zGameEditor: The rapid development solution with a tiny footprint. Create games that have a small distribution size using procedural content. The game engine use OpenGL for graphics and a real-time synthesizer for audio. ZGE is Free Open Source Software.

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Robotic Downfall set for June 2015 release (PC, Mac, Linux)
Robotic Downfall

Robotic Downfall set for June 2015 release (PC, Mac, Linux)

Robotic Downfall 1 comment

Development on the Arcade Shooter "ROBOTIC DOWNFALL" is complete and preparing for its premiere release June 2015 for PC, Mac and Linux desktops. All...

Tomb of Twelve: Frames Per Second Gameplay
Tomb of Twelve

Tomb of Twelve: Frames Per Second Gameplay

Tomb of Twelve

Discussion of Tomb of Twelve's optimal frame rate; frames per second in the full version of the free game.

Tomb of Twelve Early Demo Now Playable
Tomb of Twelve

Tomb of Twelve Early Demo Now Playable

Tomb of Twelve

The Tomb of Twelve (Platform Open Land Adventure Game) Demo 1 is now available for PC and Mac for download.

Explain That Game - Debug Formulation
Debug Formulation

Explain That Game - Debug Formulation

Debug Formulation

Explain That Game makes a valiant effort at explaining Debug Formulation.

Debug Formulation Released on Desura
Debug Formulation

Debug Formulation Released on Desura

Debug Formulation 1 comment

An old-skool arcade-style swarm-shooter, with some game mechanic twists.