Surviving in post-nuclear Chernobyl: GSC Game World's lead programmer, Oles Shyshkovtsov, talks with modDB about their upcoming game S.T.A.L.K.E.R. and the possibilities it holds in store for modders.
Posted by PsychoBrat on Oct 11th, 2004 digg this super bookmark
Interview
[page=S.T.A.L.K.E.R Interview]
modDB.com: Thanks for taking the time out of your no doubt busy schedule to do this interview.
Oles: Sure, you are welcome. Sorry for the delayed reply.
modDB.com: Firstly, why don’t you go ahead and introduce yourself to our viewers at home.
Oles: I’m Oles Shyshkovtsov, Lead Programmer for S.T.A.L.K.E.R.
modDB.com: Two years ago, if I mentioned the name ‘GSC Game World’ or ‘S.T.A.L.K.E.R.’ to most people, I’d receive only looks of bewilderment, but now almost every hardcore gamer out there knows about you and your game. However, for those of us who have been living under our respective rocks for the past few years, what is the basic idea behind the game S.T.A.L.K.E.R.?
Oles: Thanks for the compliments, much appreciated. S.T.A.L.K.E.R. is a prophetic game that warns mankind of the dangers of carelessly playing with the powers of nature, like thoughtless experimentation with radioactivity. The game is set in a near future, after a mysterious second accident in the Chernobyl exclusion zone. This forms an open-ended world of 30 sq. km or 18 levels joined together in a global map. So the player has total freedom of action and movement as he can go wherever he wants to explore this world. His day-to-day tasks are collecting ‘artifacts of the Zone’ (objects which absorbed anomalous energy) and selling them to parties interested – ‘stalking’ therefore. The player’s ultimate goal is to solve the Zone’s puzzle and unveil the mystery behind the place.
modDB.com: You recently changed S.T.A.L.K.E.R.’s subtitle from “Oblivion Lost” to “Shadow of Chernobyl”. Why the change?
Oles: We decided to change the title as now it gives people a better idea of the setting and what to expect of the game.
modDB.com: Will S.T.A.L.K.E.R. ship on DVD, CD, or both? Will you consider online purchasing options, similar to what Valve has done with Half-Life 2?
Oles: We are thinking to release on several CDs. Possibly DVDs on certain territories, which depends on THQ’s, our worldwide publisher’s decision. On-line selling, no, don’t have a technology like that, you can only buy through traditional on-line stores.
modDB.com: We’ve already seen some of the impressive features of the X-Ray engine demonstrated in various videos and screenshots, but what would you say are your favourites, and what features can we expect from X-Ray that we would not find in other competing engines, such as Unreal Engine 2.5, Source, CryEngine and the Doom 3 engine?
Oles: We aim to ship with two versions of the engine – DirectX 8 and DirectX 9. Pretty much everything we’ve shown (bar a very few exceptions) has been from the DirectX 8 renderer and that alone has really stunned people with it’s quality. The DX9 plans are much more ambitious. There you will have up to 3.000.000 polygons on screen rendered in real time, totally dynamic lighting as well as soft dynamic shadows. We are using advanced shader technologies and virtual displacement mapping. One feature unseen in any other games yet is huge outdoor areas where all the lighting is processed dynamically will come with S.T.A.L.K.E.R. Find the full list of engine features at the main game’s web-site www.stalker-game.com.
modDB.com: How long have S.T.A.L.K.E.R. and the X-Ray engine been in development?
Oles: Oh, it’s been a long time by now. We started from scratch creating the engine back in late 2000. By now it’s four years of development, two game concepts tried, many nights without sleep and too many gallons of beer consumed. :)
modDB.com: Does GSC currently have any plans for a sequel, or expansion pack for S.T.A.L.K.E.R.? Also, are there any other games planned for the X-Ray engine, licensed or in-house?
Oles: We can’t think of anything else before we let the original game go. As for the engine, yes, we plan licensing it to third parties, so everybody interested, please, feel free to contact us.
modDB.com: What are the minimum system requirements to play the game? What about for servers?
Oles: We don’t know for sure until we are complete with the game. It’s expected that for a minimum you could do with GeForce 3-type card and 1.4 Gig processor. Ultimately, the more high-end PC you have, the more eye-candy you will get. For a dedicated server you could do with a machine with even lower specs than the minimal ones.
modDB.com: How scalable is the X-Ray engine; would I be able to run the game on older hardware smoothly, for example DirectX 7 generation video cards, by sacrificing a lot of detail, or does it rely heavily on more modern hardware?
Oles: Initially we supported the DX7 hardware, but at some point had to sacrifice it as we decided to put stake on the cutting-edge technology, and therefore DX8 and DX9 only.
modDB.com: Are you planning to release an SDK? If so, when do you plan to release it, and what goodies will it contain?
