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Republic at War will have many new and exciting features new to EaW/FoC

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Republic at War Gameplay Features:

  • Brand New Factions: Two brand new factions that replace the existing factions in the game. Now you may fight as the Confederacy or the Republic.
  • Brand NEW AI: We have re-wrote and added in a brand new AI. Our AI is aggressive and relentless. From targeting the planets you need to produce units to striking you on the hidden planet you were using to amass your mega fleet. RaW's AI does it all. Never again will you sit idly by waiting for hours for the AI to do anything.
  • Scalable Clone units: Players will be able to build small squads, or large battle formations such as Legions.
  • Individual and unique unit markings
  • Varied models to increase realism: Players will notice clones and other units are varied, meaning some will have carbines and some will have rifles. Some will have bandoliers, dirty armor and some will have clean armor. This will add a exciting sense of realism to the battlefield.
  • Unique models for all 66 planets in the mod
  • All new soundtrack and new custom sound effects
  • New faction structures that add some new economic and production options to the game.
  • Mercenaries: Players will now have the new ability to purchase Mercenaries and pirates in addition to the original bounty hunters and smugglers.
  • Shipyards: Shipyards replace the vanilla space stations. These massive structures add a new dimension to space battles.
  • Ambient Features: Players will notice the maps and levels are no longer devoid of life. They now teem with life. Droid, Speeders, Air-Speeders, Cargo Freighters, Animals, Fauna, hover trains, etc. The team has added in over 150 of these items that will move about their daily lives as you wage battle on land or on space.
  • Ambient Sound Effects: Over 50 new ambient SFX have been added to the game to immerse the player like never before.
  • New indigenous units: We have added in 8 new indigenous units to go along with the new planets we have added. From Ithorians to Rodians they are all there.
  • New Flora and Fauna: We have included several new animals from Bull Rancors, Krayt Dragons to new tree types. All of this is done to increase the realism of the mod
  • New Skirmish Maps: Several new and exciting maps have been added to the Skirmish library. From unique locations like Christophsis, to maps designed for infantry only. There is something for everyone.
  • Immersive Maps: Each level has been constructed to add a sense of realism like never before. From unique lighting effects, ambient SFX, independent citizens, and 265 new props.
  • New Unit Abilities: Many units have new and exciting combat abilities.
  • New Planet Abilities: All the new planets have new and exciting abilities that either help or hurt your ability to wage war across the galaxy.
  • New Campaigns: Fight the Clone Wars at your own pace or follow one of the many custom time-line campaigns. In these all you can do is wage battles, but the time-line effects the galaxy in ways you cannot change. Win the war as the CIS or let Anakin become Darth Vader and hunt down the Jedi. Either way you decide the fate of the galaxy!
  • Cutting Edge Graphics: All of the units have been created with quality in mind. All of the new models have been made even more realistic than ever before with higher polygons and higher resolution skins.
  • New and stunning Visual Effect: Every laser, explosion, and damage particle has been re-done for added realism and immersion into the Clone Wars era.
  • Death Clones or Death Animations for every vehicle.
  • Weapon Specific Deaths. (Lightsabers cause dismemberment, bombs cause bodies to fly, fire burns, force push and shove throw infantry VERY far, etc)
  • Civilian Casualties: These so called "citizens" that wander around can indeed get in the way of your battle plans. Sometimes in war accidents happen. Its called "collateral damage" well in RaW there is a price, literally. If you kill innocent civilians either on purpose or accident you will have to pay reparations for each person killed.
  • Battle Pads: In space and land skirmish you can build unique structures that can offer distinct advantages. Each side has several to choose from and each one offers advantages and disadvantages so they must be chosen wisely.
  • Sub-Factions: Now with the use of the "Battle Pad" feature each side has several sub factions they can choose. From the Bounty Hunters Guild, to the Lok Revenants.
Comments
Ozzy667
Ozzy667

I suppose normal space traffic and civilian traffic and animals will be more or less depending on the planet??

For example Mustafar would have little space traffic, and Coruscant would have a lot??

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Zenta12
Zenta12

im going 2 guess so

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Vadernator
Vadernator

That would annoy me, we better be able to blow them up! :D

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obiwan_starwars_rule
obiwan_starwars_rule

I don't know if they would so much annoy me as it would keep me on my toes watching for enemy units because of the constant movement

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Axxif
Axxif

I think it should be something like when the beginning of the combat begins, they are there, but as you go through, they start to retreat away from the area, kinda like what most civs would do when there is a huge space or land battle threatening their lives

Maybe they should retreat to a civilian space station or something

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Akalonor
Akalonor

Than we can destroy the Civilian Space station ! mwahahaha!

