After winning yet another award in the MSU contest, developers of The Ball get ready to unleash their fourth installment.
In a game that mixes the best parts of several genres, there's so many ways to play.
Informations about map's update and trailer progress.
This week William and Emanuel are joined by Dave Traeger and Matthew Dryden (who was actually in William’s apartment) They discuss Slums 2, the two dm2sp...
Research and Development is a puzzle-centric mod for Half-Life 2: Episode Two featuring an unarmed player but plenty of violent mayhem.
Familiarize yourself with the Hellbourne units in Savage 2: A Tortured Soul
This week William and Emanuel are joined by Guest host Phillip Marlowe and later on by Robert “campaignjunkie” Yang of Radiator. Phillip has an announcement...
Familiarize yourself with the beast faction in Savage 2: A Tortured Soul
Familiarize yourself with the human faction in Savage 2: A Tortured Soul
Cogs has been out for several months now. A writeup of what we've learned, what's gone right, and what's gone wrong in bootstrapping our own indie startup...
With Summer upon us the game and mod market seems to dry up so this months Spotlight is a little on the thin side, no matter these releases are some of...
Savage 2: A Tortured Soul 2.1 - somewhat new, improved and better than ever!
This developer commentary installment discusses the Deus Ex Incarnate mission.
Developers from TNM share behind-the-scenes commentary on the development of the Old Sever Complex mission.
William talks about community funded games and we have an interview Matthew Dryden, Andrew “Winston” Watkins and Joe Castagino from Modular Combat, in...
Developers from TNM share behind-the-scenes commentary on the development of the Air Traffic Control mission.
Developers from TNM share behind-the-scenes commentary on the development of the 'Downtown' hub area.
This is a new Feature to warcraft 3. Hope you enjoy.
Gameplay is still under construction. Your Ideas and critics are welcome.
What went wrong with the development of TNM? The mod's creator recalls the lessons learned.
TNM takes a look at all the things that went right in their 7 year development timeline.
This week we are joined by Daniel Glenn, Dave Traeger, Ross Scott, Craig Mengel and Ryan McDonald. We also cover the usual news. The show is 2 hours long...
If we'd known what we were getting ourselves into, we'd have run away screaming...
Learn all about Archasis II's shift to a single player/cooperative experience.
Exploring the creation of Archasis' fantasy world setting: the kingdom of Durian.
This week Emanuel is joined by Ryan & Dave from ModDB and Steve from Age of Chivalry. A short release list combined with a lenghy media blitz. Plus...
The brief history of Archasis (I & II) and its development.
Photon - Graphics (I generation ready). Uses OpenGL library; full support for drawing physics elements.
This week William and Emanuel are joined by Ackart (various mods) and Dave Traeger (ModDB.com). We talk about the releases of NEOTOKYO°, Heart of Evil...
Lists miscellaneous things from WGRealms 2. Gold, chests, statues, ghosts, soul doors, and souls.