Post feature Report RSS Nod: Upgrade List

All Information regarding Tiberium Crisis's Nod Upgrades.

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Upgrade List


[Nod - Offense Upgrades]

T2

  • Augmented Equipments: Raider does more damage and can carry more ammo; Adds more rocket launchers to Mantis
  • Missiles Upgrade: Increases damage of Attack Bike and Stealth Tank, adds more missile launchers to them
  • Purifying Flame: Allows the Flame Tank to use Trail of Flame (increase speed but decrease armour) and increases range, damage of its weapon

T3

  • Ignition Shells: Increase damage of Avenger and Avatar
  • Stealth Field: Creates a small stealth bubble around the Spider Tank, allowing other units to hide
  • Tiberium Infusion: Gives the Confessor increased firepower ring; Increases damage of Scorpion Tank and Specter, adds Tiberium to their weapons


[Nod - Defense Upgrades]

T2

  • Dark Armaments: Allows Ascended to detect stealth, adds one more weapon to Devout
  • Enhanced Structures: Increases armour of Viper Turret, Rocket Pod, allows them to burrow
  • Tiberium Infusion: Gives the Confessor increased firepower ring; Increases damage of Centurion, adds Tiberium to its weapon

T3

  • Drilltip: Increases armour of the Reckoner and adds a drill to it
  • Dark Disciple: Upgrades all Nod infantry with a Confessor Leader (except the Engineer and Confessor)
  • Advanced Structures: Increases damage and armour of Obelisk of Light, Flame Column


[Nod - Support Upgrades]

T2

  • Enlarged Bays: Allows Vertigo to carry more ammo
  • Stealth Module: Allows Cobra to cloak when not in firing
  • Tiberium Infusion: Gives the Confessor increased firepower ring; Increases damage of Marauder

T3

  • Support Module: Allows Medusa to place EMP Mines and Flame Mines
  • Laser Capacitors: Increases damage of Cobra
  • Spectrum Beam: Increases damage of Basilisk and Tyrant, makes Basilisk's laser bounce off targets


[Marked of Kane Upgrades]

T2

  • Radar Jamming: Allows Venom to jam enemy radar, deploy several Fake Venom on the battlefield
  • Dozer Blades: Increases armour of Scorpion Tank and Beam Cannon, allows them to clear mines
  • Tiberium Infusion: Makes T1 and T2 infantry immune to Tiberium poisoning

T3

  • EMP Coils: Allows the Raider to fire a disabling EMP Burst area effect
  • Tiberium Core Missiles: Increases damage of SAM Turret and Militant
  • Rocket Squad, Mantis, Attack Bike and Stealth Tank
  • Supercharged Particle Beams: Increases damage of Enlightened, Raider, Venom and Shredder Turret


--- Edit by AutoGavy on Jan 29th, 2018

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