The GDC attracts over 23,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. The GDC is produced by the UBM Tech Game Network.

Blog RSS Feed Post news Report abuse CARTONEROS - Prototype multiplayer gameplay

1 comment by ANTROPO on Apr 1st, 2014

Hey everyone,
here is the promised video made during GDC.
This is a very early multiplayer gameplay of CARTONEROS® Game, currently in prototype stage. Version 0.00.2.

We're aiming for a late june v.0.01.0 Alpha release with all core game mechanics in place, after which players will have profound impact on the features that will make it into Beta, through forums and Kickstarter.

The gameplay will change radically from what you are able to see now in the video. Currently you can only move characters, switch between 6 characters dynamically, attack and collect resources step-by-step. This results in an action game like gameplay. Later on, you will be able to give commands to characters and they will carry them out automatically, giving you the ability to oversee the map and control multiple characters at once, like in a real-time tactics game.

Looking forward to share shots from each 0.00.3-0.00.9 versions ;) Any people interested in playtesting, contact us using one of contacts provided on our website:

The game will be a hybrid between a video game and a board game. More information on our web:

Report abuse Ashen Rift Kickstarter Update and GDC 2014!

2 comments by HyPer128 on Mar 21st, 2014

So, It’s that time again! GDC 2014 here I come!I'll be there all week, feel free to tweet at me or email me to meet up! If you’re press, I’ll buy you a drink, and if you’re a fan, buy me one!

Look for this guy at the GDC!

Look for this guy at the GDC!I shouldn't be too hard to spot, with my big beard and Jacket! Look for me, do as the jacket commands, Ask me about Ashen Rift!

New Pledge Packages: Well, Its Pledge package upgrade time! Get ready, because I've got some great stuff now available at an earlier price point.Here they are!Ashen Rift: A man and his dog DRM Free digital download + Ashen Rift T-Shirt - $40 Yup, The shirt is now a little more accessible as requested!Physical Packaged Ashen Rift: a man and his dog + Ashen Rift T-Shirt - $55 Yea, that's right, 55 bucks snags you the Kickstarter exclusive game in case and the shirt! this is a super cool package if you're not interested in all of the early access / OST / Private access stuff.Ashen Rift: A man and his dog DRM Free digital download + "The Art of Ashen Rift", a 50 page art book - $75

The art book is finally in reach! not left exclusively for people who want _everything_.Physical Packaged Ashen Rift: a man and his dog + "The Art of Ashen Rift", a 50 page art book - $100 Boom, Game in case and the art book, this is possibly one of the best packages!Physical Packaged Ashen Rift: a man and his dog + "The Art of Ashen Rift", a 50 page art book + Ashen Rift T-Shirt + The Ashen Rift Jacket Patch - $135 BOOM! Physical Game, Book, Shirt AND jacket patch, It's all of the best stuff in one straight forward package!Please feel free to adjust your pledges as desired to fit into any of these new categories if they offer more of what you desire!(If these packages are not available yet, please be patient, I'm probably setting them up as you read this)Tweets and other coverage:This Kickstarter Campaign has really put the project out there for a lot of people to see! the result has been more amazing feedback and support than I can even wrap my mind around!
Some of the highlights of this past week have been:

John Romero :
Yup, That's right, The one and only John Romero (Quake, HeXen, Doom, just to name a few of my favorites) who is one of my all time heroes, his games are moody, atmospheric and bring me more joy than any other games.
He recently tweeted about Ashen Rift! What an honor that was."Check out @AshenRift on Kickstarter by @BarryMCollins, A new take on classic shooters, Please share!"— John Romero (@romero) March 11, 2014

Jewel Staite:
Yup, Jewel tweeted about Ashen Rift! some of you may know her as Kaylee from Firefly!"I like games. As in I start playing and can't stop and lose all my friends. Pls support my pal's kickass new game!"— Jewel Staite (@JewelStaite) March 10, 2014

Brian Fargo:
Wow, Again, blown away by the shout outs from amazing game industry folk like 30 year industry vet BRIAN FARGO.
"I just backed Ashen Rift: A man and his dog. on @Kickstarter I like his vision for"— Brian Fargo (@BrianFargo) March 12, 2014

Thank you ALL for the kind words, I've had many many more amazing tweets which blow me away and have brought in many pledges and much support! Rock Paper Shotgun also recently covered Ashen Rift, which was great, It's the first bit of Major Mainstream coverage Ashen Rift has received!

Still hoping for some Kotaku exposure! could really help blow the lid off of this kickstarter campaign.Kickstarter Highlight:I've had some wonderful Highlights in other project updates, like the Darkest Dungeonfellas (which currently is in its final 3 hours!) Their shout out to Ashen Rift really helped! so I would love to pass the torch! Help out another great game (which actually did a shout out to Ashen Rift also!) namely DUELYST!The description reads:DUELYST is a tactical turn-based strategy game with a heavy focus on ranked competitive play, brought to you by veteran developers and creators from Diablo III, Rogue Legacy and the Ratchet & Clank series.But what I get out of it? I see a really cool tactical game, great art and some really unique lighting effects which really appeals to my artistic side. Great game by the looks of it, brought to you by competent and experienced developers, Worth a look! do them a favor and back them if you like what you see!

