Report article RSS Feed Techlevel 1 Buildings

This is the first article of 10 (each is for one techlevel) Here you can find general information about units & buildings.

Posted by Astor on Apr 26th, 2013
Article

Today I want to start with Techlevel 1. It is not very complex and is best suited for new players to the mod. But I also recommend veterans to check smaller techlevels with the new version out!

Global Defense Initiative

GDI Power Plant

Cost: 300 $
Strenght: 750
Armor: wood
Power: +100 (+200 when fully upgraded)
Size: 2x2
Upgrades:
Abilities: Upgradeable (2x Power Turbine)

GDI Tiberium Refinery

Cost: 2000 $
Strenght: 900
Armor: heavy
Power: -30
Size: 4x3
Storage: 100
Abilities: Free Unit (Harvester Type-G)

Barracks

Cost: 300 $
Strenght: 800
Armor: wood
Power: -20
Size: 2x2
Factory: Infantry
Abilities: none

GDI Tiberium Silo

Cost: 150 $
Strenght: 300
Armor: wood
Power: -10
Size: 2x2
Storage: 50
Abilities: none

Brotherhood of Nod

Nod Power Plant

Cost: 300 $
Strenght: 750
Armor: wood
Power: +100
Size: 2x2
Abilities: none

Nod Tiberium Refinery

Cost: 2000 $
Strenght: 900
Armor: heavy
Power: -30
Size: 4x3
Storage: 100
Abilities: Free Unit (Harvester Type-N)

Hand of Nod

Cost: 300 $
Strenght: 800
Armor: wood
Power: -20
Size: 3x2
Factory: Infantry
Abilities: none

Nod Tiberium Silo

Cost: 150 $
Strenght: 300
Armor: wood
Power: -10
Size: 2x2
Storage: 50
Abilities: none

Cabal's Cyborg Army

Cabal Power Reactor

Cost: 800 $
Strenght: 600
Armor: heavy
Power: +400
Size: 3x3
Abilities: none

Cabal Tiberium Refinery

Cost: 2000 $
Strenght: 900
Armor: heavy
Power: -30
Size: 4x3
Storage: 100
Abilities: Free Unit (Harvester Type-C)

Cyborg Production Plant

Cost: 500 $
Strenght: 800
Armor: heavy
Power: -60
Size: 4x3
Factory: Infantry
Abilities: none

Advanced Tiberium Silo

Cost: 300 $
Strenght: 400
Armor: wood
Power: -20
Size: 2x2
Storage: 80
Abilities: none

The Forgotten

Tiberium Plant

Cost: 100 $
Strenght: 100
Armor: wood
Power: +100
Size: 2x2
Abilities: none

Mutant Tiberium Refinery

Cost: 2000 $
Strenght: 900
Armor: heavy
Power: -30
Size: 4x3
Storage: 100
Abilities: none
Abilities: Free Unit (Harvester Type-F)

Mutant Hovel

Cost: 300 $
Strenght: 800
Armor: wood
Power: -20
Size: 3x2
Factory: Infantry
Abilities: none

Old Tiberium Silo

Cost: 100 $
Strenght: 250
Armor: wood
Power: -10
Size: 2x2
Storage: 40
Abilities: none

Post comment Comments
56er
56er Apr 26 2013, 10:38am says:

Armor: Wood for Cabal? Nope.jpg

The rest looks pretty.

+2 votes     reply to comment
Astor Author
Astor Apr 26 2013, 12:10pm replied:

Hmm...haven't noticed that! The price is not fair compared to health & armor.

+1 vote   reply to comment
kazarr
kazarr Apr 27 2013, 7:10am replied:

It does however provide 4 times the amount of power that any other powerplant produces for less than 2.5 times the cost and only a slight size increase.

+1 vote     reply to comment
Astor Author
Astor Apr 27 2013, 6:27pm replied:

Yeah, that was the point why it was weaker armored than other cabal buildings. This should make it look like, that cabal power cors are more vulnerable to damage because of their strong energy output.

So there are 3 possible solutions:

-increse cost
-decrease health (keep heavy armor)
-reduce power output

I personally think, using lower health combined with heavy armor is a good compromise.

+1 vote   reply to comment
kazarr
kazarr Apr 29 2013, 7:23am replied:

Agreed. They should be heavily armored, but the facility itself is unstable due to the severely overclocked generators, so anything that "punctures the armor" and "hits the inner structure" should do increased damage. This can be perfectly represented by low HP and high armor. :)

+2 votes     reply to comment
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