A technical article about the new shadow code in the Drag[en]gine and especially the way to it for those interested.
This week William. Emanuel and Thomas are joined by Robert Yang from Radiator. We discuss valves responses to L4D 2 hate and we answer Phillips poll...
A never-before-seen look into the archives of one of the most anticipated mods this year.
After winning ‘Best Upcoming Mod’ for 2008 MOTY, does Curse live up to its promises?
Impressions of the latest, stable version of the popular turn based strategy game.
Stay tuned comrades, the days and weeks ahead shall bring great changes.
Noesis Interactive interviews Michael Sanders from the Dystopia team. Part 3 details the history of Dystopia.
With the MSU Phase 3 contest finishing up a large selection of UT3 mods appeared on the ModDB radar for the month of May.
Noesis Interactive interviews Michael Sanders from the Dystopia team. Part 2 focuses on the many challenges and advice on making a mod yourself.
Noesis Interactive interviews Michael Sanders from the Dystopia team. Part 1 focuses on the actual production of the Source Mod.
Many people requested this, and since its always hard to find a complete features list of priboi story project, we decided to add it here.
Check out a cool new feature of Robo's World 3: The Interface Screen! Health is now shown as a large bar along the side, and there is another bar that...
The pros and cons of developing a class project with the Aurora Toolset for Neverwinter Nights.
Whatever your opinion on the experience, The Ball stands as a great example of productive output which mod teams should strive for.
This time in the hot seat is the Crankshaft crew, talking about their always popular mod Eternal Silence for Half-Life 2.
This is an introduction to the setting of this mod, The Bloodstone Isles. It will features some of the different locations on the Isles, some of the history...
Strap yourself in for a hilarious interview with the recently successful ZombieMod: Source team. We also touch on the very popular Freeman's Mind series...
Tripwire Interactive's Vice President discusses the collaboration that made Killing Floor possible.
The last two weeks added several features that caused AvP2 Team Fortress to take a leap forward.
As we count down the days to the retail release of Killing Floor, Alex recounts his journey from modder to full-blown game developer with ModDB.
We got many mails and questions on forums about Lost Alpha project levels list. We feel we discussed it many times, but topics are growing, and no one...
The Haunted v2.0 comes out swinging with a completely retooled multiplayer experience – but does it hit the mark?
Zeno Clash, Left 4 Dead, and a long rant about DLC this week on Podcast 17.
A large portion of Aprils best releases on ModDB are Independently created. Find out which ones!
We already discussed the veteran vessels in the past newsposts, but havent talked much about the Borg. The collective will get a large redo in 3.0.6 touching...
Lazy 8's debut is a puzzle game that is more than the sum of it parts.
William was in Toronto searching for apartments so this week is just Thomas and Emanuel, not even a guest.
The Ace Team's first game 'Zeno Clash' has just been released, so just how good is it?
The Modcast is back for another week of news, features and releases for you all to enjoy. In this weeks episode Brian is back as well as the new face...
We want to take a closer look at the new veteran vessels and their unique abilities today. Similar to the officer abilities vessels already get when reaching...