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A Real MMO | Locked | |
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Mar 2 2014 Anchor | ||
Hello everyone, let me introduced me: My name is Leonardo, I'm a lawyer and study a masters in Internet law .mi native language is spanish so please excuse me for the grammatical. - A skill-oriented game. I want to make this in the right way, create a company, make publicity, merchandise, support. I appreciate all the ideas and suggestions, I have more information but this is essential. |
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Mar 2 2014 Anchor | ||
Okay, here are a few comments I have to do based on your idea. I understand the Concept and the fact that you want to 'escape' from this standar MMORPG style games but your idea is too risky and lacks realism. Let's see all your features one by one: Game sounds to me more like a weird Survival concept. I am not saying all these to be a douchebag, I am just trying to give some friendly advice so I can potentialy help you with your idea. |
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Mar 2 2014 Anchor | ||
I'll appreciate all the comments, as i said we here for growth. Ok you're right i need more specific in my ideas. And i answered what is mi pretension. - (Without active abilities the game will be repetitive and boring since Passive abilities will only increase stats.) - (No safe cities? Will the player build them? Will this be a Sandbox game? (Sandbox games are games where you modify the world, like Minecraft)) -(Permadeath in a Small Indie Project is like jumping from an airplane without a Parachute. Kicking new and basically the few of the players that play your game is a suicide and not recommended at all.) -(Monsters that don't respawn? This can only happen if the map is Infinite since an MMO with monsters that don't respawn will end in a short period of time)) (Game sounds to me more like a weird Survival concept.) Edited by: lexusvar |
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Mar 3 2014 Anchor | ||
Okay so actually your game is not an MMORPG but instead a Survival/Sandbox hardcore game. Thanks for making clear the things I mentioned but if you want to build a successful Survival game, now wouldn't be a good idea. This year a lot of Company Survival/Sandbox games like 7 Days to Die, Rust, The Dead Linger, DayZ standalone and the highly anticipated Forest have been or await publish. From what I understand you want to create a Realistic game where only skill and strategy matters, this is very similar or identical to the new Survival games. I think you should be based on your concept but come up with more ideas that will make your game unique and attractive. |
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Mar 3 2014 Anchor | ||
Slow down, the title is a Real MMO, i repeat the actual mmo is a business, not is actually a MMO. You are right mi game its not a mmo, its a "single player massive cooperative game". The fact of the word survival don't mean mortality. Look... Img.gawkerassets.com Edited by: lexusvar |
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Mar 3 2014 Anchor | ||
Erasing both MMORPG and Survival aspects what remains is your hero in an open world killing monsters all day with the help of his friends. From the time the goal is not to reach the maximum level nor to survive competition there is no actual target. Personally I would be bored going around and just killing enemies for no reason. |
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Mar 3 2014 Anchor | ||
Back to the beginning, Global quest: It's a general mission, each chapter have one to many. Imagine a global objective. You are free to explore and become more strong. We'll show a path to the players. And at the right time something gonna happen that affect everyone. In fact the game has an ending planned, will be a major story in which all players participate directly and indirectly. I'll take care of handling, has to be subtle and imperceptible, that is why I am getting people outside of gaming (Sociologists, writers, publicists, even biologists) to help me create this ploy. Edited by: lexusvar |
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Mar 3 2014 Anchor | ||
So basically ,if I get you, the game is an Open World game with missions named 'Global Quests'. There are locations called "Chapters" which contain different Global Missions. Basically the target is to progress through Chapters and reach the Ending. This is called a Story Co-Op game. Also a Writter and a Publisher are jobs in the Gaming Industry. |
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Mar 3 2014 Anchor | ||
That's my kind of game. And of course there are those jobs, just want to go a little further. So that's basically the idea. But make it as simple as we can. I have already created some chapters, and the story of the game will allow us to manipulate the world and its environment. |
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Mar 3 2014 Anchor | ||
Thanks a lot for clearing your idea. I wish you good luck with your game and I hope you can achieve the concept you are thinking of. |
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Mar 3 2014 Anchor | ||
Wait a minute, now I have to ask: Is it viable create a game from another game Mod. Specifically I wonder about the future of Severance Blade of Darkness. As seen is the basis for the creation of the game, the gameplay is the best for my purposes. |
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Mar 3 2014 Anchor | ||
It is but I wouldn't recommended. Personally I would prefer creating a game from scratch even if it is harder to do. If you manage to arrange a team of skilful people you will see that the result will be very good and also much closer to your concept. A mod is not as well recognized as an original game. What makes you want to make a mod instead of a game from scratch? |
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Mar 3 2014 Anchor | ||
The experience of those who have handled the mod can give me a very good leads when developing my game. Ideally create one from scratch, in this space is seeking advice on gameplay and can be improved. |
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