Post feature Report RSS GloboTech: Structure List

All Information regarding Twisted Insurrection's GloboTech Structures.

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This is a complete list of the GloboTech Structures that you will encounter during Twisted Insurrection. Each structure serves it's own unique purpose and you will encounter at least one of each of these during the campaign. Please note that changes will more than likely occur over time and some unit/cameos are still using placeholder images as we are still in our beta stages.


Construction Outpost

Unit pcture

Large cranes found in all newly developed GloboTech cities, these sturdy construction outposts are one of the major tools in GloboTech construction. If a GloboTech Construction Outpost is captured, commanders will be able to construct their own structures next to it.

  • Purpose: Base Expansion
  • Armour: Average
  • Power Drain: 0

Fusion Reactor

Unit pcture

GloboTech Fusion Reactors generate the most power out of any other power source to this day. These very sturdy structures can withstand a fair amount of damage which means less power is drained whilst it is under enemy fire.

  • Cost: 1500
  • Requires: Power, Radar
  • Purpose: Power Output
  • Armour: Heavy
  • Power Output: 500
  • Tech Level: 7

GTBarrCameo

Barracks

GTBarr


The Barracks trains all of GloboTech's infantry. Securing one of these structures will grant the commander access to the corporation's PMC troopers.

  • Cost: 500
  • Requires: Construction Yard
  • Purpose: Infantry Production
  • Armour: Average
  • Power Drain: -10
  • Tech Level: 1


GTRefCameo

Tiberium Refinery

GTRefinery 1


The refinery converts the Harvester loads of Tiberium into credits for the player. It also stores a certain amount of Tiberium. Once a refinery is full, silos must be created in order to store excess Tiberium. If there is no available storage capacity at a refinery or silos, excess Tiberium will be lost.

  • Cost: 2000
  • Requires: Power
  • Purpose: Resource Collection
  • Armour: Heavy
  • Storage: +120
  • Power Drain: -15
  • Tech Level: 1

GTSiloCameo

Tiberium Silo

GTSilo

Tiberium Silos store excess Tiberium once the Tiberium refineries are at maximum capacity. If a Tiberium refinery is filled to capacity and there are no empty silos available, excess Tiberium from a Harvester will be lost.

  • Cost: 150
  • Requires: Refinery
  • Purpose: Storage
  • Armour: Average
  • Storage: +120
  • Power Drain: -5
  • Tech Level: 1


Hospital

Unit pcture

GloboTech hospitals can be found in many civilian areas, if captured you can send your infantry (including cyborgs) inside and they will be fully healed and ready to go back onto the field, there is no limit to how many soldiers you can heal. Also, once the GloboTech hospital is captured you will be able to train medics.

  • Features: GloboTech Infantry, Healing Station
  • Purpose: Special
  • Armour: Average
  • Power Drain: -10


Armoury

Unit pcture

GloboTech Armories are normally hidden in mountainous areas away from normal civilian cities. The GloboTech Armories contain lots of useful technology and weaponry which can be used by your own forces once captured.

  • Features: Elite Training
  • Purpose: Special
  • Armour: Average
  • Power Drain: -10


Assembly Line

Unit pcture

The Assembly Line is responsible for the production of GloboTech's vehicular catalogue. These state of the art facilities are nearly entirely automated requiring only a minimal engineering team to oversee construction.

  • Cost: 2000
  • Requires: Refinery
  • Purpose: Vehicle Production
  • Armour: Heavy
  • Power Drain: -25
  • Tech Level: 2


RADAR Facility

Unit pcture

These sophisticated radar towers provide commanders with reliable satellite coverage. Order yours today!

  • Cost: 1000
  • Requires: Refinery
  • Purpose: Minimap
  • Armour: Average
  • Power Drain: -40
  • Tech Level: 3

gtheliicon
Helipad
GTHpad

GloboTech Helipads requisition both Gun Drones and Stork Transports.

