REFUELED vehicle colors no longer enabled by default.
FUEL Demo support added (English, French, German, Italian, Russian and Spanish).
Mod now supports Русский (Russian).
Development tools updated to include support for Vista Point Pack #1.
Development tools now export Free Ride Extreme events based on specific Vista Points rather than specific storage slots. This means you can have a Free Ride Extreme for every Vista Point in the game activated at once.
Development tools updated to support French, German, Italian, Spanish and Russian.
Development tools given GUI makeover and rework.
REFUELED Clear HUD used in combination with Disable GPS will have fading zone name text.
REFUELED Clear HUD now known as Translucent HUD.
Additions:
Added vehicle color palette editor to REFUELED development tools.
Added Full Screen Map optional UI theme.
Added setup launcher background template (.pptx).
Added vehicle information database (.accdb).
Added "REFUELED 2013.1 - README!" PDF, DOCX and TXT.
Added "REFUELED 2013.1 - Optional Mods Preview" PDF and DOCX.
Added "REFUELED 2013.1 - Change-log" PDF and DOCX.
Fixed a minor text clipping issue on the Clear Black HUD.
Fixed the start and end points on Offshore Shack "Speed Run".
Fixed the start and end points on Dry Rigs "Speed Run".
Fixed the start and end points on Drownington Cove "Speed Run".
Fixed the start point on The Ashtray "Speed Run".
Fixed the start and end points on Pinwheels Ridge "Speed Run".
Fixed the start and end points on Stargazers Heights "Speed Run".
Fixed the start and end points on Redrock Bluffs "Speed Run".
Fixed the start and end points on Dead Lady's Lake "Speed Run".
Fixed the start and end points on Big Cleave "Speed Run".
Fixed the start and end points on Rainier Peak "Speed Run".
Changes:
Traffic trucks now spawn in white and grey in addition to the default black.
Quads can now perform a wheelie in similar fashion to bikes.
Twin Freaks Bike can now perform a wheelie in similar fashion to other bikes.
Vehicle parameters now open to optional mods.
Vehicle colors now open to optional mods.
Vehicle info now open to optional mods.
Vehicle unlocks now open to optional mods.
Added several new UI related text strings.
Vehicle performance changed from 6 to 36 point system, one parameter capable of calling upon six unique text strings per vehicle in the UI.
Made the "Trident" and "Damocles" purchasable from earlier zones.
Renamed "REFUELED V14.5 Menu" theme as "REFUELED Classic Menu".
Renamed "REFUELED V15.1 Menu" theme as "REFUELED Menu".
Renamed "REFUELED V15.5 HUD" theme as "REFUELED Clear Black HUD".
Changed optional mods naming scheme and added patch requirements to description.
Optimized miss_official.tsc file. Removed all redundant annotations, declarations and blank lines.
Optimized missChallenge.tsc file. Removed all redundant annotations, declarations and blank lines plus added in player and AI vehicle filter lines for later use.
Optimized hubinfos.tsc file. Removed all redundant declarations and blank lines.
Optimized game launch by removing redundant file references.
FUEL Demo support added (English, French, German, Italian and Spanish) .
Wider vehicle selection in multiplayer.
Online session info now displays selectable vehicle types rather than a list of individual vehicle names.
Additions:
Added Vista Point Pack #1, a pack of 19 new vista points to discover and collect.
Added optional mods to disable vehicle 'nitro' flame effects and/or enable invulnerability plus drive on water.
Added optional mods to change the vehicle color palette, including REFUELED, Alternate and Bright themes.
Added optional mods to enable the Clear Grey HUD in combination with current UI theme optional mods.
Fixed a CTD relating to the use of 'Test Vehicles'.
Fixed 2 helipads that were previously unusable due to being allocated to the wrong zones. They can be found in Offshore Shack and Redrock Bluffs.
Fixed floating rear wheel on the "Superfly" Buggy.
Fixed missing skidmarks and floating front wheels on "Mudhog" Buggy.
Fixed missing skidmarks and getting stuck in the ground during spawning on "Damocles" Dragster.
Fixed missing skidmarks on "Flower Reaper" Truck.
Fixed the "Barracuda" being wrongly classed as a TRUCK when it should be classed as an SUV.
Fixed the career race "Tornado Warning" so that the player is able to select the same vehicle classes as the AI.
Fixed the career race "Road Rage" so that the player is able to select the same vehicle classes as the AI.
Fixed an inconsistency with text formatting on the control options menu.
Fixed an inconsistency with text formatting on the select camp menu.
Fixed an inconsistency with incorrect text casing on the session info menu.
Fixed an inconsistency with improper alignment of decals on the general progression menu.
Fixed an inconsistency with improper alignment of text on the display options menu.
