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| 3d modeler looking for paid work | Post Reply | |
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| Feb 8 2013, 9:21pm Anchor | ||
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Hello, my name is Brian and I am a 19 year old with 3+ years of experience creating 3d models with Blender. I am mostly self taught when it comes to 3d modelling. I have contributed this particular skill set to many different projects and have enjoyed it as a hobby for years. I am now looking for a paid position that utilizes my 3d modelling skills. I can provide a resume upon request. Related abilities and experience
Examples of past work Feel free to look through my ModDB profile page to see some examples of my previous 3d modelling work and I can provide additional examples of my past work upon request as well. For a rough estimate for the time it takes me to create high poly models, my most recent 3d model of an M27 Assault Rifle took an estimated 5-7 total hours. It depends on the complexity of the model for how long it will take to create. Experience working as part of a team I have been on several different game development teams in the past, both as a 3d modeler and a programmer. I am familiar with attending routine team meetings via Skype or Team Speak, giving e-mail reports of progress, and working as part of a team. Contact Skype: dukeinstinct Edited by: DukeInstinct |
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| Feb 9 2013, 11:48am Anchor | ||
| Feb 9 2013, 4:34pm Anchor | ||
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TKAzA wrote:if your looking for paid work, post some work.
I did, I linked to my ModDB profile that has tons of examples of my past work. |
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| Feb 9 2013, 5:56pm Anchor | ||
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IMHO, you need more work. You are ready for paid for once you do at least 25-50+ great models. I skimmed through your profile and I counted only about 10 that were above acceptable. I myself am a modeler, and I still don't think I'm ready even after a good 3+ years of modeling. --
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| Feb 9 2013, 9:03pm Anchor | ||
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texture your models, and post them with the polycount ! |
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| Feb 9 2013, 10:30pm Anchor | ||
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Duke, would you be interested in joining our team as a programmer/coder rather than a 3d modeller? Check out our entry here at You can also check out our facebook page at Facebook.com Or our website here Exile-online.com Feel free to email us at - exile.online@yahoo.com |
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| Feb 10 2013, 12:59am Anchor | ||
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Hey Prometheus, I appreciate the offer, I do like the concept behind your project, and from what I've seen it looks great. Unfortunately I'm in a situation where I cannot be dedicating time to what is currently an unpaid position. I need to be moving from my current residence as soon as possible. Icedecknight wrote:IMHO, you need more work. You are ready for paid for once you do at least 25-50+ great models. I skimmed through your profile and I counted only about 10 that were above acceptable. I myself am a modeler, and I still don't think I'm ready even after a good 3+ years of modeling.
25-50 seems like a really arbitrary number and what's with the gap of 25? How do you come to the conclusion of these numbers? Also what does "acceptable" mean in this context? Acceptable for a professional level? Guiboune wrote:texture your models, and post them with the polycount !
it will look far better and more professional I do have some textured models in my ModDB profile. I also have character models which are textured and normal mapped. Since those are models I did for a team project a while back though, I don't think it would be ok to just release them publicly without permission. |
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| Feb 10 2013, 10:02am Anchor | ||
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DukeInstinct wrote:I do have some textured models in my ModDB profile. I also have character models which are textured and normal mapped. Since those are models I did for a team project a while back though, I don't think it would be ok to just release them publicly without permission.
just have to ask persmission ! these amateur projects aren't regulated by contracts by big corps like microsoft or stuff so even if you did release them publicly, they can't do shit |
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| Feb 10 2013, 12:08pm Anchor | ||
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I suggest you put more some of your best stuff for these things that you are saying to have enough experience, because i see that you stated that you can almost everything from modeling,texturing to animating and rigging and that's a lot. Every developer who search for modelers wanna see true high poly models( which i don't see on your moddb page) and game ready models that are optimized. Also texturing is big part of modeler's work, so you need to prove that you can handle these normal maps and specular(again i didn't see proper normal mapping and specular) |
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| Feb 11 2013, 4:45pm Anchor | ||
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DukeInstinct wrote:Hey Prometheus, I appreciate the offer, I do like the concept behind your project, and from what I've seen it looks great. Unfortunately I'm in a situation where I cannot be dedicating time to what is currently an unpaid position. I need to be moving from my current residence as soon as possible.
Icedecknight wrote:IMHO, you need more work. You are ready for paid for once you do at least 25-50+ great models. I skimmed through your profile and I counted only about 10 that were above acceptable. I myself am a modeler, and I still don't think I'm ready even after a good 3+ years of modeling.
25-50 seems like a really arbitrary number and what's with the gap of 25? How do you come to the conclusion of these numbers? Also what does "acceptable" mean in this context? Acceptable for a professional level? Guiboune wrote:texture your models, and post them with the polycount !
it will look far better and more professional I do have some textured models in my ModDB profile. I also have character models which are textured and normal mapped. Since those are models I did for a team project a while back though, I don't think it would be ok to just release them publicly without permission. Acceptable would be something IMO I would take in a game without asking for improvement. That is still pretty low for someone like me since I don't always look for something as professional. Don't take this in the wrong way, but I don't think you're ready yet. 25-50 is just a base number or a goal. Having 3-5 Amazing models doesn't mean too much if you can't make them constantly. I remember hearing this in the forum but what happens when we look for work too early, we either get paid crap for work, or we get overpaid for crap work. In both scenarios, either the modeler or the employer lose. --
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| Feb 11 2013, 8:51pm Anchor | ||
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Yeah as a basic rule I would say never show untextured models when you are trying to get paid work. |
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