Post feature Report RSS Nephilim Dialogue

Here is the Nephilim Dialogue currently in game (although it could use improvement).

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Anyone is free to submit their recording for the Nephilim dialogue. Simply pick a ship and record all the lines in a single sound file (I use the free audacity tool) and send it to sinsofthefallenmod@gmail.com.If you have ideas for the events or changes to any of the script feel free to PM me or email sinsofthefallenmod@gmail.com too.
AntiFighterFrigate -> OnAttackOrderIssued : Targets found
AntiFighterFrigate -> OnAttackOrderIssued : Attacking Targets
AntiFighterFrigate -> OnCreation : The fleet will be protected
AntiFighterFrigate -> OnGeneralOrderIssued : Completed
AntiFighterFrigate -> OnGeneralOrderIssued : Done
AntiFighterFrigate -> OnSelected : Defense Field Activated
AntiFighterFrigate -> OnSelected : Defense Systems Ready
AntiFighterFrigate -> OnStartPhaseJump : Phase Systems Online
CapitalBattleship -> OnAttackOrderIssued : Silence the Deceivers
CapitalBattleship -> OnAttackOrderIssued : You'll see what I am able to do
CapitalBattleship -> OnCreation : I will purge the infestation
CapitalBattleship -> OnGeneralOrderIssued : I'm ready
CapitalBattleship -> OnGeneralOrderIssued : Are you sure?
CapitalBattleship -> OnSelected : Our duty is eternal
CapitalBattleship -> OnSelected : Our duty is unending
CapitalBattleship -> OnStartPhaseJump : Phase Manipulation Ready
CapitalCarrier -> OnAttackOrderIssued : The battle is ours
CapitalCarrier -> OnAttackOrderIssued : This is where they die
CapitalCarrier -> OnCreation : I shall prevail
CapitalCarrier -> OnGeneralOrderIssued : It is destined
CapitalCarrier -> OnGeneralOrderIssued : There shall be a reckoning
CapitalCarrier -> OnSelected : I feel your presence
CapitalCarrier -> OnSelected : I hear the call
CapitalCarrier -> OnStartPhaseJump : Phase Probability Determined
CapitalColony -> OnAttackOrderIssued : This is where we fight
CapitalColony -> OnAttackOrderIssued : You think as I do
CapitalColony -> OnCreation : Conversion is inevitable
CapitalColony -> OnGeneralOrderIssued : Our minds are as one
CapitalColony -> OnGeneralOrderIssued : I seek enlightenment
CapitalColony -> OnSelected : My Miracles shall be Seen
CapitalColony -> OnSelected : Even when I am gone, you will remember me.
CapitalColony -> OnStartPhaseJump : Manipulating Phase Space
CapitalSiege -> OnAttackOrderIssued : And what once was alive will soon be deceased
CapitalSiege -> OnAttackOrderIssued : They're going to burn.
CapitalSiege -> OnCreation : You leave me no choice
CapitalSiege -> OnGeneralOrderIssued : For the reckoning
CapitalSiege -> OnGeneralOrderIssued : Annihilation commencing
CapitalSiege -> OnSelected : Death comes to all
CapitalSiege -> OnSelected : Complete the cycle
CapitalSiege -> OnStartPhaseJump : Phase Travel Initiated
CapitalSupport -> OnAttackOrderIssued : My path is set
CapitalSupport -> OnAttackOrderIssued : It will be done
CapitalSupport -> OnCreation : I will revive you
CapitalSupport -> OnGeneralOrderIssued : Confirmed
CapitalSupport -> OnGeneralOrderIssued : Initiating
CapitalSupport -> OnSelected : Witness the Glory
CapitalSupport -> OnSelected : Only in death does duty end
CapitalSupport -> OnStartPhaseJump : Phase Manipulation Confirmed
CarrierFrigate -> OnAttackOrderIssued :
CarrierFrigate -> OnAttackOrderIssued :
CarrierFrigate -> OnCreation : Our souls are ready
CarrierFrigate -> OnGeneralOrderIssued : As you plan
CarrierFrigate -> OnGeneralOrderIssued : We will witness
CarrierFrigate -> OnSelected : We feel your call
CarrierFrigate -> OnSelected : Our souls feel your presence
CarrierFrigate -> OnStartPhaseJump : Phase Probabilities Ready
ColonyFrigate -> OnAttackOrderIssued : Are you sure?
ColonyFrigate -> OnAttackOrderIssued : Commencing
ColonyFrigate -> OnCreation : The conversion will begin
ColonyFrigate -> OnGeneralOrderIssued : I serve
ColonyFrigate -> OnGeneralOrderIssued : Guide me
ColonyFrigate -> OnSelected : All souls call out for salvation
ColonyFrigate -> OnSelected : Prayer cleanses the soul
ColonyFrigate -> OnStartPhaseJump : Phase Jump Commencing
Envoy -> OnAttackOrderIssued :
Envoy -> OnAttackOrderIssued :
