Report article RSS Feed Letters of Ovelia: Final Part - I, Dare

We end the Letters of Ovelia-series by revealing the game’s protagonist with three character concepts and the words “Strike, I'm not going to lie to you.”

Posted by Josmi on Feb 23rd, 2012
Article

This is the end of our Letters of Ovelia series. This letter won't need a description - we'll let it speak for itself.


Dare and Strike action posing

Strike, I'm not going to lie to you. When you first told me I'd be on surveillance duty, sitting in a little boat for three days with one of those boxes you and Nest build out of heaven-knows-what, it seemed about as much fun as the time we spent the Spring Festival hiding from artillery fire. The first day was as interesting as I expected, but partway through the second I started to appreciate something of an unintentional humor the communications of the Feng Corporation. It's funny how someone can accumulate so much of something and have no idea what to do with it. Especially knowledge.

They know a Wake is listening in on them, but they don't know it's us. They know the layout of the general area, but they have no idea how to guard it. They have a long list of ruins they need to fine-comb, but can barely get to the second floor - apparently, mercenaries can't climb anything higher than their chests, so they have to send drones in everywhere. Best and worst, though: they know the serial number of the object they're looking for, but they don't know what it is. Feng's board of directors seems to have a pretty good grasp of the fact that their mercenaries and archeologists use horrible encryption standards, but they choose to tackle this problem by having them look for a single number printed onto something, somewhere. Really! This sort of thing cracked me up a few times.

The problem is that we'll be facing the same odds. I still don't have the serial number itself, but that's where you come in, right? I've confirmed that the scavenger drones are programmed to look for it, so the one we caught should have it in there somewhere. Reverse-engineering isn't my area of expertise, but I'm pretty sure we can get that serial number. As for getting into the Skycity crash site, it'll be a breeze, but we have to work fast - they'll probably know we're coming. Feng has a lot riding on this, although I'm still not sure how or why. If we can beat them to it, though, we'll have something; a weapon, a bargaining chip, a hostage.

Of course, all I've heard also sort of plainly says that they won't let us get out of this alive if they find us. Whatever secrets the debris of Skycity Guanbao holds, they're not ones they can risk sharing. From now on, we'll revert to using codenames even when communicating over supposedly secure channels. I don't know if it matters, but I'm sort of warming to mine. Dare. I thought you were just teasing me at first, but I'm really starting to feel like I could live with this name. Be bold, be bold.

Actually turning the tables on Feng with our Wake of just a few dozen people still seems pretty unlikely, but if we've ever had our shot, it's now. With Skycities, anything is possible. Remember the fairytales you use to get so nostalgic about? After three days of cold sea winds, I think I could need one of those come true.

"Dare", 3rd July 110 A.Br [2295 A.D.]

The Fallen City


What would you like to know next? What about the game would you wish to know? We'll make a news article fairly soon where we hope we'll be able to answer most of your questions, so feel free to ask!

Last Stand

In the meantime, you can read our previous Part VII: We Call Them Wakes or go all the way to the first letter called Part I: Corporations and follow us on any of the social networks below.

Post comment Comments
RogerRamjet
RogerRamjet Feb 23 2012, 11:59pm says:

Impressive concept art. Interesting story... Still trying to work out your logo though.. .lol.. Tracking...

+2 votes     reply to comment
Gafgar
Gafgar Feb 24 2012, 1:32pm replied:

Thanks a lot! If you figure it out please tell us! ;)

+1 vote     reply to comment
hollowminds
hollowminds Feb 24 2012, 1:00pm says:

Love the art and story going on here, tracking!

+2 votes     reply to comment
Gafgar
Gafgar Feb 24 2012, 1:31pm replied:

Thank you! ^^
We really appreciate it!

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Feature
Browse
Features
Report Abuse
Report article
Related Games
Ovelia: The Wake
Ovelia: The Wake Indie Single Player Platformer
Related Engines
Custom Built
Custom Built Commercial Released Sep 1, 2007
Related Groups
Coilworks
Coilworks Developer with 6 members