EGX Rezzed is a UK event dedicated to PC, indie and console gaming.

Get hands-on with next gen consoles, unearth hidden indie gems and enjoy the most anticipated triple A PC games, all under one roof. EGX Rezzed will also feature presentations from leading game designers, a Minecraft tournament stage, board games and loads more!



Developers attending rezzed in 2014 are invited to join this group and link their EGX Rezzed 2014 related news, IndieDB will be attending to cover indies and mobile games being showcased.

Post news Report RSS Back from Rezzed!

It's been about a week since I've come back from the EGX Rezzed Expo and I still feel like I'm recovering from both the excitement and the ordeal of it all! Today I've finally had a chance to sit down and write a proper long overdue update on how it all went.

Posted by on

Rezzed was absolutely amazing - it was the first time I've ever been to a gaming event as a consumer let alone exhibiting our own games. As you can imagine I was extremely nervous but the demo had a great reception and it turned out that TinyKeep was especially good for spectators - people seemed to love watching the game being played. I think it was something to do with the camera angles, the many ways to die, and the excitement and tension of the waves of skeleton hordes.

Myself, Ben and Jey attended the entire weekend - and Will our composer made a special appearance on the Saturday.

I ran a simple competition over the 3 days of the event: the first person to complete the demo unscathed was awarded with free drinks for the entire weekend and a chance to meet other game developers at the after parties, and the 5 runners up would get official TinyKeep mugs. As you can imagine, the competition attracted a lot of press and attention - after all who doesn't like free stuff? To make it especially challenging, we took a prototype of the first level and ramped up the difficulty to insane. Out of the 210 attempts to beat the level, only 16 managed to walk free.


Connor "Sketch" Doran (pictured left) was the first to win after his tenth attempt...

Another notable winner, games critic Mike Smith managed to complete the demo twice in just two attempts, he did not die a single time!

I've posted some videos on our YouTube channel showing some of the latest gameplay footage and the reactions of some of the people who played the game at the expo.

Skeleton invasion:

Alex Rose, Ludum Dare Innovation Winner and developer of Super Rude Bear Resurrection tries TinyKeep for the first time:

Alex Johansson, developer of the indie title Narcissus struggles with some seriously bad luck:

Connor Doran gives us his thoughts about the game and the AI:

A few other highlights:

Here's a great article by the guys at TPReview on their first impressions of the game at the event:
Tpreview.co.uk

Post comment Comments
JamesKnack
JamesKnack - - 1 comments

I only wish I'd got chance to come give it a try myself. I was there for the whole event covering it for my site and everytime I came past your stand was at least three deep and surrounded.
Glad to see it all came out well!

Reply Good karma Bad karma+2 votes
Phigames Author
Phigames - - 19 comments

It was an amazing event. Couldn't have hoped for a better reception - and there was really good critical feedback and suggestions too which made it even more worthwhile!

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: