Post feature Report RSS D3D11 call support

New tool for DX7->DX11 conversion in real time. Hey gang, so finally I have come across a tool that allows for better compatibility with older games on new hardware. It turns the DX7 calls into DX11 for better hardware compatibility with modern machines. The engine won't be able to take advantage of this fully and by this i mean that that not everything is in place in the game to work with this especially not in the editor. However, with that said go ahead and grab yourself this DX wrapper

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(http://dege.freeweb.hu/dgVoodoo2.html)

Here it is you can read more about it on the site itself. It can be used with a variety of games using DX1-DX8. THis will make them compatible with modern hardware to a degree. Certain games will still run with DOSbox only. For Unreal engine one games there is currently a DX10 and DX11 renderer that was written which effectively negates any reason to use this wrapper. So for Rune, UT and Deus Ex you can choose to use the updated renderer over this. In the mean time once I have finished up another hardware mod of my xbone I will be continuing further development here.

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Guest
Guest - - 689,395 comments

Hope you keep working on this, i really would like to play with these shaders.
Will it be possible for faces and clothes too?

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cr4zyw3ld3r Author
cr4zyw3ld3r - - 174 comments

My plan is to get models from THIEF(reboot) into the game somehow so that that way the bump mapping from the original character will be enabled.

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cr4zyw3ld3r Author
cr4zyw3ld3r - - 174 comments

I will also look into Substance Designer/DMM destruction to see if it is possible to implement some PBR into the models and environment, it is doubtful but with the new DX9 converter running and with the DX11 converter from dege getting some work done it may be possible. With DMM I am hoping to create more destructible objects and bending of metal.

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