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| 3D modeling newbie UTDS /UTPSP (Forums : Recruiting & Resumes : 3D modeling newbie UTDS /UTPSP) | Post Reply | |
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| Oct 10 2009, 7:17pm Anchor | ||
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well i have some experience of mapping and ive started to model in 3ds max I plan to attempt to do a quake mod of unreal tornament like so many others if any one would like to help i would be gratefull Also Gametesters if this ever starts to work |
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| Oct 10 2009, 8:27pm Anchor | ||
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this should probably go in the recruitment forum the gun looks a little too wide though |
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Oct 11 2009, 6:24am Anchor | |
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Copying UT with Quake engine? Edited by: leilei |
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| Oct 11 2009, 11:36am Anchor | ||
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The person who doesn't like anything. - You will find it hard to recreate 'dodging' - Unreal physics could not be recreated - You will not have intelligent bots to play every game type let alone any bots that would play nice with the DS processor I can only name one original PSP Quake game right now and it's Bulletz. - What's Unreal without colored lighting and procedural texturing? - Make something original. Im not trying to have a rant i just would really like to make this happen and enjoy modding Edited by: ProfNutButters |
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Oct 11 2009, 11:43am Anchor | |
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Because the Halo IP is open for use under certain restrictions. The UT one is not. I don't believe there is coloured lighting in Quake, I believe that was introduced in Quake 2. Your main catch is that you don't know much about programming; this is going to largely be a programming intensive project. |
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| Oct 11 2009, 12:31pm Anchor | ||
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so not possible to evade the copyright laws on ut also quake 2 is on psp can you mod quake2? It seems my mod idea is a total shambles then |
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| Nov 3 2009, 1:08pm Anchor | ||
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Well there is a UT mod for Quake3 called "Unreal Arena" that uses sounds of UT and has some recreated maps and almost all UT weapons. So whats the problem making a UT mod for Quake1 Kurok engine? I mean - why should they sue him for making a mod, if he didn't get any profit from it? Edited by: InStars |
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