How to install the mod and what is required to play it. Be sure to follow the instructions properly or you might experience issues with the mod. Let me know if there's anything else that should be noted in this section.
Posted by trancemaster_1988 on Mar 2nd, 2013
Do not use "Morrowind Rebirth 3.1 - Morrowind Patch 1.6.5 Beta [Rebirth Edit]" included in the Morrowind Rebirth archive along with "Morrowind Patch 1.6.5 Beta", "Morrowind Patch 1.6.5 Beta [BTB Edit]" or the "Unofficial Morrowind Patch Project". Also note that "Texture Fix 2.0" and "Poorly Placed Object Fix v1.2", "Windows Glow", and "Animated Morrowind" are not compatible with Morrowind Rebirth.
- ”Morrowind Code Patch”: Morrowind.nexusmods.com
- You need the US/UK version of the game.
- This mod requires the expansion packs.
Here's the file structure when you've unpacked the files.
Copy the "Data Files" folder and paste it to one of the following locations (regular or steam). The latter won't apply if you have Morrowind installed elsewhere.
That should be it. Don’t forget to tick the box “Morrowind Rebirth 3.1" in “Data Files” on the start-up screen. Start a “New Game” in order to avoid dirty saves (or repair your old save-game using wrye mash). If you're using MGE or MGE XE, don't forget to re-run distant land to avoid potential landscape issues (see below).
“Morrowind Rebirth 3.1 - Racial Diversity – Addon”, "Morrowind Rebirth 3.1 - Morrowind Patch 1.6.5 Beta [Rebirth Edit]" and “Morrowind Rebirth 3.1 – Balmora Underworld - Addon” are not required for Morrowind Rebirth to run properly, but are recommended for the best experience. See the additional documentation for more info regarding these plugins.
The extras folder contains new music, new deskop icons, new splashscreens and two new main menus'. These are all optional and are not required to run the mod.