Oles: Yes, we intend to please MOD-makers with a pretty robust SDK, containing several editors (level, character, particle and shader), as well as AI, physics libraries and all necessary to create your own MODs of the game. The package should come either simultaneously with the game or shortly afterwards.
[page=S.T.A.L.K.E.R Interview (Continued...)]
modDB.com: How do you plan to support the modding community, if at all, besides through the release of an SDK, for example tutorials, a website for developers, contests etc?
Oles: Yes, as mentioned above, modders can count on extensive support from us.
modDB.com: How deep will modders be able to get into S.T.A.L.K.E.R.’s code; will mods be written primarily in some sort of scripting language, as with the Unreal series, or will they be compiled binaries? Also, how much control will mods have over rendering?
Oles: The engine core is compiled and will be inaccessible to the modders. The good news is that modders will be able to use all the engine’s possibilities within that core. On top of that, all the game scripts are open, so modders are free to use, modify them as well as apply their own ones.
modDB.com: How many polygons can we expect to see on the average player or weapon model, and how many polygons can we expect to see on screen at once in an average scene of S.T.A.L.K.E.R.?
Oles: With weapons you get about 3000, characters – 5000-7000, trees – 2000. An average scene contains from 500.000-1.500.000 polygons.
modDB.com: What kind of Level of Detail (LOD) system do you have in place in the X-Ray engine to handle the potentially highly complex scenes experienced in the game?
Oles: We apply the LOD system for trees in particular. Initially we had it as a two-level system (3D model – billboard), but the way it works now is that the level of detailing decreases gradually and smoothly until at a certain distance it becomes a billboard.
modDB.com: Does the X-Ray engine take advantage of more recent innovations such as hyper-threading and 64bit processors?
Oles: We have the optimizing planned.
modDB.com: What is the theoretical limit on map sizes in S.T.A.L.K.E.R., and how well does the X-Ray engine handle long view-distances? For example, would a Battlefield 1942 style mod be feasible?
Oles: Easily. The average size of a level in S.T.A.L.K.E.R. is 2 square kilometers. The biggest ones reach up to 5, loaded at once.
modDB.com: What software packages have you used so far in the development of S.T.A.L.K.E.R. as far as models, textures etc?
Oles: With S.T.A.L.K.E.R. designers are free to use any popular 3D packages, like 3DS Max, Maya or Lightwave. You create everything within there and then export into the adequate game editor.
modDB.com: We’ve heard a lot about S.T.A.L.K.E.R.’s revolutionary AI and “life simulation” system; what can you tell us about this, and how will modders be able to utilise this?
Oles: S.T.A.L.K.E.R. utilizes probably the most complex AI system to-date. The life simulation system enables any monster and NPC act on his own, independently of the player’s actions, on any game level. Thus, for every single creature we’ve got a full life cycle in action: they hunt, feed, take rest, sleep etc. Every creature and NPC in the game can decide upon the battle outcome probability and therefore make a decision on whether to attack you or run away. They base their decisions not only on facts such as your health and level of weaponry, but also on whether it is actually advantageous for them to attack another creature. This allows the player to virtually sit down hiding and observe life going on around – monsters fight with each other, Pseudo-dogs attacking a military patrol, stalkers hunting down a couple of scary Fleshes, survivors of a Blind dog pack run away from fierce mutant bore, a stalker got trapped in invisible anomaly and calls for help.. the list of events can go on and on and every time the player runs the game, the situation will develop differently.
As for modders, they will be able to create multiplayer mods only for now.
modDB.com: What has been your favourite S.T.A.L.K.E.R. experience so far?
Oles: I just adore flying with the camera around levels to see how creatures and stalkers act. Sometimes the experience is really funny and exciting. For instance a Flesh monster would kill a little blind dog and then decide to pull the body into hiding to eat it sometime later. Then another Flesh would spot the dead dog being pulled by his kin and decide to have his own lump. So now you have two Fleshes pulling the body in two different sides, almost tearing it. And now, unexpectedly another Flesh comes down from the hill and decides to join the ‘who-gets-the-poor-dog’ competition. While they try hard for victory, there appears an NPC stalker, spots the tug of dog fest and decides to kick the a** of the nasty Fleshes. He fires at one and all of them run away scared to death. Then the Stalker takes the wretched dog and eats him! Just kidding about the last one. :)
modDB.com: Lastly, we have heard reports that you, personally, will be delivering pre-ordered copies of the game to customers… on horseback. Are you able to shed any light on this rumour?
