GDC returns to the Moscone Convention Center in San Francisco March 9-13 for five days of learning, networking, and inspiration. Join a global community of programmers, artists, producers, game designers, audio professionals, business decision-makers as we convene gather to exchange ideas and shape the future of the industry.
Desura, our digital distribution startup was among 5 finalists, picked today by an expert panel of judges in the GamesBeat@GDC Who's Got Game competition. The judges included VentureBeat's Dean Takahashi, lead writer for GamesBeat; Jamil Moledina, outreach director at Electronic Arts Partners; Jeremy Liew, managing director of Lightspeed Venture Partners; and Eric Goldberg, managing director of Crossover Technologies. Their criteria included degree of innovation, potential for business success, and concept freshness.
Desura will join Atmosphir, BeanJar, Sibblingz and Turiya on stage at GamesBeat@GDC San Francisco on March 10th, 2010. There we will have five minutes to pitch our company and field questions from the judges. Our presentation will focus on the product, and "our goal of creating a community-driven, developer-run, open digital distribution platform for PC games". This is a very exciting opportunity for us, and a great chance for us to introduce free user-made content to the gaming world. YouTube did it for video, Flickr for images, and now Desura will do this for PC games.
For information about the conference or Desura, visit the GamesBeat 2010 and Desura websites respectively. If you are at GDC I encourage you to stop by and introduce yourself. Looking forward to meeting gamers, press and investors in San Francisco and spreading the word. Desura is currently in private beta and should be launching in late April. If you want access to the beta get in touch.
The Independent Games Festival, the popular industry event highlighting and awarding the talents of independent game developers, has announced the winners of the 2010 IGF Student Showcase, which recognizes outstanding indie game development taking place on school and university campuses around the world.
This year's set of ten Student Showcase winners include titles such as Utrecht School of the Arts & USC's virtual paper-folding puzzle game Paper Cakes, DePaul University's first-person 'sound visualization' title Devil's Tuning Fork, and Chalmers University's ingenious card-shuffling platform game Continuity.
These ten games will go on to compete for the Best Student Game Prize, announced on stage at the Independent Games Festival Awards, held Thursday, March 11, 2010, in San Francisco at Game Developers Conference 2010.
The Student Showcase-winning games -- all of which will also be playable at the IGF Pavilion on the GDC 2010 show floor -- were chosen from a remarkable field of entries by an opt-in subset of the more than 150 notable game industry figures judging the IGF Main Competition.
The Independent Games Festival (IGF) has announced the Main Competition finalists for the twelfth annual presentation of its prestigious awards, celebrating the most innovative creations to come out of the independent game development community this year. Nearly $50,000 in prizes in various categories, including the $20,000 Seumas McNally Grand Prize, will be awarded on stage at the Independent Games Festival Awards on March 11, 2010 during the 2010 Game Developers Conference in San Francisco.
The record-setting 301 Main Competition entries represent a nearly 35% increase over last year's record 226 entries, many of them striking new titles from leading indie developers. This year's finalists are led by multiple nominations for several notable games, including three nominations for innovative light-centric puzzle platformer Closure and Krystian Majewski's gestural photographic adventure game Trauma, and two nominations each -- including a Grand Prize nomination -- for Pocketwatch Games' stylish co-op heist game Monaco, Hello Games' polished stunt motorbike title Joe Danger, Ratloop Asia's cinematic avian action title Rocketbirds: Revolution!, and Team Meat's cartoon-gory 2D action title Super Meat Boy!
To ensure the highest-quality judging for the IGF, more than 150 leading indie and mainstream game industry figures -- from 2D Boy's Ron Carmel through Spore's Soren Johnson through ThatGameCompany's Kellee Santiago and beyond -- were recruited to choose finalists via a carefully constructed empirical process. The Festival is particularly keen to give constructive, written feedback to Main Competition entrants -- even if they did not place as a finalist. As a result, over 1500 written, anonymized judge comments will be passed along to entrants in the next few days, an important part of deriving value and takeaway from entering the IGF.
In addition, for the first year, the IGF's Nuovo Award, intended to "honor abstract, shortform, and unconventional game development which advances the medium and the way we think about games", was judged by a separate, smaller juried panel of notable game and art world figures. These spanned previous IGF Nuovo winner Jason Rohrer (Passage), Area/Code's Frank Lantz, N+ co-creator Mare Sheppard, EA division head and art-game creator Rod Humble, and more. The jury for the $2,500 Nuovo Award, which allows more esoteric ‘art games' to compete on their own terms alongside longer-form indie titles, has released a statement about the chosen Nuovo finalists, including several ‘honorable mentions', on the official IGF website.
