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Level Design (Forums : Level Design) Closed
HL2 Hammer ED: material_modify_control xoftware xoftware - read

Jan 17 2009, 12:59pm

Double Doors in HL2. laserpanda 11  Guni - read

Jan 17 2009, 7:24am

Brush Entities not Working Deathbagel Gambini - read

Jan 16 2009, 5:40pm

HL2 - Large, Open areas, how feasable are they? Squiggers N0dachi - read

Jan 15 2009, 10:51am

A way to block a player from moving past?? shanemurphy 14  N0dachi - read

Jan 14 2009, 7:58am

How to parent physics objects to NPC's? shanemurphy shanemurphy - read

Jan 13 2009, 6:13pm

Any mappers looking for work ? KOM N0dachi - read

Jan 13 2009, 10:57am

Half Life 2 Textures in Half life 2 Ep 2 JayMeal jacksonj04 - read

Jan 11 2009, 10:17am

Custom models Darkshadow333 JayMeal - read

Jan 8 2009, 6:01pm

Single player mapping? Jazzbyte123 Jazzbyte123 - read

Jan 7 2009, 11:11am

BSP to VMF converter Rayman47 13  Deathbagel - read

Jan 5 2009, 11:07pm

From freeworld3d to 3ds max to ut3? Aimforthehead N0dachi - read

Jan 3 2009, 8:19am

Mapping on XRay engine (stalker series) dezodor 12  Arxae - read

Jan 2 2009, 1:23pm

Mapping for Left 4 Dead? SupaNinjaMan 10  Wraiyth - read

Jan 2 2009, 9:39am

Bomberman 3D <Hl1 Mod> N3mix

This thread has been
DELETED

Mapper for hire reesesaholic LordAnubis08 - read

Dec 31 2008, 9:08am

HL2 Hammer Props Not Appearing Dense_Electric Dense_Electric - read

Dec 26 2008, 4:10pm

Hammer & Half-Life 2: Shuffle Songs Using Logic? Sehnsucht! Sehnsucht! - read

Dec 26 2008, 8:27am

Tutorials to make movies in ut3? Aimforthehead ambershee - read

Dec 25 2008, 4:57pm

Terrain layers UT3 Aimforthehead ambershee - read

Dec 23 2008, 1:11am

How do you dev texture? Deathbagel Kamikazi[Uk] - read

Dec 22 2008, 4:15pm

How do YOU border your maps?

(1, 2)

Arkanj3l 42  Zooch - read

Dec 22 2008, 9:15am

Ending the map KimboRambo KimboRambo - read

Dec 19 2008, 7:05pm

End of dream level 1337FeRReT Henley - read

Dec 19 2008, 11:06am

Paid job to all Hammer level designers MadballNeek Gambini - read

Dec 16 2008, 8:22pm

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