Each year, beginning around November / December the Mod DB Mod of the Year awards are kicked off. For two months voting is open to everyone, and every mod is eligible (released or not) with the ultimate goal being the unearthing of this years best mod, as decided by you.
During this time, all mod profiles show a big "vote now" button. Members & guests recognise the mods they like by simply pressing the button (note. guests are limited to one vote). After 2 months of voting the competition is locked down and results tallied. The winning mods will be notified and shortly hereafter the results will be shared.
This competition needs no introduction. For the past month the community has been voting for their favorite mods. The votes were cast and the results are in. There are a few surprize packets but all in all, the results reflect the 2005 mod making year.
Posted by INtense! on Jan 21st, 2006 Page 3 of 6
Duke Nukem Forever and Team Fortress 2 are both games i've dreamt about playing for quite some time. I need more of the Duke and his one-liners "its time to kick some ass and chew bubble gum.... damn i'm all outta gum", even more badly do I crave some Team Fortress action. HL TFC is the first game that truly got me hooked on multiplayer team based warfare.
TF2 isn't here - but Fortress Forever almost is and it looks great! Mods rock, nothing stops em - and this soon-to-be released mod is proof of that.
Inspired by TacticalOps, a game based on Epic's award winning UnrealEngine, TO:Crossfire is an attempt to create a sequel on a new level of UnrealTechnology. It’s got a lot to live up to, the original was awesome - but everything i've seen suggests that this mod is going to be even better.
If the Home Alone creators can create 2 good movies outta 4 - we've got nothing to worry about this mod is going to rock, add it to your must-watch-list!
NOTE. At the time this competition began, Goldeneye was not released. The team has since made available an alpha build for the public to play. Since this is only an alpha this mod is still considered unofficially released and therefore finds itself in this category
It seems each console has its 'signature game' that no one forgets. For the XBOX it was Halo, for the N64 it was Goldeneye. For those that had the pleasure of playing this game a few years ago, found themselves instantly hooked to its showstopping singleplayer mode and multiplayer mayhem. We all love Bond, gadgets and an arsenal of weapons. Throw in a set of brilliantly designed, simple fast paced maps, unique gameplay modes and you have one game which won't be forgotten in a hurry.
Such is the legacy left by this game that it has been respawned on Doom, HL1, UT2003, Soldat and now HL2 - yet we STILL cannot get enough of it. This re-creation is set to be one of the best yet. If the pictures are anything to go by we are set to relive the 'glory N64' days that this game once provided.
The modern battlefield has witnessed many engagements between Guerrilla and Conventional forces. Insurgency will bring these fights to an online multiplayer battlefield using Valve's Source Technology from Half-Life 2. Engage in past, present, and fictional infantry battles throughout the world. From the Balkans to Iraq to Chechnya, join as either an Unconventional or Conventional team that caters to both casual and tactical gamers.
This mod promises to deliver 'intense realism' and seeing as my nickname is INtense! i'm set and already queuing to play. BRING.IT.ON.
Forgotten Hope made the cut for mod of the year finishing #14. Forgotten Hope II appears to have done one better finishing #2 in the most anticipated mod list. I think this really sums this mod up, it rocks 1000's of people say so - don't argue, just keep waiting (not long now!)
Dear sweet mother of cake, if there is one mod that constantly leaves me salivating in anticipation, Black Mesa: Source is it.
When Valve first announced that they would be releasing the original game updated to the Source engine, the fans screamed in anticipation. The original game with upgraded graphics? True life physics? The chance to blast apart marines and trek through Xen as only the Source engine can now show us? Oh yeah, the desire was there.
But we were disappointed.
"Let the fans do it!" Valve cried after releasing their shallow update.
So they did.
Black Mesa: Source looks fantastic. Every comparison shot they put out between the original game and the upcoming mod leaves me quivering. While some may scoff and brush this one aside, saying fans should just play the original and shut up, those few naysayers truly haven't seen the skills of this team. When just a shot of a hallway with a few boxes gets nearly a thousand clicks on its own, you know you are onto something great.
Black Mesa: Source looks to blow us out of the frigging water, and that's a fact.