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 6; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 7; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 8; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 9; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 10; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "this->c_showskinitem(g36cnomag, true);"; //[Message] Frame = 11; String = "RightHandWeapon->A_Play3DSound ( weapons, reload_G36C, \"\");"; //[Message] Frame = 11; String = "maxpayne_gamemode->A_PlaySound(misc, BT_swoosh);"; [Message] Frame = 11; String = "maxpayne_gamemode->A_PlaySound(misc, BT_Reload);"; [Message] Frame = 11; String = "RightHandWeapon->P_CreateProjectile ( clip_g36c, 1 );"; [Message] Frame = 11; String = "RightHandWeapon->WS_Hide(true);"; [Message] Frame = 12; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 13; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 14; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 15; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 16; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 17; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 18; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 19; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 20; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 21; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 22; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 23; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 24; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 25; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 26; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 26; String = "RightHandWeapon->WS_Hide(false);"; [Message] Frame = 26; String = "this->c_showskinitem(g36cnomag, false);"; [Message] Frame = 27; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 28; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 29; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 30; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 31; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 32; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 33; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 34; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 35; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 36; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 36; String = "this->C_Reload();"; [Message] Frame = 36; String = "this->C_SetIdle(idle_stand,true);"; [Message] Frame = 37; String = "this->C_SetInfiniteAmmo(melee,false);"; [Message] Frame = 37; String = "this->c_pickupammo( melee, -999 );"; [Message] Frame = 37; String = "this->C_SetInfiniteAmmo(smoke,false);"; [Message] Frame = 37; String = "this->c_pickupammo( smoke, -999 );"; [Message] Frame = 37; String = "this->c_pickupweapon ( flash );"; [Message] Frame = 37; String = "this->C_SetInfiniteAmmo(flash,true);"; [Message] Frame = 37; String = "MaxPayne_GameMode->GM_ChangeFOV( 1.0, 0.2 );"; [Message] Frame = 37; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( ots_off );"; } [Animation] Index = CHARANIM_WHIRLLEFT; Filename = "anim\fast_pistol_reload.kf2"; [Properties] { [Message] Frame = 0; String = "this->C_CauseDamage(0.01);"; //[Message] Frame = 0; String = "MaxPayne_GameMode->GM_ChangeFOV( 1.0, 0.4 );"; [Message] Frame = 0; String = "this->A_StopAll3DSounds(\"Bip01 R ForeTwist1\" );"; [Message] Frame = 0; String = "this->LI_CreateLevelItemToBone( clip_beretta, 1, \"Bip01 R Gun\" );"; //[Message] Frame = 0; String = "this->A_Play3DSound ( weapons, reload_beretta_fast, \"Bip01 R Gun\" );"; //[Message] Frame = 0; String = "maxpayne_gamemode->A_PlaySound(misc, BT_swoosh);"; [Message] Frame = 0; String = "maxpayne_gamemode->A_PlaySound(misc, BT_Reload);"; [Message] Frame = 0; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 1; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 2; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 3; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 4; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 5; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 6; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 7; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 8; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 9; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 10; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 12; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 13; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 14; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 15; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 16; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 17; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 18; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 19; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 20; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 21; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 21; String = "this->C_Reload();"; [Message] Frame = 21; String = "this->C_SetIdle(idle_stand,true);"; [Message] Frame = 22; String = "this->C_SetInfiniteAmmo(melee,false);"; [Message] Frame = 22; String = "this->c_pickupammo( melee, -999 );"; [Message] Frame = 22; String = "this->C_SetInfiniteAmmo(disarm,false);"; [Message] Frame = 22; String = "this->c_pickupammo( disarm, -999 );"; [Message] Frame = 22; String = "this->c_pickupweapon ( holster );"; [Message] Frame = 22; String = "this->C_SetInfiniteAmmo(holster,true);"; [Message] Frame = 22; String = "MaxPayne_GameMode->GM_ChangeFOV( 1.0, 0.2 );"; [Message] Frame = 22; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( ots_off );"; } [Animation] Index = CHARANIM_2_WHIRLLEFT; Filename = "anim\reload_kalashnikov.kf2"; [Properties] { [Message] Frame = 0; String = "this->C_CauseDamage(0.01);"; //[Message] Frame = 0; String = "MaxPayne_GameMode->GM_ChangeFOV( 1.0, 0.4 );"; [Message] Frame = 0; String = "this->A_StopAll3DSounds(\"Bip01 R ForeTwist1\" );"; [Message] Frame = 0; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 1; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 2; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 3; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 4; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 5; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 6; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 7; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 8; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 9; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 10; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "this->c_showskinitem(g36cnomag, true);"; //[Message] Frame = 11; String = "RightHandWeapon->A_Play3DSound ( weapons, reload_G36C, \"\");"; //[Message] Frame = 11; String = "maxpayne_gamemode->A_PlaySound(misc, BT_swoosh);"; [Message] Frame = 11; String = "maxpayne_gamemode->A_PlaySound(misc, BT_Reload);"; [Message] Frame = 11; String = "RightHandWeapon->P_CreateProjectile ( clip_g36c, 1 );"; [Message] Frame = 11; String = "RightHandWeapon->WS_Hide(true);"; [Message] Frame = 12; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 13; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 14; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 15; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 16; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 17; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 18; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 19; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 20; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 21; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 22; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 23; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 24; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 25; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 26; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 26; String = "RightHandWeapon->WS_Hide(false);"; [Message] Frame = 26; String = "this->c_showskinitem(g36cnomag, false);"; [Message] Frame = 27; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 28; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 29; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 30; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 31; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 32; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 33; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 34; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 35; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 36; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 36; String = "this->C_Reload();"; [Message] Frame = 36; String = "this->C_SetIdle(idle_stand,true);"; [Message] Frame = 37; String = "this->C_SetInfiniteAmmo(melee,false);"; [Message] Frame = 37; String = "this->c_pickupammo( melee, -999 );"; [Message] Frame = 37; String = "this->C_SetInfiniteAmmo(smoke,false);"; [Message] Frame = 37; String = "this->c_pickupammo( smoke, -999 );"; [Message] Frame = 37; String = "this->c_pickupweapon ( flash );"; [Message] Frame = 37; String = "this->C_SetInfiniteAmmo(flash,true);"; [Message] Frame = 37; String = "MaxPayne_GameMode->GM_ChangeFOV( 1.0, 0.2 );"; [Message] Frame = 37; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( ots_off );"; }