  • Cost: 750
  • Requires: Radar
  • Purpose: Aircraft Production
  • Armour: Average
  • Power Drain: -10
  • Tech Level: 5



Airstrip

Unit pcture

The Airstrip supports GloboTech's advanced aerial bombers.

  • Cost: 1500
  • Requires: Technology Centre
  • Purpose: Bomber Production
  • Armour: Heavy
  • Power Drain: -20
  • Tech Level: 9

GTSensorCameo
Sensor Tower

GTSensorTowers

GloboTech utilize these towers to help safeguard their more important facilities as their sensor package is capable of detecting both cloaked and burrowed units. An enemy commander can construct these sensors if they acquired a GloboTech RADAR.

  • Cost: 400
  • Requires: Radar, Power, Barracks
  • Features: Sensors
  • Primary Weapon: Sensors
  • Purpose: Defensive, Support
  • Armour: Average
  • Power Drain: -10
  • Tech Level: 6


Sentry Gun

Unit pcture

Automated Sentry Guns set up inside large GloboTech facilities to prevent entry of unwanted interlopers.

  • Cost: 400
  • Requires: Power, Barracks
  • Purpose: Defensive, Anti-Infantry
  • Primary Weapon: Vulcan Cannon
  • Armour: Light
  • Power Drain: -10
  • Tech Level: 2


Vulcan Turret

Unit pcture

Set up around cities and the outskirts of the larger villages, these gun batteries will open fire on all unwanted visitors. These GloboTech gun batteries can be captured by commanders for tactical defence purposes.

  • Cost: 1000
  • Requires: Power, Barracks, Radar
  • Purpose: Defensive, Anti-Infantry
  • Primary Weapon: Vulcan Cannon
  • Armour: Heavy
  • Power Drain: -30


AT Turret

Unit pcture

Set up around cities and the outskirts of the larger villages, these gun batteries will open fire on all unwanted visitors. These GloboTech gun batteries can be captured by commanders for tactical defence purposes.

  • Cost: 1000
  • Requires: Power, Barracks, Radar
  • Purpose: Defensive, Anti-Armour
  • Primary Weapon: Anti-Armour Cannon
  • Armour: Heavy
  • Power Drain: -40


EMP Missile Battery

Unit pcture

Set up around cities and the outskirts of the larger villages, these gun batteries will open fire on all unwanted visitors. The EMP Patriot Missile system is the most dangerous anti-air defence in the game capable of eliminating aircraft with a single missile. An excellent structure to capture, despite it's excessive power drain.

  • Cost: 1000
  • Requires: Power, Barracks, Radar
  • Purpose: Defensive, Anti-Aircraft
  • Primary Weapon: EMP Missiles
  • Armour: Heavy
  • Power Drain: -70


Artillery Battery

Unit pcture

These huge Artilleries are a force to be reckoned with with. With an incredible range and astonishing amount of firepower they are definitely worth capturing. The extremely explosive shells fired from this Artillery will reduce even the most resilient of units and structures to dust within seconds. Due-to the extreme range of the Artillery itself, inaccuracy is very common which is it's only flaw.

  • Purpose: Defensive, Artillery
  • Primary Weapon: Extreme-Range Explosive Shells
  • Armour: Heavy
  • Power Drain: -50
Post comment Comments
Guest
Guest - - 689,354 comments

gj on the globotech structures.They look really good.

Reply Good karma Bad karma+1 vote
DustinWolvs41
DustinWolvs41 - - 360 comments

Since there is a Aircraft section then guess I can say I'll look forward to it gentlemen.

Reply Good karma Bad karma+3 votes
Phillon82
Phillon82 - - 267 comments

Very cool, fits in with the aesthetics of TS, whilst still being unique enough to distinguish it from NOD/GDI. Great work.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,354 comments

This comment is currently awaiting admin approval, join now to view.

Warhead77777
Warhead77777 - - 278 comments

On some maps, only the defenses can be captured, I wonder why.

Reply Good karma Bad karma+1 vote
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