Xors3d is a middleware solution for game developers. However this engine can be used not only for development of games, but for anything from simple visualizations to complex simulations as well. Using Xors3d you're able to construct games of any genre by writing less code in a shorter amount of time. It combines simplicity, flexibility and power.

Xors3d was born as a library which extends functionality of Blitz3d by implementing a DirectX9-rendering. But later it grew into an independent engine. If you are familiar with Blitz3d, you should know how easy to learn it is. Xors3d has inherited the simplicity of Blitz3d. But at the same time Xors3d has a lot of new features which allow to create modern good-looking games and visualizations. It gives the programmers total control over their 3d worlds through an easy to use system of entities.

Xors3d is offered as a dynamic link library with include files for Blitz3d, BlitzMax and C++ (with plain functions only, OOP-version is coming). It means that Xors3d can be used with actually any programming language (e.g. with C# or PureBasic).

iXors3d is a younger brother of Xors3d intended for developing games and other 2d/3d applications for iPhone and iPod touch. If you are not familiar yet with Xors3d, we recomend to read its overview. In short, it is a quite easy to use and powerfull engine. It's API and entity system were partialy inherited from Blitz3d, which provides its simplicity. We tried to reproduce the flexibility and simplicity of Xors3d in iXors3d. And we belive we did it successfully. For sure iXors3d will help you create new games and port existing ones to the iPhone/iPod touch platform.

Xors3d and iXors3d can be licensed for $100:
Xors3d.com
* for commercial and non-commercial projects;
* royalty free;
* no publishing fee;
* 2 years of free updates (and/or until Xors3d 2.0);
* per-seat license.

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Blog RSS Feed Report abuse Latest News: Red Flag! new version available 1364.

About Red Flag! with 0 comments by Ascii1457 on Dec 6th, 2013

A new version of Red Flag! is now available!

The patch come with some nice new features and improvements in the overall experience. The client 1364 is necessary to connect to our test Server.

Thanks to the players who are testing the game!

Here is the Change-Log :

  • Fixed misinformation of 16,666 meters away in a double KO situations.
  • Fixed bug in command "reconnect" on the console.
  • Fixed erroneous sum of a player stats in some cases.
  • Fixed no heart sound started if the player died from 1 hit.
  • Fixed flickering problem of decals.
  • Added physical effect of expansive wave. ( Players are affected by the blast )
  • Added physical effect of players when they die for shooting. ( Players jump by the effect of the impact of the bullet )
  • Added knife attack. ( Default Key: Space )
  • Added new Post-Process effect: Bloom.
  • Added possibility to change brightness and contrast in game graphics options.
  • Added "Physics Details" in graphics options to remove details like ragdolls, ropes and bullet casings.
  • Added "Dynamic Decals" to only enable / disable decals created in real-time.
  • Added several new controls to customize in the menu of options.
  • Removed some unnecessary load of Media.
  • Improved handling of sounds volumes.
  • Now heart sound does fade-out while waiting the Respawn.
  • Small adjustments / changes to some in-game effects.
  • Now when Friendly-Fire is disabled bullets do not hit players on the same team.
  • Several optimizations of bullets hit detection.
  • Pump Out sound when changing weapon slot no longer stops.
  • Performance improvements in overall client and server code.
  • Lots of game interface improvements / changes.
    - New HP information on your character and teammates. ( Shift key by default activates / deactivates this information )
    - Tooltip is added to all graphic options.
    - Removed kill information in the center of the screen. Now reported on the side in more simplistic way.
    - Now when you eliminate an enemy a small skull appears over the target player to confirm that you killed him.
    - Added auto-fade system to the interface elements when the cross-hair is near to these.
    - Added possibility to configure opacity in all parts of the in-game interface.
    - Graphics Tab settings Reorganized. ( Now divided into 2 sections )
    - Tab Control Settings Reorganized. ( Now divided into 3 sections )
    - Now ESC key close chat mode.
    - All Game fonts improved to make them more clear.
    - Changed tooltip design.
    - Enhanced list of kills by adding different colors to player, enemies and teams.
    - Several tweaks of in-game graphics. ( Scores table, reload chart, low-ammo graph and several more )
    - Several design changes to console.
  • Added new console commands.
    - r_brightness
    - r_contrast
    - r_physics_fx
    - s_master_vol
    - s_weapons_vol
    - s_footsteps_vol
    - s_ambient_vol
    - r_bloom
    - r_dyn_decals

- Download the FULL CLIENT -
Red Flag! Beta - Full Client 1364

- Download the PATCH 1335 to 1364 -
Red Flag! Patch 1335 to 1364

Red Flag! Build 1364 Red Flag! Build 1364
Red Flag! - Gameplay 1


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Leading developer: * EvilChaotic (3d artist, Texture artist, Coder) * Ian Shephard (Soundtracks) Powered by (Xors3dTeam): * Knightmare * .Squid * Render...

Flying Sheeps

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Flying Sheeps is a game that will test your skills and patience to the limit. The mission of the game is simple, with the help of your aerostatic ballon...

Red Flag!

Red Flag! Red Flag! Indie

Updated 4 months ago TBD Multiplayer Arcade

Red Flag! is a multiplayer action game that try to bring back the arcade style with his top-down camera view. Your skills to aim fast are the only requisite...

Post comment Comments
NostalgicAlgorithms
NostalgicAlgorithms Sep 5 2013, 11:36pm says:

Please get the Xors 3d site back up! It appears to have been hacked.

+2 votes     reply to comment
Scifiknux
Scifiknux Jul 29 2010, 2:24am says:

Stunning!

+2 votes     reply to comment
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