This is the current lineup planned for V7
Help us fill it up by suggesting your favorite units/buildings/gen powers from V5/V6 or something new.
Before posting be sure to check the "Rules for Idea Posting" link
Don't forget to check the "No-Go Ideas" list first before posting.
Post all of you ideas here or in the "Ideas and Suggestions" forum.
This thread will also serve as a checklist as soon as all the units in here our done V7 will be released.
Last Edited: 4/24/10
- new additions are marked with a [NEW] icon
All USA
Gen Powers:
- Screaming Eagles (lvl 1, turns airborne rangers into veterans)
- Hornet Strike (lvl 5, calls in 10 F18s to bomb target area, replaces leaflet drop) [NEW]
Buildings:
- Oil Derrick
Infantry:
- Airborne Ranger (special ranger for paradrop gen power)
- Marine
- Officer
Vehicles:
- Abrams MBT
- Paladin Howitzer
Aircraft:
- Apache attack helicopter
- Blackhawk transport helicopter
Upgrades:
- Rocket Assisted Shells (Abrams get attack power increase)
USA Commander In Chief
Gen Powers:
- Weapon Specialization (lvl 1, basic infantry will be built as veterans, new name for infantry training)
- Saturation Bombing
- Particle Annihilator (lvl 5, particle bomb, new name for atomizer) [NEW]
Buildings:
- Laser Turret
- EMP Missile Battery
- Tomahawk Missile Silo (fires tomahawk missiles, can no longer shoot air) [NEW]
- Ion Cannon
Vehicles:
- Crusader Howitzer
Aircraft:
- Fuel Air Aurora (also known as the aurora alpha)
USA Advanced Weapons - General Ironside
Buildings:
- Fortress Firebase
- Advanced Patriot
- Tech Center
Vehicles:
- Hunter VAL-MBT (can hover over water, and can be later upgraded with missile pods) [NEW]
- Bradley IFV
- M270 MRLS
- Mammoth Tank
Aircraft:
- F-35 VTOL Strike Fighter (functions the same as the old harrier, just with better model and skin)
Upgrades:
- Future Combat System (new name for advanced comm gear)
USA Energy Weapons - General Townes
Buildings:
- Energy Firebase
Infantry:
- Laser Ranger
- Photon Defender (definitely needs new name)
- Laser Burton
Vehicles:
- Lancer Laser Tank [NEW]
- Photon Cannon Artillery
Aircraft:
- Laser Apache
Upgrades:
- Photon Cannons (upgrades Laser Apache with photon cannons, similar to rocket pods)
USA Airforce - General Granger
Buildings:
- Guardian Cannon (anti tank turret, replaces firebase, cannot be garrisoned) [NEW]
Vehicles:
- Saber MBT (cheaper and lighter than the Abrams)
All China
Gen Powers:
- Defector
Buildings:
- Oil Derrick
Infantry:
- Siege Soldier
- Officer
China Infantry - General Fai
Vehicles:
- Battle Fortress (mobile bunker) [NEW]
Upgrades:
- Conscription (reduces infantry cost, minigunners build 3 at a time instead of 2, tankhunters builds 2 at a time instead of 1) [NEW]
China Tank - General Kwai
Buildings:
- Battle Bunker (only holds 2 infantry, but has a cannon) [NEW]
Vehicles:
- Heavy Supply Truck
China Artillery - General Tao
Gen Powers:
- Napalm Artillery Strike (lvl 3)
- Nuclear Artillery Strike (lvl 5)
- Full Scale Artillery Strike (lvl 5)
Buildings:
- Artillery Cannon Defense (replaces bunker, cannot be garrisoned)
Infantry:
- Nuke Tank Hunters
- Nuke Siege Soldiers
Vehicles:
- Black Eagle MBT
- Hellstorm Cannon
- Smerch
- S-400
Upgrades:
- MIRV Warhead (per nuke silo upgrade, self explanatory)
China Tiger Empress - General Leang
Buildings:
- Spider Turret
- ECM Tower
Infantry:
- Armor Reaper (Armed with a anti tank rifle)
- Flame Thrower (shoots napalm missiles)
- Red Arrow (Anti-air infantry)
Vehicles:
- Napalm Battle Master
- Raging Dragon Tank
- Spider Tank
- Supreme Overlord
All GLA
Gen Powers:
- Baikanour Rocket Attack
