Post feature Report RSS Interview with the Project Director for Antreya Chronicles

Shaun Jooste from AIR Entertainment interviews Raymond van Beek about the details behind Antreya Chronicles.

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A few months ago I was blessed to meet Dean Clark, who reviewed my Silent Hill: Betrayal novel for GameTyrant shortly after it was reviewed by Andi Hodgetts (unfortunately the site with this review no longer exists). We got to chatting and discussing writing when I discovered that he is the lead writer for an upcoming fantasy MMORPG called Antreya Chronicles. As my luck would have it, they were looking for an assistant writer and I managed to audition my talent and got the part. It has been an amazing experience so far writing with this team, and it is without bias that I bring you some interviews with the team as they continue to develop the online game.

Antreya Chronicles is brought to you by Antreya Studios. It will be a role-playing game like Skyrim but set in a fantasy, steampunk, post-apocalyptic setting. For the first interview, we speak to the founder, manager, lead game developer and producer of the game: Raymond van Beek.

INTERVIEW WITH RAYMOND VAN BEEK

1. Tell us a bit about the world of Antreya Chronicles and what potential players should expect?

The general setting of the world Antreya is a mix of fantasy, medieval, and mystical with steampunk inspired elements. There will also be magical elements, which are called Oprinom. Players can expect a wide variety of vistas, styles, and settings. Several different styles will be added to these, based on some of the other races and creatures which inhabit Antreya, such as the spirit beasts and their forests.

Furthermore, the world currently is in a post-apocalyptic setting, which means that players are faced with shortages, ruins and other gameplay elements which you can expect in a more survival/post-apoc game setting. The world is dynamic, both in weather, day-night cycles as well as how regions look and feel.

Antreya is built up mostly out of player run cities where trade and other forms of interaction dictate the state and growth of these cities. Fantasy creatures roam the lands as these were indigenous, but players will also find places which are non-indigenous to Antreya. Part of the storylines and gameplay will be finding out what is happening and where the spirit beasts and other creatures come from.

2. Where did the inspiration for Antreya come from?

The inspiration for Antreya comes from quite a few sources. Existing stories, as well as mythical earth based legends and standard fantasy aspects as seen in movies such as Lord of the Rings and others.

3. How long has it been in development?

Antreya has been in development for nearly two years and for about 8 months with the team’s size as it currently is.

To read the full interview, click the link: Airentertainment.biz

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