Envoy -> OnCreation : Conversion begins with Peace
Envoy -> OnGeneralOrderIssued : Just as planned
Envoy -> OnGeneralOrderIssued : We will go swiftly
Envoy -> OnSelected : Faith is our shield
Envoy -> OnSelected : Faith without deads is worthless
Envoy -> OnStartPhaseJump : Phase Probabilities Established
GameEventSound -> AllianceCeaseFireBroken : We tire of your lack of faith prepare for judgment
GameEventSound -> AllianceCeaseFireFormed : The one true god welcomes you
GameEventSound -> AllianceCeaseFireOffered : The one true god offers peace will you accept it
GameEventSound -> AllianceOtherBroken : Our destinys must diverge for now
GameEventSound -> AllianceOtherFormed : Such harmony will greatly benefit us both
GameEventSound -> AllianceOtherOffered : A common future aids us both
GameEventSound -> AllyBackUpArrived : Ally backup has arrived
GameEventSound -> AllyBackUpEnRoute : Friendly forces come to our aid
GameEventSound -> AllyCapitalShipLost : An allied capital ship has been destroyed
GameEventSound -> AllyFleetArrived : A friendly fleet has arrived
GameEventSound -> AllyPlanetLost : An allies planet has been lost
GameEventSound -> AllyPlanetUnderAttack : An allies planet is under attack
GameEventSound -> AllyRequestAttackPlanet : Aid us by attacking this planet
GameEventSound -> AllyRequestDefendPlanet : Aid us by defending this planet
GameEventSound -> AllyUnitUnderAttack : Allied forces need our assistance
GameEventSound -> ArtifactDiscovered : Chanters have located a divine artifact
GameEventSound -> BonusDiscovered : Gifts have been found on our planet
GameEventSound -> BountyAllDepleted : All bounty has been depleted
GameEventSound -> BountyIncreasedOther : An empire seeks to bribe our aggression
GameEventSound -> BountyIncreasedPlayer : The price on our head has increased
GameEventSound -> BuyNoAvailableCapitalShipSlots : Capital Ship Factor Required
GameEventSound -> BuyNoAvailableShipSlots : We must pray for this revelation
GameEventSound -> BuyNoCapitalShipFactory : Capital Ship Factor Required
GameEventSound -> BuyNoCredits : More credits are required
GameEventSound -> BuyNoCrystal : More crystal is required
GameEventSound -> BuyNoFrigateFactory : Frigate Factory Required
GameEventSound -> BuyNoMetal : More metal is required
GameEventSound -> CannonShellDetected : Chanters have detected rift in phase space
GameEventSound -> ColonizeNeedPrerequisiteResearch : We must pray for this revelation
GameEventSound -> HostileFleetArrived : The unclean plan to persecute us
GameEventSound -> HostileFleetEnRoute : The unclean have arrived
GameEventSound -> HostilePlanetDestroyed : The planet has been cleansed
GameEventSound -> InvalidModulePlacementPosition : We cannot build there
GameEventSound -> ModuleComplete : Construction complete
GameEventSound -> MoreModuleSlotsNeeded : More planet upgrades are needed
GameEventSound -> NewPlanetDiscovered : A colonizable planet has been disconvered
GameEventSound -> NothingDiscovered : Chanters searching the planet have found nothing
GameEventSound -> NoValidPathBetweenStars : EVENTNEPHILIM_RESEARCHNEEDPREREQUISITE
GameEventSound -> PirateFleetArrived : Pirate pagains have arrived
GameEventSound -> PirateRaidImminent : Chanters warn of a pending pirate raid
GameEventSound -> PirateRaidLaunched : Pirate raiders have departed
GameEventSound -> PlanetUpgradeComplete : Planet development complete
GameEventSound -> PlayerBackUpArrived : Our reinforcements have arrived
GameEventSound -> PlayerCapitalPlanetChanged : The holy temple has moved
GameEventSound -> PlayerCapitalShipHullSeverelyDamaged : Our capital ship has been severly damaged
GameEventSound -> PlayerCapitalShipLost : We have lost one of our capital ships
GameEventSound -> PlayerCapitalShipShieldsDown : Our capital ship's shields have been overwhelmed
GameEventSound -> PlayerFleetArrived : Our fleet has arrived
GameEventSound -> PlayerPlanetColonized : Another planet joins the holy light
GameEventSound -> PlayerPlanetLost : Pagans have overrun one of our planets
GameEventSound -> PlayerPlanetLostToCulture : Pagans have overrun one of our planets
GameEventSound -> PlayerPlanetSoonLostToCulture : Disbelievers threaten to overthrow us
