This is the list of Server Admins features (configurable via Dvar in a .cfg file) available in Beta 1.3 currently running on the 2 Beta Servers.
Hud stuff:
- hud ammo / warning hide handling
- team status hud
- crosshairs handling
- enemy crosshairs handling
- rank and crosshair names handling
- death icon handler
- hit icon handler
- hardcore persistent minimap option
- claymore/bettys icon handling
- range finder function (scoped or non-scoped)
Menus Stuff:
- force autoassign
- weapon lock feature
- server info menu with player info
- rules handling in server info
- add server to favourite option
- class limitation handling
- unlockable class avail.
Health Stuff:
- health bar
- health packs (if stock health regen isn’t used)
- pain and death sounds
- bleeding out
- firstaid handling
- call for medic
Weapons stuff:
- firing mode for assault weapons
- longer smoke grenades
- claymore added
- grenades models per team
- drop grenades handling
- map turret handling
- zoom scope function
- Napalm/Mortar Hardpoints Streak handling
- Perk setup handling
- Bash feature on most weapons
Realism stuff:
- drop weapons on shoot handling
- view shift on shoot handling
Miscellaneous Stuff:
- server messages
- welcome messages
- anti-bunny hopper, and anti-jump shoot
- spawn protection
- Idle Monitor functions
- Forfeit override function
- anti-sprint on start handling
- player speed handling (per class)
- taunts per team
- battlechatters per team
- voiceovers per team
Nice
Excellent.
A couple more have been added since:
- Weapon Pools (spawn weapon randomely in maps for pickups)
Is it possible to make gun jams which require case extraction via reloading without clip removal and introduce gun reliability attribute which will determine average chances of jamming?
Niceeee!!