Buildings
- Oil Derrick
Infantry:
- Stinger Soldier (Tunnel Defenders no longer shoot air)
- Officer
Vehicles:
- Mobile Supply Stash
- Supply Truck
Aircraft:
- IL-76 (Gen Power Plane)
Upgrades:
- Molotov Cocktail Upgrade (for rebels)
GLA Dictator - Saddam Hussein
Gen Powers:
- Airfield Unlock
Buildings:
- Airfield
Infantry:
- Republican Guard
Vehicles:
- T72 (needs new name)
- GCT 155mm (replaces rocket buggy)(needs new name)
Aircraft
- Vulture (anti ground bomber) [NEW]
- Buzzard (anti air interceptor, armed with 2 50 cal machine guns) [NEW]
Upgrades:
- Radar Jammer (Allows Radar Vans to shroud it's surrounding area)
- Thermo-Nuclear Warheads (upgrades scuds with nukes)
GLA Terror Leader - Osama Bin Laden
Gen Powers:
- Black Market Nuke (lvl 5, plane dropped nuke bomb) [NEW]
- Terror Ambush lvl1 - lvl3 (lvl 3, same as rebel ambush but with terrorists) [NEW]
- Terror Plane (lvl 5, calls in a suicide GLA cargo plane filled with explosives) [NEW]
GLA Junkyard - General Deathstrike
Buildings:
- Chop Shop (builds scrap tanks)
Vehicles:
- King Scorpion
- Rocket Quad
- Quad "Tank"
- Salvager
- Scrap Abrams
- Scrap Dragon Tank
- Scrap Overlord
- Scrap Humvee
note: the scraps units listed here are the only scrap units that you can BUILD from the chop shop. Other scrap units are acquired by reviving dead enemy units with the Salvager
interesting.
Hmmm... [Large Post]
I have digged through the forums and decided that it may be better to put this here. Also you could create a forum page on MODDB if you want.
The three sub factions could use a simpler clarification for how exactly they are different from one another. My recommendation is to fallow the example lead be EA in CNC 4 and have the them follow the simple premise of Offence, Defense, and Support. But bring them together in a way that is practical and useful in both multi-player and lore. My Recommendations.
USA (Lets try to be a bit different)
1. Mechanized Infantry (Offence)/ General Ironside
-Basically a mix between more conventional elements of the US military and Shock and Awe. The Abrams should be replaced by the Bradly as the MBT (even though it isn't a tank) and emphasis should be made on units that deal splash damage or have a high DPS. Recommendation's include but are not limited to AC-10 Warthog, the Humvee, and better equipped infantry such as Land Warriors, and Javelin Troopers
2. Robotics General (Defense)/ Commander in Cheif
-Survivability is the name of the game as newly developed weapon systems earn their place on the battlefield by outlasting their opponents with merciless combat proven weaponry.
==The Buffalo Engineering Vehicle, a MRAP variant designed around providing logistical support for front line forces. It combines ballistic and blast protection with technology to detect the presence of dangerous ordnance and render it ineffective. Personnel operate the Buffalo’s 30-foot robotic arm and iron claw from within the armored hull via a mounted camera and sensory equipment, disposing of mines and IEDs safely. It can repair other units and structures and detect stealthy units
==MRAP (armored vehicle), a family of armored fighting vehicles designed to survive IED attacks and ambushes. The idea was to replace HMMWV type vehicles with a more robust, survivable vehicle when on patrol "outside the wire." Armed with a remote controlled minigun.
==MQ-9 Reaper, an unmanned aerial vehicle which the United States Air Force describes as a medium-altitude, long-endurance UAV system. It can serve in a reconnaissance and forward observation role, and can also carry a 3,800 lb.