They’re asking for a humble amount of money, so help them surpass that goal!

Report abuse Eden Star - EGX Rezzed & GDC

2 comments by Zumf on Mar 21st, 2014


We’re announcing today that we’ll be showing at EGX Rezzed a the NEC arena, Birmingham from the 28th to 30th March! If you're around, come along and play the Pre-alpha demo, and let us sign your forehead / sign our foreheads!

GDC 2014

I’m sure that a lot of you reading this have been massively excited by all the news coming from GDC 2014 in San Francisco! Those of us back in the UK are loving reading about all this cool stuff as it comes out, while busily working on Eden Star!

John (CEO) and Matt (Art Director) are actually at GDC now, hard at work showing our Pre-Alpha demo and talking to other developers, technology experts, journalists, and game tech enthusiasts. Ironically, because they’re so busy at the stand, those of us in the UK are probably more up-to-date with GDC news than they are! Poor Matt and John.

So what’s been happening at GDC?

We were pleased to see Virtual Reality being a strong theme, and were impressed by Oculus’ new Rift devkit, and Sony’s Morpheus HMD! There are many more hopefuls in the VR space, and this will hopefully keep the market competitive, and drive the development of better, cheaper VR hardware, and a greater number of game titles developed for VR!

Unreal 4 was released to the public! We have had a great time seeing what it’s capable of over the last few months, and give our sincere thanks to Epic for their amazing support and for developing such an amazing Engine.

An honourable mention must be made for Unity 5! The improvements in lighting, shading, UI and sound mastering look truly amazing. It’s an exciting time to be in the Games industry!

Microsoft and Xbox One have stepped up again, and are showing their support for Indie teams by releasing 25 more Indie titles via the Xbox One Marketplace.

And Matt and John have also been lucky enough to attend the première of Valves new documentary movie Free to Play, now available on YouTube!

And here’s a shot of the theatre it was presented in. Very nice.

EGX Rezzed

EGX Rezzed is brought to you by the team behind EGX London (formerly Eurogamer Expo). The show floor will be rammed with all manner of playable games and other game related features and attractions. In previous years the event has had a distinctly PC & indie game flavour, however, for 2014 the show has been expanded to include next gen consoles.

We will be at Stand #11 on the show floor, and will be giving attendees a hands-on demonstration of the Eden Star Pre-alpha Tech Demo. We may even have a cheeky surprise in store for everyone who comes to see us at the stand! As this is our home event we felt we should treat the people of our hometown to a little something special.

One more thing! Last week we posted a PFX blog, and we had a few replies asking for a video or gif! Marcin has very kindly obliged!

Stay tuned for further news!
Thanks for reading! If you've got anything you want to say about today's news, or anything else, head over to the forums to talk to the Devs!

As always, if you haven’t already, you can play the Pre-alpha Combat Tech Demo now by pre-ordering Eden Star here!

Only $15 gets you the UE3 Tech Demo and full access to the UE4 based Alpha and beyond!

Report abuse Umbra - GDC 2014

2 comments by UmbraGame on Mar 20th, 2014

Hello everyone !

We are proud to announce that Umbra features in Crytek's GDC 2014 FreeSDK showreel !
Chek out the video !

On a technical side, our AI middleware partner Kythera used our game in a technical presentation of their solution.

To find out more about Umbra the game visit
To find out more about Kythera, visit

Report abuse Development Update - Demo at GDC, Gifs, Screenshots!

6 comments by willychyr on Mar 16th, 2014

This past week has been crazy busy for me. After IndieCade East last month, I came home with a lot of ideas for level design, new mechanics, as well as the overall structure of the game. I wanted to implement a lot of these features in time for GDC so that I can get some feedback to confirm I'm headed in the redirection, or make corrections if necessary.

As it turns out, because the project has gotten so big and so advanced at this point, that everything I'm adding takes an incredibly long time to implement. For example, a few weeks earlier, I was working on the water mechanics for the game. I had finally worked out several key design issues with water, and just had to sit down and write the tech stuff. The water itself was pretty tricky to begin with, getting redirection and gravity behavior correct, but what made it extra difficult was that it had to work with all the other systems I had in place.

And that was just one issue among many. Anyway, after many many late nights, I finally got a demo ready. I'm doing some last-minute testing, and there are still a few minor bugs, but the thing is more or less playable, and I'm really happy with it so far. It really feels like the game is starting to come into its own.

If any of you are attending GDC next week, and want to try out the demo, just let me know! I'll most likely be wandering around the convention center, and will have my laptop with me. Best way to reach me would be via twitter: @willychyr.

To celebrate getting a demo ready after many late nights, below is a completely new set of gifs and screenshots:

Mar 12, 2014
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