Welcome to the 7th Annual Mod of the Year Awards - the premiere event that celebrates the best creations within the modding and indie gaming scene. Developers have poured their blood, sweat and tears into creating new gameplay experiences that truly "change the game". Now its time for the gamers to voice
their opinions and select their top picks of the year.

**Presenting the 2008 Winners**


From now until Feb 28th, the MOTY will present to you the cream of the crop for 2008 as voted by the public. The top mods and games will win the honors of being placed alongside other projects that have gone on to become commercial successes and cement their place in ModDB's hall of fame. And to the winner goes the spoils; ModDB has teamed up with a whole lineup of sponsors that have provided prizes ranging from software to servers to commercial engines. Everything to help budding developers excel at their craft.

Sponsors

A lot of effort goes into making the Mod of the Year Awards come to life. Thanks to the following 2008 Awards sponsors, prizes, press coverage, development tips, multimedia and more shall be coming your way. If you would like to discuss becoming a sponsor and supporting tomorrows professional game developers, contact us for information.


United States Air Force

It's amazing how modders can take a game everyone knows and loves, add a little inspiration, imagination and hard work and create something completely new — a mod that is downloaded by thousands and worthy of great praise. It's this ingenuity that makes us proud to be associated with the 2009 Mod of the Year Awards. After all, the men and women of the United States Air Force exhibit the same modder-like qualities every day. Whether it's breaking the sound barrier for the first time, inventing GPS or developing software to fend off cyber attacks, we know what it's like to have ideas that demand to be born. So congratulations to this year's winner and all the participants. May your next mod be downloaded by millions. www.airforce.com.


Garage Games

GarageGames is located in Eugene, Oregon and on the web at www.garagegames.com. As the makers of Torque Game Builder, Torque Game Engine, Torque Game Engine Advanced and Torque X, they have been providing game development tools and technology at an affordable price since 2000. The Torque Technologies line of game engines have been licensed by Vivendi, NC Soft, Electronic Arts, Ubisoft and hundreds of educational institutions around the world. Torque has also been used to develop hits like Marble Blast Ultra, Fallen Empire: Legions, Penny Arcade Adventures and hundreds of other titles on Windows, Mac, Linux, Nintendo Wii, Xbox 360, iPhone and GarageGames' own InstantAction web-based gaming service.


Noesis Interactive

Noesis Interactive www.noesisinteractive.com is the premier developer of training materials for game modders and indie-developers, multi-disciplinary artists within fields such as: game design, programming, 3D and 2D art, machinima, UI design and web development. Working with leading game studios and software developers such as Valve Corporation, Avid Technology, Inc., and Autodesk, Inc., Noesis actively expands the knowledge and creativity of it's user base preparing them for industry careers or independent production. Noesis Interactive is dedicated to improving gaming related education worldwide, both within academic institutions and through online educational content distribution. Noesis is based in the California San Francisco Bay Area, just minutes from Silicon Valley. Future game developers, MOD Your World™ today!


Good old Games

Backed by CD Projekt, one of Eastern and Central Europe's largest publishers and distributors, GOG.com – or Good Old Games – is the ultimate destination for classic PC games. The site offers gamers some of the greatest PC games of all time for a low price and free from copy protection. GOG.com is much more than just another digital distribution site, featuring an extensive community component that allows players to rate, review and discuss their favourite PC games, as well as insightful articles from respected games journalists. Visit www.gog.com and start your journey to the past.


3D Total

3DTotal www.3dtotal.com originally started in August 1999 as a project, by Tom Greenway, to make a simple 3d resource site. In July 2001, 3DTotal released Version 2 of the 3DTotal website, and so began the ever-growth of the 3DTotal website, team and products. 3DTotal now experiences 50,000 daily visitors through the website, and have an impressive collection of 16 Total Textures DVDs, 3 'Digital Art Masters' volumes (books), as well as producing both organic and non-organic training DVDs, 'Shorts Drawer' DVD collections, and the ever-popular monthly downloadable PDF magazines: 2DArtist www.2dartistmag.com and 3DCreative www.3dcreativemag.com. The team now consists of 6 core staff, plus 4 freelance designers and other freelancers from around the world, who together keep the site jam-packed with up-to-date content and products, and provide a friendly customer service, too. 3DTotal is currently working on plans to improve the website and add many additional features, so stay tuned to see the continued growth of 3DTotal and enjoy all that is to come from the 3DTotal team! For the time being, you'll find plenty of enjoyment from their collection of model libraries, galleries, interviews, tutorials and products, from a company that has now been established for nine happy years.


NuclearFallout

NuclearFallout Enterprises, Inc. www.nfoservers.com is a premium US game server provider that aims to rent out the highest possible performance game servers at the lowest possible cost, while at the same time offering outstanding service and making available powerful additional features.


Hourences Level Design

Sjoerd "Hourences" De Jong www.hourences.com is an independent author who has written the books "The Hows and Whys of Level Design" and "The Hows and Whys of the Games Industry", as well as many dozens of tutorials on Unreal Engine 3 and he also gives lectures and workshops to schools and game studios on Level Design and Unreal Technology. He has been actively involved in modding and its community for nearly ten years now.