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Republic at War will have many new and exciting features new to EaW/FoC

Posted by z3r0x on Sep 26th, 2010
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Republic at War Gameplay Features:

  • Brand New Factions: Two brand new factions that replace the existing factions in the game. Now you may fight as the Confederacy or the Republic.
  • Brand NEW AI: We have re-wrote and added in a brand new AI. Our AI is aggressive and relentless. From targeting the planets you need to produce units to striking you on the hidden planet you were using to amass your mega fleet. RaW's AI does it all. Never again will you sit idly by waiting for hours for the AI to do anything.
  • Scalable Clone units: Players will be able to build small squads, or large battle formations such as Legions.
  • Individual and unique unit markings
  • Varied models to increase realism: Players will notice clones and other units are varied, meaning some will have carbines and some will have rifles. Some will have bandoliers, dirty armor and some will have clean armor. This will add a exciting sense of realism to the battlefield.
  • Unique models for all 66 planets in the mod
  • All new soundtrack and new custom sound effects
  • New faction structures that add some new economic and production options to the game.
  • Mercenaries: Players will now have the new ability to purchase Mercenaries and pirates in addition to the original bounty hunters and smugglers.
  • Shipyards: Shipyards replace the vanilla space stations. These massive structures add a new dimension to space battles.
  • Ambient Features: Players will notice the maps and levels are no longer devoid of life. They now teem with life. Droid, Speeders, Air-Speeders, Cargo Freighters, Animals, Fauna, hover trains, etc. The team has added in over 150 of these items that will move about their daily lives as you wage battle on land or on space.
  • Ambient Sound Effects: Over 50 new ambient SFX have been added to the game to immerse the player like never before.
  • New indigenous units: We have added in 8 new indigenous units to go along with the new planets we have added. From Ithorians to Rodians they are all there.
  • New Flora and Fauna: We have included several new animals from Bull Rancors, Krayt Dragons to new tree types. All of this is done to increase the realism of the mod
  • New Skirmish Maps: Several new and exciting maps have been added to the Skirmish library. From unique locations like Christophsis, to maps designed for infantry only. There is something for everyone.
  • Immersive Maps: Each level has been constructed to add a sense of realism like never before. From unique lighting effects, ambient SFX, independent citizens, and 265 new props.
  • New Unit Abilities: Many units have new and exciting combat abilities.
  • New Planet Abilities: All the new planets have new and exciting abilities that either help or hurt your ability to wage war across the galaxy.
  • New Campaigns: Fight the Clone Wars at your own pace or follow one of the many custom time-line campaigns. In these all you can do is wage battles, but the time-line effects the galaxy in ways you cannot change. Win the war as the CIS or let Anakin become Darth Vader and hunt down the Jedi. Either way you decide the fate of the galaxy!
  • Cutting Edge Graphics: All of the units have been created with quality in mind. All of the new models have been made even more realistic than ever before with higher polygons and higher resolution skins.
  • New and stunning Visual Effect: Every laser, explosion, and damage particle has been re-done for added realism and immersion into the Clone Wars era.
  • Death Clones or Death Animations for every vehicle.
  • Weapon Specific Deaths. (Lightsabers cause dismemberment, bombs cause bodies to fly, fire burns, force push and shove throw infantry VERY far, etc)
  • Civilian Casualties: These so called "citizens" that wander around can indeed get in the way of your battle plans. Sometimes in war accidents happen. Its called "collateral damage" well in RaW there is a price, literally. If you kill innocent civilians either on purpose or accident you will have to pay reparations for each person killed.
  • Battle Pads: In space and land skirmish you can build unique structures that can offer distinct advantages. Each side has several to choose from and each one offers advantages and disadvantages so they must be chosen wisely.
  • Sub-Factions: Now with the use of the "Battle Pad" feature each side has several sub factions they can choose. From the Bounty Hunters Guild, to the Lok Revenants.
Post comment Comments
Ozzy667
Ozzy667 Sep 26 2010, 11:59pm says:

I suppose normal space traffic and civilian traffic and animals will be more or less depending on the planet??