GameEventSound -> PlayerPlanetUnderAttack : Desecrators assault our world
GameEventSound -> PlayerUnitUnderAttack : Our forces have engaged the enemy
GameEventSound -> QuestAdded : Do this quickly if seek the our favor
GameEventSound -> QuestCompleted : Perhaps we have underestimated you
GameEventSound -> QuestFailed : Your lack of faith will not go unpunished
GameEventSound -> ResearchComplete : Revelation achieved
GameEventSound -> ResearchNeedMoreLabModules : More temples required
GameEventSound -> ResearchNeedPrerequisite : We must pray for this revelation
GameEventSound -> UseAbilityNoAntimatter : Antimatter depleted
HeavyFrigate -> OnAttackOrderIssued : I am destruction incarnate
HeavyFrigate -> OnAttackOrderIssued : Pain cleanses the body
HeavyFrigate -> OnCreation : Strength in numbers
HeavyFrigate -> OnGeneralOrderIssued : Of course
HeavyFrigate -> OnGeneralOrderIssued : I'll take care of it
HeavyFrigate -> OnSelected : I will avenge you
HeavyFrigate -> OnSelected : Only in death does duty end
HeavyFrigate -> OnStartPhaseJump : Initiating Phase Probabilities
LightFrigate -> OnAttackOrderIssued : No one lives forever
LightFrigate -> OnAttackOrderIssued : I'm on it
LightFrigate -> OnCreation : Ready to protect
LightFrigate -> OnGeneralOrderIssued : Right Away
LightFrigate -> OnGeneralOrderIssued : You got it
LightFrigate -> OnSelected : Fear denies faith
LightFrigate -> OnSelected : I long for combat
LightFrigate -> OnStartPhaseJump : Receiving Phase Probabilities
LongRangeFrigate -> OnAttackOrderIssued : Sounds fun
LongRangeFrigate -> OnAttackOrderIssued : I will teach you fear
LongRangeFrigate -> OnCreation : Their fleet will fall
LongRangeFrigate -> OnGeneralOrderIssued : This should be good
LongRangeFrigate -> OnGeneralOrderIssued : The order has been given
LongRangeFrigate -> OnSelected : Cowards die in shame
LongRangeFrigate -> OnSelected : I'm waiting on you
LongRangeFrigate -> OnStartPhaseJump : Phase Manipulation Received
ScoutFrigate -> OnAttackOrderIssued : Inbound
ScoutFrigate -> OnAttackOrderIssued : unbelievers shall perish
ScoutFrigate -> OnCreation : I will find the unbelievers
ScoutFrigate -> OnGeneralOrderIssued : It will be a pleasure
ScoutFrigate -> OnGeneralOrderIssued : I understand
ScoutFrigate -> OnSelected : I am the messenger
ScoutFrigate -> OnSelected : I'm ready
ScoutFrigate -> OnStartPhaseJump : Phase Manipulation Started
SiegeFrigate -> OnAttackOrderIssued : Darkness descends
SiegeFrigate -> OnAttackOrderIssued : I am the darkness
SiegeFrigate -> OnGeneralOrderIssued : about time
SiegeFrigate -> OnGeneralOrderIssued : should work
SiegeFrigate -> OnSelected : What would you have me do
SiegeFrigate -> OnSelected : The darkness writhes
SiegeFrigate -> OnStartPhaseJump : Ready for Phase Manipulation
Utility0Frigate -> OnAttackOrderIssued : You're god has lost faith in you
Utility0Frigate -> OnAttackOrderIssued : Onward to glory
Utility0Frigate -> OnCreation : Who needs healing
Utility0Frigate -> OnGeneralOrderIssued : I cannot fail
Utility0Frigate -> OnGeneralOrderIssued : The order has been given
Utility0Frigate -> OnSelected : Damnation is Eternal
Utility0Frigate -> OnSelected : Without death, pain loses it's relevance
Utility0Frigate -> OnStartPhaseJump : Phase Manipulation Calculated
Utility1Frigate -> OnAttackOrderIssued : You will die with everyone else
Utility1Frigate -> OnAttackOrderIssued :
Utility1Frigate -> OnCreation : Ready to support
Utility1Frigate -> OnGeneralOrderIssued : Just as planned
Utility1Frigate -> OnGeneralOrderIssued : We will go swiftly
Utility1Frigate -> OnSelected : Faith is our shield
Utility1Frigate -> OnSelected : Faith without deads is worthless
Utility1Frigate -> OnStartPhaseJump : Calculating Phase Probabilities
SiegeFrigate -> OnCreation : Let the cleansing begin

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Torix
Torix

pretty good for them, note: two sayings are from another game, unless this was intentional :d

Reply Good karma Bad karma+1 vote
ZombiesRus5 Author
ZombiesRus5

Not intentional... Which two sayings? Most of my sayings were modified from various books or made up.

Reply Good karma+1 vote
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