[Animation] Index = SUBANIM_CUSTOM35; Filename = "anim\reload_g36c_tactical.kf2"; [Properties] { [Reference] Name = sub_tacreload_rifle; [Message] Frame = 11; String = "this->A_Play3DSound ( weapons, reload_g36c_tactical, \"Bip01 R ForeTwist1\" );"; [Message] Frame = 11; String = "this->C_Reload();"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; //[Message] Frame = 11; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_RELOAD "," WEAPONANIM_RELOAD ");"; [Message] Frame = 11; String = "this->c_pickupammo( g36c, 29 );"; [Message] Frame = 11; String = "RightHandWeapon->WS_Hide(true);"; [Message] Frame = 11; String = "this->c_showskinitem(g36cnomag, true);"; [Message] Frame = 26; String = "RightHandWeapon->WS_Hide(false);"; [Message] Frame = 26; String = "this->c_showskinitem(g36cnomag, false);"; [Message] Frame = 51; String = "this->C_Reload();"; [Message] Frame = 51; String = "this->C_SetIdle(idle_stand,true);"; } [Animation] Index = CHARANIM_CUSTOM4; Filename = "anim\2_stand.kf2"; [Properties] { [Reference] Name = idle_reload_rifle; [Message] Frame = 0; String = "MaxPayne_GameMode->GM_ChangeFOV( 1.0, 0.1 );"; //[Message] Frame = 0; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( ots_off );"; [Message] Frame = 0; String = "this->C_SetInfiniteAmmo(melee,false);"; [Message] Frame = 0; String = "this->c_pickupammo( melee, -999 );"; [Message] Frame = 0; String = "this->C_SetInfiniteAmmo(smoke,false);"; [Message] Frame = 0; String = "this->c_pickupammo( smoke, -999 );"; [Message] Frame = 0; String = "this->C_SetInfiniteAmmo(holster,false);"; [Message] Frame = 0; String = "this->c_pickupammo( holster, -999 );"; [Message] Frame = 0; String = "this->C_SetInfiniteAmmo(disarm,false);"; [Message] Frame = 0; String = "this->c_pickupammo( disarm, -999 );"; [Message] Frame = 0; String = "this->c_pickupweapon ( flash );"; [Message] Frame = 0; String = "this->C_SetInfiniteAmmo(flash,true);"; //[Message] Frame = 15; String = "this->C_SetIdle(tactical_reload_rifle,false);"; [Message] Frame = 15; String = "this->C_SubAnimate( sub_tacreload_rifle );"; } [Animation] Index = CHARANIM_SHOOTG36C; Filename = "anim\Aim_Rifle_Forward.kf2"; [Properties] { [Message] Frame = 0; String = "MaxPayne_GameMode->GM_EnableWidescreen( true, 9999 );"; [Message] Frame = 0; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( ots_on );"; [Message] Frame = 0; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 0; String = "this->C_SetInfiniteAmmo(melee,false);"; [Message] Frame = 0; String = "this->c_pickupammo( melee, -999 );"; [Message] Frame = 0; String = "this->c_pickupweapon ( smoke );"; [Message] Frame = 0; String = "this->C_SetInfiniteAmmo(smoke,true);"; [Message] Frame = 0; String = "this->C_SetInfiniteAmmo(flash,false);"; [Message] Frame = 0; String = "this->c_pickupammo( flash, -999 );"; [Message] Frame = 0; String = "MaxPayne_GameMode->GM_ChangeFOV( 0.35, 0.05 );"; [Message] Frame = 0; String = "this->c_setcombatanimations(true);"; [Message] Frame = 1; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 2; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; //[Message] Frame = 2; String = "this->c_setcombatanimations(false);"; [Message] Frame = 3; String = "this->C_SetInfiniteAmmo(melee,false);"; [Message] Frame = 3; String = "this->c_pickupammo( melee, -999 );"; [Message] Frame = 3; String = "this->c_pickupweapon ( flash );"; [Message] Frame = 3; String = "this->C_SetInfiniteAmmo(flash,true);"; [Message] Frame = 3; String = "this->C_SetInfiniteAmmo(smoke,false);"; [Message] Frame = 3; String = "this->c_pickupammo( smoke, -999 );"; [Message] Frame = 3; String = "MaxPayne_GameMode->GM_ChangeFOV( 1.0, 0.1 );"; [Message] Frame = 3; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 3; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( ots_off );"; } [Animation] Index = CHARANIM_SHOOTHIGHG36C; Filename = "anim\Aim_Rifle_Up.kf2"; [Animation] Index = CHARANIM_SHOOTLOWG36C; Filename = "anim\Aim_Rifle_Down.kf2"; [Animation] Index = CHARANIM_2_ATTACKFLASH; Filename = "anim\Flank_Rifle_Forward.kf2"; [Properties] { [Message] Frame = 0; String = "RightHandWeapon->WS_Hide(false);"; [Message] Frame = 0; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_SHOOT "," WEAPONANIM_SHOOTEMPTY ");"; [Message] Frame = 0; String = "this->C_SetIdle(idle_reload_rifle,false);"; } [Animation] Index = CHARANIM_2_ATTACKHIGHFLASH; Filename = "anim\Flank_Rifle_Up.kf2"; [Properties] {} [Animation] Index = CHARANIM_2_ATTACKLOWFLASH; Filename = "anim\Flank_Rifle_Down.kf2"; [Properties] {} [Animation] Index = CHARANIM_2_ATTACKSMOKE; Filename = "anim\Shoot_Rifle_Forward.kf2"; [Properties] { [Message] Frame = 0; String = "RightHandWeapon->WS_Hide(false);"; [Message] Frame = 0; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; //[Message] Frame = 0; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( ots_on );"; [Message] Frame = 0; String = "RightHandWeapon->WS_AnimateShooting(" WEAPONANIM_PLAYERSHOOT "," WEAPONANIM_DROPONDEATH ");"; [Message] Frame = 0; String = "this->c_setcombatanimations(true);"; [Message] Frame = 0; String = "this->C_SetIdle(idle_reload_rifle,false);"; [Message] Frame = 1; String = "this->c_setcombatanimations(true);"; [Message] Frame = 1; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 2; String = "this->c_setcombatanimations(true);"; [Message] Frame = 2; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 3; String = "this->c_setcombatanimations(true);"; [Message] Frame = 3; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 4; String = "this->c_setcombatanimations(true);"; [Message] Frame = 4; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 5; String = "this->c_setcombatanimations(true);"; [Message] Frame = 5; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 6; String = "this->c_setcombatanimations(true);"; [Message] Frame = 6; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; [Message] Frame = 7; String = "this->c_setcombatanimations(true);"; [Message] Frame = 7; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");"; } [Animation] Index = CHARANIM_2_ATTACKHIGHSMOKE; Filename = "anim\Shoot_Rifle_Up.kf2"; [Properties] {} [Animation] Index = CHARANIM_2_ATTACKLOWSMOKE; Filename = "anim\Shoot_Rifle_Down.kf2"; [Properties] {}} As we can see,the are different