Oles: Yes, I plan to mount a couple of Chernobyl dogs, grab some copies into my stalker backpack and come all the way to the store. Don’t forget your Geiger counters, lads, make sure you check your game for radiation! :)
Once again, I'd like to thank Oles for joining us; it looks like we're all in for an exciting ride!
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
After playing FarCry, I was salivating for more, and it seems STALKER is the key to my salivation. :D It seems like a game that can last up to months if you want to enjoy it. I can't wait. :D
Good work PB :)
lmao :D
For instance a Flesh monster would kill a little blind dog and then decide to pull the body into hiding to eat it sometime later. Then another Flesh would spot the dead dog being pulled by his kin and decide to have his own lump. So now you have two Fleshes pulling the body in two different sides, almost tearing it. And now, unexpectedly another Flesh comes down from the hill and decides to join the ‘who-gets-the-poor-dog’ competition. While they try hard for victory, there appears an NPC stalker, spots the tug of dog fest and decides to kick the a** of the nasty Fleshes. He fires at one and all of them run away scared to death. Then the Stalker takes the wretched dog and eats him! Just kidding about the last one.
Yes, I plan to mount a couple of Chernobyl dogs, grab some copies into my stalker backpack and come all the way to the store. Don’t forget your Geiger counters, lads, make sure you check your game for radiation!
ROFLMAO :D:D
Noo, you didn't add the "in medieval costume" bit to the last question. :(
At least I now know its scripted, which I am happy about! :)
Don't you mean isn't scripted? :confused:
Precisely. It isn't scripted. All of the lifecycle events occur on the accord of the AI creatures.
Don't you just love it when people typo and end up saying exactly the opposite of what they inteded to say? :carefree:
It is great that the S.T.A.L.K.E.R team is working hard to support the gaming community, not just their wallets.
This is why I hate large game publishers, they end up taking control of that game compleately and acting as if they personally made it and then turn around and ignores the communities when it comes to mods, patches/ideas, and support. Best two examples are EA and Microsoft. EA is the worse of the two though. Look at what happend to Maxis... or Westwood.
Oh. For S.T.A.L.K.E.R
From EBgames:
Publisher: T HQ INC.
:)
Do THQ have a reputation of being community friendly, the opposite, or just fairly neutral? :confused:
I am pretty sure they are neutral and will just let the S.T.A.L.K.E.R team handle it for themselves.
Do THQ have a reputation of being community friendly, the opposite, or just fairly neutral?
Well from my pov they are somewhere between friendly and neutral
I want co-op :(
then mod it ;)
Good news Mr Guest: A connected play mode where you can choose to play cooperatively will be featured in the base game :)
PsychBrat
No, as the developers stated numerous times, there will be no co-op.
Don Reba
Hrmm? :confused:
I could have sworn I'd read about it somewhere... maybe that was in their 'like to do, but might not be able to' pile?
/me researches
Update: I think this is the part where I say "touché" ;)
From what I gathered by looking over past interviews and press release-esque documents etc:
- They started out on the "we'd love to; a definite possibility" line, even talking about how they thought it would be implemented
- Gradually drifted to "no firm decision at this time"
- Now sitting at the "highly unlikely / definitely not" point
- Bummer :(
However, as BloodShed implied, it wouldn't be impossible to create a good Coop mod, especially considering the extensive support we can expect as far as SDK etc. In fact, at this point I'd probably prefer that GSC focused on the main parts of the game to ensure they can be polished, rather than compromised for the sake of a cooperative mode that the community should be able to develop anyway. :)
Well, from my POV, they would REALLY like to implement it, but! Looks like having multiple PC stalkers in the game would require a lot of extra work on NPC communications (you know that you can have 'classic RPG-style' dialogs with every Stalker you meet?), trading, mission balance, etc, etc. PERHAPS it's possible to be modded (like in Doom3, for instance.. but I hope better then that :)), but will be, most likely, with quite a few cautions and glitches that would be 'forgivable' for a mod, but not for the retail game.
Well, at least, they put iron sights into the game 'by community request' - now I'd like to have proper ejection ports and screw the coop :). I REALLY hope that modding SDK will be able to mod this situation, if the game will ship with reversed ports after all. While it might seem minor, with all that delightful realism in everything... but that's exactly why it should be changed. It just don't fit the overall game standards - like you take a luxurious limo, 7 meters long, bar, DVD, everything... and seats covered in cheap synthetics instead of genuine leather! It might be ok for a Zhiguli (ex-soviet car), but it's a definite bummer for a limo! You see my point?
HL2 forewer
Oh man this game is going to be so awesome. My hat go off to the GSC guys for creating such a game that I have been waiting for for years. It's so amazing that most of what we've seen is DX8 and only some DX9. And all the DX9 shown was indoors so that's nothing super-revolutionary but I just can't wait to see what the outside environments are going to look like...3,000,000 polygons! So awesome.