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shadowgod3211
shadowgod3211

ok let me get my plasma nuke MK VI and we will have some fun ... HM might as will get some popcorn and pop to watch the fire works XD

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The_Rider_1
The_Rider_1

yeah, come on, they better react to the battle

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Acilius
Acilius

GOOD TO BE BACK! Also, nice job guys. Keep it up.

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DarthAwesome
DarthAwesome

I can almost hear the sound of my clone troops slaughtering hundreds of innocent civilians . . .

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Lockdown224
Lockdown224

dude ur an sith

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AnonymeSquirrel
AnonymeSquirrel

Me too

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(212th)leader
(212th)leader

After all of these years...

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TWuest
TWuest

i know its been a long time now

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ClonetrooperHevy
ClonetrooperHevy

O.O Awesome... glad your back Z

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Anakin_Sklavenwalker
Anakin_Sklavenwalker

WOW thats cooler than i thought

nicht zu vergessen ALLE SFX events und texte werden auch in DEUTSCH sein

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Rampsquatch
Rampsquatch

Great to get an update from you guys, I was starting to worry. It seems my worries were baseless though, you guys have been working, and it's great work btw.

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Lesser
Lesser

man i swear with all that this should off been the next starwars empire at war game good work can't wait 2 give it a try

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Tanevski
Tanevski

one question:
Will 512 Ram 2.53Ghz proc and nvidia fx5200(128vram) enough to run this?

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Anakin_Sklavenwalker
Anakin_Sklavenwalker

sorry no

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Delta_62
Delta_62

would 2GB of RAM, 4.00GHz proccesser, and a GeForce 220 GTX graphics card (1GB RAM) be enough? cus with to many ships ie fighters it does start to get jerky

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Mattack
Mattack

No it wont

ok It prob should

How about 6GB of RAM,AMD Athlon II X4 Processor, 2600 Ghz, 4 Cores, and I believe I have a ATI Radeon 4750 series graphics card... not sure... how do I check?

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Delta_62
Delta_62

i found out in control panel in a section about my pc specs. and accorrding to my pc my proccesser is a: AMD Athlon(tm) 64 processor 4000+ 2.6GHz, and ATI graphics cards series means nothing to me.

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sethfc
sethfc

Awesome sounding.

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Tynan0
Tynan0

I'm excited about the campaign. This is the only mod I have played that has a campaign!

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ishan921
ishan921

so with these abilities will units be able to melee with other units? Like, could I send a bucnh of clone troops into a melee with a bunch of droids?

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Tynan0
Tynan0

Are we going to get some system requirements up soon? I thought I heard someone saying that we need higher system requirements than normal "FOC".

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scyther56
scyther56

would this work?
AMD Phenon(TM) 9950 Quad-Core Processor 2.61 Ghz

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Anakin_Sklavenwalker
Anakin_Sklavenwalker

of course

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Förster44
Förster44

>>Weapon Specific Deaths. (Lightsabers cause dismemberment, bombs cause bodies to fly, fire burns, force push and shove throw infantry VERY far, etc)<<

This sounds really great, and still a week to wait ... I look forward this!!!

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version15
version15

Though undoubtedly this mod will have higher system requirements than vanilla foc, often the problem with in game lag is due to the engine.

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DrTroll
DrTroll

And what if someone TROLLZ?

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romnus
romnus

BAD TROLL! D:<

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Ezio_Auditore
Ezio_Auditore

Does the mod work for Empire at War (not the expansion)?

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Caon
Caon

Nope.

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Khanti
Khanti

"New Planet Abilities: All the new planets have new and exciting abilities that either help or hurt your ability to wage war across the galaxy."

Still in 1.1 some planets don't have desciptions.

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republic17
republic17

hey everyone i just god the mod working and I LOVE IT!!!
lol good work if i had to rate this from 1 to 100 ill give it 110
=]

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republic17
republic17

i hope u all will make one about HALO is would be SWEET!!! if u guys did

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kiraknightfall
kiraknightfall

Of all the cool features, the best one is the Civilian Casualties. It gives the game a greater war-like reality.

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nick0818
nick0818

sucks because some people cant play it because they dont have a good computer. :(

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