==Centurion C-RAM, Each system uses consisted of a modified Phalanx 1B CIWS, powered by an attached generator and mounted on a trailer for mobility. Armed with a 20 mm Gatling gun.
==Fire Scout, an unmanned autonomous helicopter developed for use by the United States armed forces. Can be armed with laser-guided 70 millimeter (2.75 inch) folding-fin rockets.
==Black Knight Unmanned ground vehicle( a prototype Unmanned Ground Combat Vehicle, similar in size and appearance to a tank. It is armed with a turret-mounted 30mm gun and a coaxial machine gun. Although the armored vehicle can be controlled from a command center, the Black Knight does feature some autonomous functions in the turret and can also plan a route without hitting obstacles by itself).
. Research and Development General (Support)/General Towns
-I think this should be a fusion of all three generals from Zero Hour in the way that you have Granger's Air force, Town's Lasers, and Alexander's uber destructive tech in one package limited by the same weaknesses. All units either have, low dps, require power, or are expensive. Infantry should be limited for the sake of balance.
GLA (What Works)
1. Toxin General (Support)/Saddam Hussein
-Ill explaine later but it is obvious what I am going to say on this one.
2. Demolitions General (Defense)/General Deathstrike
-Ditto
3. Stealth General (Offense)/General (Name)
Hit and run tactics along the ideals of Nod should be the driving force of this faction with enough tunnel networks and submersible (burrow-able) units to make Kane proud.
China (And the most reasonable titles)
1. Intelligence General (Support)/ General Leang
-I think you have the right idea, but tech should be focused around electronics and the manipulation of information. For example imagine if you could bluff building defenses where their were none, or attach a parasitic bug on an enemy unit so you could see what it saw.
2. Armor Division General (Offense)/General Kwai
-Typical China Tank General, except units must relay on others in a changing battlefield. Hard Counters are the focus as the Gatling Tank, Hellstorm Cannon, and upgraded Battlemasters prove effective, but is hindered by the lack of speed and scouting ability. Overlord Tanks and Nuke Cannons are powerful but suffer the same weaknesses of the early game units. Key tech includes depleted uranium, reactor cores, and enhancing secondary that improve the primary function of the tank in exchange for tactical availability. For example Gatling Tanks can shoot at both air and surface targets, just not at the same time (You have to switch).
3. Homegaurd General (Defense) General (Name)
-The Homegaurd should be a mix of infantry and conventional vehicles. Dragon Tank, Troop Crawler, Helix, Mig, Bunkers, and several other basic units should be included as well as the traditional Battlemaster Tanks. Key strength lies in it's versatility and robust units. Specialty units should focus around the horde effect as well as fire based munitions such as tracers, napalm, and Sabot Rounds. Also Mines should be key to any game.
I like the forums you have and think you have a strong community supporting you but I have to many forums floating around as it is. If you have any complaints or questions about my suggestionsfeel free to call me out. I'll be around here somewhere
Also the suggestions for the factions are to simply change the names, and not the purpose or role they have. I would like to see a clearer distinction within the minor factions through game play rather than just graphics.
--I like what you are thinking about.. let's see what Zeke thinks about this.--
Definitely an interesting read. You are right about making a clear distinction between the general's roles.
We'll see, what we can do
i thought id stop in and say as an alternative to "infantry training" you can call the upgrade "weapon specialization" or something like tht. just thought i woud throw tht out there.
PERFECT!
I am waiting that !
hmm .. i suggest add more aircraft and helicopter because many of my friends and i the aircraft and helicopter is our favourite units in generals .. add ef-2000 typhoon, f15E, FA-37, f16, f14, FA-37, s-37 and many more .. add also a-10 jet .. and i suggest change the style of airfield .. make it bigger .. and the last add more tank units ..
me too my favourite units in the game is the aircraft i think the game would be more beautifull it you add more aircraft and tank units and to make the airfield bigger
if you will add aircraft units add it in usa ..
will the attack and hellfire drones still be included? Those were fun to use
ya good ideas
zeke when do u think v7 will be finished i cant wait
It's almost a year... But I hope I can help by giving out some ideas while its not yet released.