Fixed an inconsistency with improper use of decals on the audio options menu.
Fixed an inconsistency with improper alignment of decals on the garage menus.
Fixed an issue with improper alignment of decals on the map menu.
Fixed an issue with improper alignment of decals on the display options menu.
Fixed an issue with text formating on the map menu.
Fixed an issue with unnecessary declarations on the challenge selection map sub-menu.
Fixed an issue with text string mistakes in start-up descriptions.
Fixed an issue with HUD radar/GPS overlapping debug menu pop-up.
Fixed incorrectly assigned 'surface type' text strings.
Changes:
Replaced the setup/launcher background graphic with the one used by the mod FUEL: REFUELED.
Replaced Doppler truck model from TRAFFIC_TRUCK to FLOTTE_JEEP_1 or FLOTTE_BIGTRUCK_1.
Debug Mode Force Time Array increased to 96 (15 minute increments).
Vehicles grouped and ordered in the garage menu.
Removed start locations for broken/un-used races “CR_Tutotest1” and “CR_Tutotest2”.
Removed "Bonus Codes" menu and integrated all items as in-game unlockables. The "Warrior" can be purchased for 1155 FUEL, the liveries can be found in either Offshore Shack or Tsunami Reef and the driver gear is unlocked by default.
Reworked “readme” file with more up-to-date information, including patch notes and links to various community web-sites.
"King Arthur" has been re-classed as a Truck due to its size (specifically its tire profile, which is identical to the "The Educator" Truck). This doesn't effect multiplayer.
Added "Warrior" as a selectable vehicle in the races "Wild Sand Ride" and "Woodstock" during multiplayer.
Added "Barracuda" as a selectable vehicle in the race "Crossroads" during multiplayer.
Added "Devestator" and "Burningdust" as selectable vehicles in the race "Road Rage" during multiplayer.
Added "Deathgrin", "Stratospheric" and "Stormrider" as selectable vehicles in the race "Tornado Warning" during multiplayer. NOTE: This race remains still technically not selectable during online play.
Increased the size of the map by >20%.
Reduced the use of uppercase text to improve readability.
Added text strings for "Buggy, Muscle car & SUV", "Buggy & SUV", "Dragster" and "Hovercraft".
"Bonus Vehicle" text string is switched to using the "Hovercraft" and "Dragster" text strings in two challenges.
"Endurance" challenge in Tsunami Reef switched to Truck AI vehicles to reflect the "King Arthur" re-classed to Truck type. Includes updated text strings.
"Endurance" challenge in Dry Rigs switched to Truck AI vehicles to reflect the "King Arthur" re-classed to Truck type. Includes updated text strings.
"Checkpoint" challenge in Big Cauldron's Edge switched to Truck AI vehicles to reflect the "King Arthur" re-classed to Truck type. Includes updated text strings.
Removed several instances where "King Arthur" was previously featured as an AI vehicle in SUV races.
Added several instances where "King Arthur" will now appear in some Truck races (it is actually more common now than it was initially).
Career race "Tankfully Yours" increased max online player count from 6 to 10.
Career race "Walking The Sky" increased max online player count from 8 to 10.
Career race "Suntower Speedway" increased max online player count from 8 to 10.
"Damocles" Dragster drivable in free roam and other races.
Additions:
Added several optional mods to make activating console commands easier.
Added a few minor graphics mods to disable various effects.
Added optional mods to force the time of day and change the length of day cycle.
Added optional mod to use the updated control scheme used in the mod FUEL: REFUELED.
Added optional mod to play the game in ‘Hardcore’ mode. This removes all ability to respawn your vehicle and the game must manually be restarted to continue (ALT-F4).
Added optional mods to enable either the FUEL: REFUELED V14.5 menu theme or the FUEL: REFUELED V15.1 menu theme and the V15.5 HUD. An option to disable the GPS map on the HUD is also available.
Added optional mods to change the menu background tint or remove it entirely.
Added optional mods to force unlock all driver gear and all zones.
72 Career races improved: - Improved AI vehicle diversity. - Improved environmental parameters. - Wider vehicle selection in single-player and multiplayer. - Even number of max entrants.
Helipads added outside every zone camp.
Vehicles now use a different color palette. Black replaces the darker brown and purple replaces one of the blues. All other colors have been reworked to better fit the style of the game.
Online session info now displays selectable vehicle types rather than a list of individual vehicle names.
Additions:
Included REFUELED Development Tools Version 1.0. - Free Ride Extreme event creator - Force time of day mod creator - Force length of day mod creator
WoW
*install and jump in game*
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Спасибо тебе огромное за то что ты всё еще поддерживаешь эту замечательную игру!
Nice work, dude!