All 2010 Independent Games Festival finalists will be awarded passes to GDC 2010 in San Francisco this March, where they will attend the Independent Games Summit - featuring two days of lectures and presentations from leading indie game developers. They will also be presenting playable versions of their games to all Game Developers Conference attendees at the IGF Pavilion on the GDC Expo Floor from Thursday, March 11th through Saturday, March 13th. The IGF 2010 winners will be announced on stage at the major Independent Games Festival Awards on Thursday, March 11, 2010, at the Moscone Center. The IGF Awards, which kick off in North Hall D at 6:30pm PST on the 11th, are held immediately preceding the acclaimed 2010 Game Developers Choice Awards, honoring the best games of the year from mainstream developers.
The finalists for the 2010 Independent Games Festival are:
Seumas McNally Grand Prize
Excellence In Visual Art
Excellence In Design
Excellence In Audio
Simon_Carless_IGF_Chairman wrote:We're happy to report that the IGF has seen another record-breaking year in volume and diversity of entries, another symptom of the continuing explosion of high-quality titles from smaller development teams and emerging creators. Congratulations to this year's outstanding finalists -- we're looking forward to playing their games and honoring the overall IGF winners at Game Developers Conference this March.
The IGF was established in 1998 by Think Services to encourage innovation in game development and to recognize the best independent game developers, in the same way that the Sundance Film Festival honors the independent film community. In addition to the IGF 2010 finalists announced today, the D2D Vision Award finalists from download sponsor Direct2Drive -- honoring what the digital distribution service believes are the most innovative and forward-looking IGF titles -- will be revealed in the near future. Following on from that, the ten Student Showcase award winners will be announced during the week of Jan. 11th, with the finalists for the handheld indie gaming-specific IGF Mobile competition following in late January.
For more information on the Independent Games Festival, please visit www.igf.com -- and for those interested in registering for GDC 2010, which includes the Independent Games Summit, the IGF Pavilion and the IGF Awards Ceremony, please visit www.gdconf.com.
Past success stories such as Everyday Shooter, Audiosurf, World of Goo, Blueberry Garden, Darwinia, Castle Crashers, and many more have made being an IGF finalist a lucrative thing for indie developers hoping to break out onto the game development scene. Following last weeks "call for entries" IGF have received a record 306 submissions which is a 35% increase over last year.
Only time will tell who will be featured at the Independent Games Festival taking place on March 9-13, 2010 at San Francisco's Moscone Center. From the pool of 306 entries, the finalists will be decided by more than 150 leading industry judges, and announced in January 2010. Games selected as finalists will be available in playable form on the GDC show floor and will compete for nearly $50,000 in prizes, including awards for Excellence in Design, Art, the Audience Award and the coveted $20,000 Seumas McNally Grand Prize. Winners will be announced at the IGF ceremony, taking place March 11, 2010, during the Game Developers Conference.
Game Developers Conference® 2010, presented by Think Services, has announced that the call for submissions is open for GDC's suite of Summits, which take place on the first two days of GDC week in San Francisco, March 9th-10th 2010.This year's GDC Summit line-up includes two new events in the form of the Social & Online Games Summit and iPhone Games Summit, alongside the GDC Mobile/Handheld, Independent Games, and Serious Games Summits, which are all accepting submissions through November 13th.
The multi-track Social & Online Games Summit is focused around current and new opportunities for games on social networking services such as Facebook and MySpace. The Summit brings together leading thinkers and businesspeople to examine how social games have expanded the audience of gamers to encompass tens of millions of mainstream users, many of whom are not conventional gamers. This much-demanded Summit will also cover how online worlds have conquered the children's gaming market, and how the casual gaming space is also feeding in to the next generation of mass market multiplayer games.
The iPhone Games Summit, first held at Game Developers Conference® Austin 2009 to significant acclaim, marks its San Francisco debut at GDC 2010. This Summit will bring together top iPhone and iPod Touch developers from around the world to share ideas, business tips and best practices and discuss the future of Apple's increasingly important game platform.
The Summit will include a first day dedicated to detailed sessions from some of the iPhone game industry's top technical architects, with the second day of the iPhone Games Summit focusing on vital business and marketing strategies behind successful game companies in this extremely competitive market.
"GDC is in a constant state of evolution, just like the game industry itself," says Meggan Scavio, event director of the Game Developers Conference. "This year's exciting slate of summits speaks to the rapid growth of online & social network games, and the increasing importance of the iPhone as a gaming platform."
The two new summits represent a notable addition to the already comprehensive selection of GDC 2010 Summits, which take place immediately before the three-day GDC 2010 main program. Other Summits also held at GDC 2010 will include one or two-day events on Artificial Intelligence (AI), Game Localization, and the IGDA Education Summit.
GDC 2010 Summit submissions can be entered at the official submissions page, www.gdconf.com/conference/summitsubmissions.html. More information and registration specifics on the 2010 Game Developers Conference can be found at www.gdconf.com.