-New Economy
* Resources
- Ragnite to replace Tiberium
-Ammo replaces power, building do not need power, units need ammo to be built and to operate.
-New Units, Infantry, Tanks & APCs.
-New Maps
-New Voices
-2 Factions
- GDI replaced with Principality of Gallia
- Nod replaced with Europan Imperial Alliance
- Scrin to be removed
-Add Hero Units
*Examples
- Edelweiss
- Valkyrur
-Capturable outposts
- Once capture you can build anything within its build radius.
- Provide steady income.
- Unlocks additional upgrades to be bought.
-Multiple barracks and vehicle depots will be needed.
- Barracks and hold four squads of infantry
- Vehicle Depots can hold two vehicles
Ingame Features (WIP)
Features that will be included in the mod, Valkyrian Wars.
Posted by GilgameshMa on
Interesting. Will you have supply trucks that can transport the Ammo to the front lines, or will you have to send each unit back to base to restock on ammunition?
No, what it will be like is how in TW buildings new power to opearte so if they have no power the stop operating, it will be the same in this mod, just that the units will need ammo to operate, if there is not enough ammo, units can move around still they just can not attack at all.