May 2 2013, 7:34am Anchor
Henley wrote:[Original content can still look like assets from another game, copy pasting faces or whatever is something we will need to look into. Are you saying that you do not have permission to use the over shoulder code? Since you have yet to prove otherwise.

Maybe next time we will need to ask permission to any mod at all, since there was a man who invented that user can modify the game.
Speaking of aiming code - it`s not code at all, just couple of tricks with game features. Anyone could do it once he had an idea, you don`t need programmer skills for that. In that case you should`ve deleted all the mod with kugfu and melee fighting, since someone had it in his mod first place.

May 2 2013, 7:37am Anchor

All feature,use shooting anim for aiming. And send propper commands.
Silver commands

code:
[Animation] Index = CHARANIM_SHOOTSILENCED; Filename = "anim\Aim_Pistol_Forward.kf2";
  [Properties]
  {
    [Message] Frame = 0; String = "MaxPayne_GameMode->GM_EnableWidescreen( true, 9999 );";
    [Message] Frame = 0; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( ots_on );";
    [Message] Frame = 0; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");";
    [Message] Frame = 0; String = "this->C_SetInfiniteAmmo(melee,false);";
    [Message] Frame = 0; String = "this->c_pickupammo( melee, -999 );";
    [Message] Frame = 0; String = "this->c_pickupweapon ( disarm );";
    [Message] Frame = 0; String = "this->C_SetInfiniteAmmo(disarm,true);";
    [Message] Frame = 0; String = "this->C_SetInfiniteAmmo(holster,false);";
    [Message] Frame = 0; String = "this->c_pickupammo( holster, -999 );";
    [Message] Frame = 0; String = "MaxPayne_GameMode->GM_ChangeFOV( 0.55, 0.05 );";
    [Message] Frame = 0; String = "this->c_setcombatanimations(true);";
    [Message] Frame = 1; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");";
    [Message] Frame = 2; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");";
    //[Message] Frame = 2; String = "this->c_setcombatanimations(false);";
    [Message] Frame = 3; String = "this->C_SetInfiniteAmmo(melee,false);";
    [Message] Frame = 3; String = "this->c_pickupammo( melee, -999 );";
    [Message] Frame = 3; String = "this->c_pickupweapon ( holster );";
    [Message] Frame = 3; String = "this->C_SetInfiniteAmmo(holster,true);";
    [Message] Frame = 3; String = "this->C_SetInfiniteAmmo(disarm,false);";
    [Message] Frame = 3; String = "this->c_pickupammo( disarm, -999 );";
    [Message] Frame = 3; String = "MaxPayne_GameMode->GM_ChangeFOV( 1.0, 0.1 );";
    [Message] Frame = 3; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");";
    [Message] Frame = 3; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( ots_off );";
  }
  [Animation] Index = CHARANIM_SHOOTHIGHSILENCED; Filename = "anim\Aim_Pistol_Up.kf2";
  [Animation] Index = CHARANIM_SHOOTLOWSILENCED; Filename = "anim\Aim_Pistol_Down.kf2";

