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An article about Zeitgeist shown in the German PC gaming magazine "PC ACTION" (

Posted by Albatros44 on Feb 22nd, 2012

After 2009, 2010 and 2011, we were once again subject of a press report by the German "PC Action" gaming magazine (range: 0.45 mill. readers). This is our translation of the article:

"Are these the European Champions of 2012?

German mod makers send you into a fictional, war-ravaged Europe. Save the world!

With Zeitgeist, modders from Germany are working on a special concept. The game which is played in the first-person-perspective (demo release in 2012) will contain elements of an first-person-shooter as well as adventure and role play aspects. The sophisticated background story is set in a fictional 1934. Europe has been shattered by 15 years of war, and a peace congregation in London is expected to herald a global armistice. Then there is a terrible incident, and the journalist Richard Czerny, directed by the player, is all of a sudden responsible for the future of the continent.

A spicy Micture
Mod-author Til 'Albatros' Sichel explains the gameplay: "It's following the guidelines of classics like Deus Ex, games which accomplished leaving the boundaries of the simple shooting game behind them in spite of using the first-person-perspective." You can explore the environment on your own initiative, make your own decisions and choose whether to advance in a hell-for-leather manner, or covert and silent using exotic weapons, poison, deception and camouflage. This sounds exciting!"

Our grattitude goes to Marc Brehme for the encouraging article.

Post comment Comments
KEEP_IT_UP! Feb 22 2012 says:

true, sounds really exciting! congrats for another press report! may you do well all the best for the upcoming releases :)

+4 votes     reply to comment
deadrawkstar Feb 22 2012 says:

Sick guys, sick. If you're willing to give me a press release i'll do a preview/review for modinformer!

+1 vote     reply to comment
voyager-m Feb 23 2012 says:


+1 vote     reply to comment Feb 23 2012 says:

damn guys, this looks like it's covering a new game.

+1 vote     reply to comment
cW#Ravenblood Feb 23 2012 says:

Auch wenn ich PC Action nicht mehr mag, ein sehr gelungener Artikel :)
Gute Arbeit, Jungs :D

+3 votes     reply to comment
soegel Feb 23 2012 replied:

Wer braucht schon die PC Magazine? Wir haben doch das Internet, wir sind direkt an der Quelle. Warum für den Umweg in Form von Printmedien auch noch Geld bezahlen?

+1 vote     reply to comment
Dekaku May 27 2012 replied:

Och die "Printmedien" sind doch eine nette Möglichkeit ohne große Kosten an legale Kopien eigener lieblingsspiele (Oder solche die man immer mal spielen wollte es aber aus diversen Gründen nie besorgt hat) ranzukommen, meist dann sogar direkt mit nocd Patch auf der Scheibe versehen, was will man mehr?

Außerdem willst du dein Notebook / Desktop immer mit aufs Klo nehmen? ;) (Ich geh mal davon aus, dass sich SGS * und co nicht uneingeschränkt dafür eignen)

+1 vote     reply to comment
Held Feb 23 2012 says:

It's amazing how much attention you gain, pcgames also wrote a news about zeitgeist some time ago though it was just on the website.

+1 vote     reply to comment
MARiN3 Feb 23 2012 says:

Einfach geil, freu mich schon drauf :-)

+1 vote     reply to comment
pixelburp Feb 23 2012 says:

So having dropped some hints about how the gameplay will shape up, are there any more hints? tbh, talking of Deus Ex would suggest there's going to be sub-quests, exploration, leveling up etc. Is this true? Because whatever else it was, I never ever classified Deus Ex 1 as a shooter :)

+1 vote     reply to comment
Albatros44 Author
Albatros44 Feb 23 2012 replied:

Yeah well it's one of those definition-things, you know? Of course, Deus Ex isn't a "shooter" in the original meaning of the word, but in Germany, practically all FPS games that at some point put a gun into the player's hand are called "Ego-Shooter". This may not be the very best definition, and in fact it would be very wrong applied to Zeitgeist, but it's the best we could come up with.

I can't tell you exactly which one of the features you've mentioned will be in the final game, simply because I don't want to promise anything we can't keep. But of the three things you've mentioned, one is likely and two are very likely to become part of the gameplay. ; )



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