Co-op would be nice but I know it would be tough to implement because of all the NPC interaction and stuff. I wish there was a co-op multiplayer mode that took out all the dialogue and stuff so all you and your friends do are search for artifacts and sell them, destroy other NPC stalkers, fight monsters, and fight the military. There wouldn't be much plot to propel it but it could be fun for a while.
HL2 forewer? It's nice to see the HL2 fanbase are educated =)
Many others of us are HL2 fans as well; let's not judge them by the actions of one guy! ;)
CS, however, is a completely different story... :D
Moskvich 408 forever ;)
Or... was it Kawasaki big ninja ?
Anyway, you guys check this out : Kiddofspeed - GHOST TOWN - Chernobyl Pictures -Elena's Motorcyle Ride through Chernobyl
www.kiddofspeed.com
Seen; pretty impressive ey? :)
I noticed in the interveiw that oles mentioned that other stalkers will call for help when trapped in anomolies. Anyone know if you can actually save them?
I'm not sure if the player can have an effect on anomalies, but you should be able to shove them out of the way somehow (even if it involves hitting them with a car! :P) or if they're in need of help fighting animals then you should be able to help them out there too I think.
The info about mod support is great. I'm just coming from the game called Star Wars: Battlefronts, which was a complete disaster in just about every way, especially modding.
I may be a HL2 fanboy, but I am definately interested in Stalker.
Absolutely killer, I had visted the official site a few times.... check the screenies and even the vids.. but these interviews and articles about the Ai etc get me going so much more - can't wait for this game :D.
^ guest above - twas me. *applause
S.T.A.L.E.R is going to be a masterpiece, i have waited along with thousands or even millions ...or billions of other gamers, to have another RPG that was as large as morrowind, and here it is, its not finished but here it is, i havnt even finished morrowind becuz of how large it was and how distracted i got, but this is insane, the play area is 30Km squared, thats just insane, i think id be trying to make a home in this game, set up a building etc etc, (although i dont think u could do that) but how cool would it be to go out one morning, having after having spent days searching for an artifact, and u wake up next to a friking zombie dog thing, u pull your gun out and blow its brains out...which then alerts a nearby stalker, who comes to investigate, sneaking through the building searchin....searching, and then he spots you, and the very second he does, another dog jumps on him from the side, along with 5 more dogs, who l8r rip him apart and start chasing you...etc. Wat a wake up.
or even just scrolling through the country side, admiring the surrounding when, *thump*.... you hit a cat, u get out just to see wat it looks like when u quickly notice there are a whole litter of the things, running from over the hill to seek revenge, so u jump in your car, go to reverse when u just realise u r out of fuel (now you r buggered) so u have to jump out and bolt for it, into the small house up on the hill to your left, u shut the door, turn around and a massive fat beast is standing there teeth bearing reading to rip you to pieces......out the door you run like crazy, straight past the cats and towards another building, u look back to find that all the cats are attacking the big dog thingy, so u keep running to this new building, this time looking in one of the windows, and seeing 4 other stalkers sitting down talking to each other, so u walk in and .....etc
Sorry i got a bit carried away there guys, lol, this game excites me so much though.
Gah is this thing ever gonne be released?????!!!
what is minimum requirements for Stalker shadow of chernobyl becouse i have asus radeon 9550
i have 2 asus radeon 9550 and half-life is working very good on 9550 so will Stalker work good or bad :(
i mean half life 2
This game was the reason i recently upgraded, after reading this im not sure i needed to upgrade..... $3000 down the drain...
fuck off hl²
yesss!! can´t wait!! will be intresting to see if it can stand up against hali life 2!!
anyonewho disagree dunno much
stalker will be the best game in the world when they releasing it, it will be game players new religion:)
Hi I am a hardcre player that buy only the best games and STALKER
is on first place on my list.
I love shooters the games on my list are:
1: STALKER
2: OFP2-Operation Flashpoint2 (But this name will be changed cause the publisher Codemasters own the name Operation Flashpoint) Release 2006/2007
3: Armed Assault (also made by the makers of OFP comming out end of this year 2005)
4: F.E.A.R
5: Blood Rayne2
The games I play ATM are
-OFP Operation Flashpoint old released in 2001 but still a great game graphics outdated but still love it
-Half Life2
-Area 51
-GTA SA
Like I said I dont buy too much games only the best.
And can't wait for STALKER mp is my favor in most games.
Cya all in STALKER Game fans.
I have been waiting for this game for 3 years and im thinking of it each time i play a fps!!!!
Well i guess i have to kill some time with elder scrolls 4 oblivion then......
Anyone know if you create your own characters or if you play as one of those dudes on the website?.....