My commands

code:
[Animation] Index = CHARANIM_SHOOTBERETTA; Filename = "anim\Pistol_Aim_Forward.kf2";
  [Properties]
  {
[Message] Frame = 0; String = "MaxPayne_GameMode->GM_EnableWidescreen( true, 9999 );";
[Message] Frame = 0; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( cross );";

[Message] Frame = 0; String = "this->C_SetCombatAnimations(true);";

  [Message] Frame = 0; String = "MaxPayne_GameMode->GM_ChangeFOV(0.3428,0);";
 
  [Message] Frame = 0; String = "this->c_pickupammo( melee, 1 );";
 
[Message] Frame = 5; String = "this->C_SetCombatAnimations(false);";
  [Message] Frame = 5; String = "this->C_SetInfiniteAmmo(melee,false);";
  [Message] Frame = 5; String = "this->c_pickupammo( melee, -99999999999 );";
  [Message] Frame = 5; String = "MaxPayne_GameMode->GM_ChangeFOV(1.0000,0);";


[Message] Frame = 5; String = "MaxPayne_GameMode->GM_EnableWidescreen( true, 9999 );";
[Message] Frame = 5; String = "MaxPayne_HUDMode->MPHM_ShowIntroductionSprite( cross_0 );";
  }
May 2 2013, 8:29am Anchor

AntiEvil readme inside his mod says: "If you want some content-don't forget crediting,if you still rip other mods without crediting,then The_Silver punish you,cause to be honest,this mod developed by him,but I release it first." If this isn't enough I don't know what is. :P

Anyway I'm not an ass as the whole Mercenaries Company team keeps telling to everyone, so what I'm willing to do is to release my Over The Shoulder Aiming mod right now even if unfinished, and as always my policy about my mods is the same: "You are free to modify or borrow whatever you want and use it as you want, the only thing I ask is to give me credits for my work" so you will be able to have back your mod page etc as long as from now on you will play fair about these things. ;)
Hopefully this will solve the issue, becouse I'm tired of constantly having to fight back you guys, I know that you really like modding this game and I'm sure that with a bit of fair play we can contribute to each other without damaging each other. :)

Edited by: The_Silver

May 2 2013, 8:39am Anchor

Someone wrote:AntiEvil readme inside his mod says: "If you want some content-don't forget crediting,if you still rip other mods without crediting,thenThe_Silver punish you,cause to be honest,this mod developed by him,but I release it first." If this isn't enough I don't know what is.

It was joke. (But someone think that I'm seriously? O__o) What ever saying about thief code and i reali dont thief it. I just use shooting anim for aiming and secondary attack for shooting like in your old beta,but as you can see i don't youse projectile for aim-dot. All i need,that Silent Hill-Heather mod return to moddb,thats all.

May 2 2013, 8:41am Anchor

Silver why you allways accuses us of stealing, please dont envy us, and stop every time complain, this is our developments

May 2 2013, 8:47am Anchor

Silver, maybe you don't know but you are a local meme. I know many stories about you where you blame people (not only AntiEvil) that they are steal your mods\codes.

The inscription in readme was a joke. Impossible that somebody take it seriously!