USA Units:
F35 Lightning II (better than Raptor)
Surveillance Drone (recon drone)
China Units:
Type 99 (replaces Battlemaster)
To be continued...
New Factions (idea #1)
Russia
Generals:
Mercenary General (foreign units)
Industrial General (mass production)
Army General (elite armies)
Partisan General (add cheap, effective tanks)
Units
Infantry
Conscript
Spetsnaz
RPG Unit
Militia/Resistance Trooper (Partisan general; replace Conscript)
Sniper
Unique Russian soldier (with leadership effect)
Tanks & Vehicles
T-72 (Partisan general; replaces T-90)
T-90
BMPT (Army general; replaces BMP)
BMP
T-95 (General point)
Uragan MLRS
PT-72 Twardy (Mercenary general)
Katyusha MLRS (Partisan general; replaces Uragan)
Reinforced Supply Truck
Aircraft
Mi-24 Hind
PAKFA (Army general; replaces Su-27)
Su-27
Su-34
Replace the F-35. Ever play the game Ace Combat Joint Assault for the PSP? There is an awesome craft on there called the X-02 Wyvern. I think it would be awesome to have something like that on here. Armament would consist of a cannon (obviously 20-30mm caliber) and give it the capability of multi-role (ability to shoot down craft as well as to make a ground attack), and give it the speed of something like an Aurora, only no 50% speed after attack bs.
I absolutely loved the artillery infantry that the Artillery General and and Infantry General got. My favorite part about the mod hands down. They MUST be in V7! :D
When are you planning to release the V7? I really would like to download it. I can't wait to see the Abrams mbt in action in my game! That's because I still don't have the Zero Hour, just the original Generals. But I like to pick up units from several realistic mods to replace the standart game units. Eg. my crusader tank was replaced by the M1A2 abrams tank, my comanche is now an apache, I gave the rangers M-16 rifles (to replace that gray stick they use to fire at the enemies. nomally it would make them laugh), and the GLA rebels, Ak-47's. The game experience is now much better, I think the EA stuff is really weird and too much colorful. Nothing better than seeing the USA rangers using their original ACU uniforms (in my case, I gave'em the acu, marine eoodland and that desert uniform from their EA Generals original image) and not that blue uniform with that mad white helmet! :p
So, if it's possible, I would like to get the Abrams M1A4 MBT (from the following link, Moddb.com). If you can, send me the w3d, textures and ini code. With all the respect to your hard work, I'm not a professional modder like you guys, so don't worry, I'd never use it in a mod and release to the people. It's just to mod my game. Thanks! And nice work!
When Do You Finish? But I Love This Mod
Try Reborne 4.0 The Rise To Power
We Need The Old Genrals With The New Like Reborne 4.0 The Rise To Power Put Can Play With The Old And The New Genral In The Chalenge
The Cobra attack helicopter?
Maybe more navy? like an aircraft carrier?
How about the Buratino for China?
you said you need T72 name for Gla saddam hussien tank it already have a name that prototype made in iraq called Lion Of Babylon
En.wikipedia.org
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how to download the full game > ?
Buy it
i like an idea on Asia Pacific War NoKor vs US And Russia
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C&C Generals: Zero Hour mod | Released Oct 4, 2013 ... THIS IS NOV 4, 2013 ... SO, WHERE IS THE UPDATED ?
Version 6.24 was released at Oct 5 2013
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it been long time....... 2013 Nov 4 and 2015 APIR4 hmm
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Can you please get back Chinese Rouge General Chen because he is my favorite general
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Could you please tell me how to download the V7 MOD of C&C Generals ZH!?
I would like to play the mod if possible, its already 2017 when I came across this interesting thread of yours.
hmm that was way too long to make for your own mod :P
i hope it was really good
Hello, when can I download this fashion?
Moddb.com
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