Welcome to the 7th Annual Mod of the Year Awards - the premiere event that celebrates the best creations within the modding and indie gaming scene. Developers have poured their blood, sweat and tears into creating new gameplay experiences that truly "change the game". Now its time for the gamers to voice
their opinions and select their top picks of the year.

**Presenting the 2008 Winners**


From now until Feb 28th, the MOTY will present to you the cream of the crop for 2008 as voted by the public. The top mods and games will win the honors of being placed alongside other projects that have gone on to become commercial successes and cement their place in ModDB's hall of fame. And to the winner goes the spoils; ModDB has teamed up with a whole lineup of sponsors that have provided prizes ranging from software to servers to commercial engines. Everything to help budding developers excel at their craft.

 

Report article RSS Feed Breaking down the walls

A look back at the 2008 Mod of the Year Awards and the walls separating modders, indie game developers and commercial developers which continue to crumble as you and others explore the challenge that is game development.

Posted by INtense! on Apr 17th, 2009

The following is a short snippet from an article posted on Garage Games (a 2008 Mod of the Year sponsor), recognizing the impact mods and indies continue to have within the game development community as the lines blur between AAA teams and the "new kids on the block".

Quote:For many, modding and indie game development is done purely for fun - a hobby to express your creativity and challenge the mind. For others, modding is a way to gain firsthand experience on a proven commercial game engine. Some have a plan, an ambition, and are using the mod as their ticket into the games industry, while others begin not knowing where they will end up or what their aim is.

Fire in the hole! off a old map DotA Allstars Screens Light Spire: Screen Shots

The article goes on to feature some of the winners from the 2008 awards and explore the connection between modders and Garage Gamers and what drives them to create the great gameplay experiences they do.

Post comment Comments
Setis
Setis Apr 17 2009, 9:49am says:

nice article scott :) was a good read!

+1 vote     reply to comment
blackmodeler
blackmodeler Apr 17 2009, 9:53am says:

this is really interesting. nice article.

+1 vote     reply to comment
Spooboy
Spooboy Apr 17 2009, 8:00pm replied:

It was very detailed and easy to read, congrats on the good article.

+1 vote     reply to comment
INtense! Author
INtense! Apr 17 2009, 10:13am says:

I'm not much of a writer, but ask Stenchy (Ryan) I do have my moments. Got another piece i'm working on in-between the 5000 other things sitting on my todo list!

+1 vote   reply to comment
kmarvell125
kmarvell125 Apr 17 2009, 12:04pm says:

Isn't that cs_iraq? Good times, good times. The missiles detonated if you shot them too (if I remember right). That was back when CS was truly fun. Pre-voice, Ts moving hosties, and there was an APC on cs_siege. I liked those days.

+1 vote     reply to comment
Rigelblast
Rigelblast Apr 17 2009, 2:02pm says:

Very nice article! It was also quite interesting.

+1 vote     reply to comment
sgtmyers88
sgtmyers88 Apr 17 2009, 8:14pm says:

Excellent! A+ ;)

+1 vote     reply to comment
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