May 2 2013, 9:18am Anchor

@Alonz: Wasn't your account banned becouse of all the sameful and childish things you've done against me? And now it's me the one that is envious, complains and accuses with no reason? Come on you and your friends have always been childish and offensive against me... Anyway, you know, "with no reason" -> "If you want some content-don't forget crediting,if you still rip other mods without crediting,then The_Silver punish you,cause to be honest,this mod developed by him,but I release it first." ;)

@AntiEvil: What you need is to learn what means being a fair modder, I don't have the authority to remove mods I simply report the abuses, if you recieve a punishment it's becouse there are rules against your behaviour.

@DeXiaZ: I'm sure that you say that it was clearly a joke, aren't you part of the group Mercenaries Company? :P Anyway, maybe by "local meme" you mean that you and your friends throw shit at me in the xgm.ru forums, I know that, it's no surprise, since the times of L4Y they were doing that, and this it started becouse their first iteration of their Punisher mod was almost completely made out of my mods, except published with their name as authors of everything, and this fact was even highlighted by other people, I wasn't even aware of that, this clearly tells how evident that thing was... Anyway as you should know they gave me proper credits and I was happy, end of the story. The fact that it became a meme can only be a proof of their butthurt.

Anyway, all these irrelevant things aside, I want to be clear, what I said in my previous post is totally serious, I'm willing to forget about your past things and behaviour against me if from now on you really try to be fair about the things you do, writing proper credits costs you nothing and we could cooperate instead of fight each other. Let's make something good out of all this shit. :)

Edited by: The_Silver

May 2 2013, 9:47am Anchor

The_Silver wrote:@AntiEvil: What you need is to learn what means being a fair modder, I don't have the authority to remove mods I simply report the abuses, if you recieve a punishment it's becouse there are rules against your behaviour.

Oh lol man who copypaste from cinema2.0 and other old mods,without crediting tell me about copyrights?
Who realy butthurted,it's a man who try to use my joke about "The_Silver punish you,cause to be honest,this mod developed by him,but I release it first",like a argument.

Edited by: Evil_kun

May 2 2013, 9:55am Anchor
Quote:aren't you part of the group Mercenaries Company?

I am a member of World Game Modding Group. And what's with that? Now I can not defend the other point of view, because I can be considered as a friend and ally of absolutely any modder?

May 2 2013, 9:55am Anchor

@DeXiaZ: Don't tease me please, everyone can go to your profile and check the Groups tab, you are part of the Mercenaries Company group, I can understand that you want to help and justify your friends.

@The whole Mercenaries Company group: I really hope that this is not everything you have to say about my posts, please consider replying with something constructive, don't waste my attempt, this is the last time I tolerate your offences without changing my mind about what I've written before, I'm still hoping for a good solution. :)

Edited by: The_Silver

May 2 2013, 10:04am Anchor

The_Silver wrote: replying with something constructive

You never crediting if you use some content. I credit someone if I use CONTENT. If I use you Male_PLayer file or part of it,be sure,I credited you. But if I know,how it works and use same idea,sorry,but I done it by myself without copypaste part of your files or anims. For what I need credit you? Like a first man who realised OTS? Maybe we all need creditin first guy who edited wepon or skin. It's not resident evil4 o hl2. You don't need hack game to realise same feature. The same way,I can say that you copypaste from my Punisher Beta feature with clips in arms on reloding. And if you cant understand simple joke in readme,it's strange.

Edited by: Evil_kun

May 2 2013, 10:15am Anchor

I want to say you that you act like an asshole. I explain, why - not because you tease and insult my friends or you can not admit a mistake, that you did not understand a joke.

I see that you have given a complaint to delete mod that was in Top 100. It was a shame that your similar mods is not included in this top?
You
need to unite and not fuel war.
But in the end you have successful trolling. But I want to say that after this number of your enemies will increase. Moddb is not the only major site of modding. I will tell the essence of things, and people will choose who is right and who is guilt.

But I believe that the truth will prevail and you will get an epic fail. If not immediately, but over time.

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