Reviewing Creative Assembly's latest epic and it's potential for modding.
This week we’re joined by Phillip and briefly by Glenn from HalfLife2.net. We discuss what makes HL more than just an FPS and we’re asked about how modding...
Bump Mapping has been around for a very long time, more than likely was around since before half-life 2 was released and has ...
The war between the NSF and JINRAI forces is far from over...
Prometheus is a type of game that just doesn't come around often, unique and well thought out promising to indulge your senses with cooperation and puzzle...
Heres some of our reload system were posting. These are some of the many ideas we've had and are planning to implement.
Smashball on Steam – should you get it? Read ModDB's take on smashing balls and hookers. No, really.
A technical article about the new shadow code in the Drag[en]gine and especially the way to it for those interested.
This week William. Emanuel and Thomas are joined by Robert Yang from Radiator. We discuss valves responses to L4D 2 hate and we answer Phillips poll...
A never-before-seen look into the archives of one of the most anticipated mods this year.
After winning ‘Best Upcoming Mod’ for 2008 MOTY, does Curse live up to its promises?
Impressions of the latest, stable version of the popular turn based strategy game.
Stay tuned comrades, the days and weeks ahead shall bring great changes.
Noesis Interactive interviews Michael Sanders from the Dystopia team. Part 3 details the history of Dystopia.
With the MSU Phase 3 contest finishing up a large selection of UT3 mods appeared on the ModDB radar for the month of May.
Noesis Interactive interviews Michael Sanders from the Dystopia team. Part 2 focuses on the many challenges and advice on making a mod yourself.
Noesis Interactive interviews Michael Sanders from the Dystopia team. Part 1 focuses on the actual production of the Source Mod.
Many people requested this, and since its always hard to find a complete features list of priboi story project, we decided to add it here.
Check out a cool new feature of Robo's World 3: The Interface Screen! Health is now shown as a large bar along the side, and there is another bar that...
The pros and cons of developing a class project with the Aurora Toolset for Neverwinter Nights.
Whatever your opinion on the experience, The Ball stands as a great example of productive output which mod teams should strive for.
This time in the hot seat is the Crankshaft crew, talking about their always popular mod Eternal Silence for Half-Life 2.
This is an introduction to the setting of this mod, The Bloodstone Isles. It will features some of the different locations on the Isles, some of the history...
Strap yourself in for a hilarious interview with the recently successful ZombieMod: Source team. We also touch on the very popular Freeman's Mind series...
Tripwire Interactive's Vice President discusses the collaboration that made Killing Floor possible.
The last two weeks added several features that caused AvP2 Team Fortress to take a leap forward.
As we count down the days to the retail release of Killing Floor, Alex recounts his journey from modder to full-blown game developer with ModDB.
We got many mails and questions on forums about Lost Alpha project levels list. We feel we discussed it many times, but topics are growing, and no one...
The Haunted v2.0 comes out swinging with a completely retooled multiplayer experience – but does it hit the mark?
Zeno Clash, Left 4 Dead, and a long rant about DLC this week on Podcast 17.