For example Mustafar would have little space traffic, and Coruscant would have a lot??

+8 votes     reply to comment
Zenta12
Zenta12 Sep 27 2010, 3:39pm replied:

im going 2 guess so

+1 vote     reply to comment
Vadernator
Vadernator Sep 27 2010, 6:11pm replied:

That would annoy me, we better be able to blow them up! :D

+2 votes     reply to comment
obiwan_starwars_rule
obiwan_starwars_rule Dec 30 2010, 1:20pm replied:

I don't know if they would so much annoy me as it would keep me on my toes watching for enemy units because of the constant movement

+4 votes     reply to comment
Axxif
Axxif Sep 29 2010, 7:43pm replied:

I think it should be something like when the beginning of the combat begins, they are there, but as you go through, they start to retreat away from the area, kinda like what most civs would do when there is a huge space or land battle threatening their lives

Maybe they should retreat to a civilian space station or something

+1 vote     reply to comment
Akalonor
Akalonor Nov 15 2010, 10:08pm replied:

Than we can destroy the Civilian Space station ! mwahahaha!

+1 vote     reply to comment
shadowgod3211
shadowgod3211 Jul 7 2014, 12:06am replied:

ok let me get my plasma nuke MK VI and we will have some fun ... HM might as will get some popcorn and pop to watch the fire works XD

+1 vote     reply to comment
Pokeman1280
Pokeman1280 Dec 18 2010, 8:58am replied:

yeah, come on, they better react to the battle

+1 vote     reply to comment
Acilius
Acilius Sep 27 2010, 12:07am says:

GOOD TO BE BACK! Also, nice job guys. Keep it up.

+6 votes     reply to comment
DarthAwesome
DarthAwesome Sep 27 2010, 12:24am says:

I can almost hear the sound of my clone troops slaughtering hundreds of innocent civilians . . .

+1 vote     reply to comment
Lockdown224
Lockdown224 Jan 11 2011, 5:05am replied:

dude ur an sith

+2 votes     reply to comment
Traitor_Anakin
Traitor_Anakin May 10 2014, 12:19pm replied:

Me too

+1 vote     reply to comment
(212th)leader
(212th)leader Sep 27 2010, 6:38am says:

After all of these years...

+1 vote     reply to comment
TWuest
TWuest Oct 8 2010, 8:46pm replied:

i know its been a long time now

+1 vote     reply to comment
ClonetrooperHevy
ClonetrooperHevy Sep 27 2010, 9:01am says:

O.O Awesome... glad your back Z

+1 vote     reply to comment
Anakin_Sklavenwalker
Anakin_Sklavenwalker Sep 27 2010, 9:09am says:

WOW thats cooler than i thought

nicht zu vergessen ALLE SFX events und texte werden auch in DEUTSCH sein

+1 vote     reply to comment
Rampsquatch
Rampsquatch Sep 27 2010, 10:04am says:

Great to get an update from you guys, I was starting to worry. It seems my worries were baseless though, you guys have been working, and it's great work btw.

+1 vote     reply to comment
Lesser
Lesser Sep 27 2010, 10:47am says:

man i swear with all that this should off been the next starwars empire at war game good work can't wait 2 give it a try

+2 votes     reply to comment
Tanevski
Tanevski Sep 27 2010, 10:52am says:

one question:
Will 512 Ram 2.53Ghz proc and nvidia fx5200(128vram) enough to run this?

+1 vote     reply to comment
Anakin_Sklavenwalker
Anakin_Sklavenwalker Sep 27 2010, 11:10am says:

sorry no

0 votes     reply to comment
Delta_62
Delta_62 Sep 27 2010, 1:30pm replied:

would 2GB of RAM, 4.00GHz proccesser, and a GeForce 220 GTX graphics card (1GB RAM) be enough? cus with to many ships ie fighters it does start to get jerky

+1 vote     reply to comment
Mattack
Mattack Sep 27 2010, 5:55pm replied:

No it wont

ok It prob should

How about 6GB of RAM,AMD Athlon II X4 Processor, 2600 Ghz, 4 Cores, and I believe I have a ATI Radeon 4750 series graphics card... not sure... how do I check?

0 votes     reply to comment
Delta_62
Delta_62 Sep 28 2010, 11:11am replied:

i found out in control panel in a section about my pc specs. and accorrding to my pc my proccesser is a: AMD Athlon(tm) 64 processor 4000+ 2.6GHz, and ATI graphics cards series means nothing to me.

+1 vote     reply to comment
sethfc
sethfc Sep 27 2010, 6:14pm says:

Awesome sounding.

+1 vote     reply to comment
Tynan0
Tynan0 Sep 30 2010, 9:57pm says:

I'm excited about the campaign. This is the only mod I have played that has a campaign!

+1 vote     reply to comment
ishan921
ishan921 Oct 6 2010, 5:57pm says:

so with these abilities will units be able to melee with other units? Like, could I send a bucnh of clone troops into a melee with a bunch of droids?

+1 vote     reply to comment
Tynan0
Tynan0 Oct 7 2010, 9:49pm says:

Are we going to get some system requirements up soon? I thought I heard someone saying that we need higher system requirements than normal "FOC".

+2 votes     reply to comment
scyther56
scyther56 Oct 23 2010, 11:40pm says:

would this work?
AMD Phenon(TM) 9950 Quad-Core Processor 2.61 Ghz

+1 vote     reply to comment
Anakin_Sklavenwalker
Anakin_Sklavenwalker Nov 1 2010, 10:52am replied:

of course

+1 vote     reply to comment
Förster44
Förster44 Dec 24 2010, 10:41am says:

>>Weapon Specific Deaths. (Lightsabers cause dismemberment, bombs cause bodies to fly, fire burns, force push and shove throw infantry VERY far, etc)<<

This sounds really great, and still a week to wait ... I look forward this!!!

+1 vote     reply to comment
version15
version15 Feb 22 2011, 8:30pm says:

Though undoubtedly this mod will have higher system requirements than vanilla foc, often the problem with in game lag is due to the engine.

+1 vote     reply to comment
DrTroll
DrTroll May 8 2011, 4:58am says:

And what if someone TROLLZ?

+2 votes     reply to comment
romnus
romnus May 8 2011, 10:02pm replied:

BAD TROLL! D:<

+1 vote     reply to comment
Ezio_Auditore
Ezio_Auditore Jul 14 2011, 6:02am says:

Does the mod work for Empire at War (not the expansion)?

+1 vote     reply to comment
Nicktc
Nicktc Jan 25 2013, 5:20pm replied:

Nope.

+1 vote     reply to comment
Khanti
Khanti Jul 17 2011, 3:13am says:

"New Planet Abilities: All the new planets have new and exciting abilities that either help or hurt your ability to wage war across the galaxy."

Still in 1.1 some planets don't have desciptions.

+1 vote     reply to comment
republic17
republic17 Aug 11 2011, 3:43pm says:

hey everyone i just god the mod working and I LOVE IT!!!
lol good work if i had to rate this from 1 to 100 ill give it 110
=]

+1 vote     reply to comment
republic17
republic17 Aug 11 2011, 3:45pm says:

i hope u all will make one about HALO is would be SWEET!!! if u guys did

+1 vote     reply to comment
kiraknightfall
kiraknightfall Jun 15 2012, 4:38am says:

Of all the cool features, the best one is the Civilian Casualties. It gives the game a greater war-like reality.

+1 vote     reply to comment
nick0818
nick0818 Apr 1 2013, 4:13pm says:

sucks because some people cant play it because they dont have a good computer. :(

+1 vote     reply to comment
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