Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system.

The XNA toolset was announced March 24, 2004, at the Game Developers Conference in San Jose, California. A first Community Technology Preview of XNA Build was released on March 14, 2006. XNA Game Studio 2.0 was released in December 2007, followed by XNA Game Studio 3.0 on October 30, 2008. XNA Game Studio 4.0 was released on September 16, 2010 along with the Windows Phone 7 Development Tools.

XNA currently encompasses Microsoft's entire Game Development Sections, including the standard Xbox Development Kit and XNA Game Studio.

The name "XNA" originated out of the project's development name, Xbox New Architecture. Instead of being released under the Xbox name, the Xbox 360 was released (2005), and XNA came to stand for "XNA's Not Acronymed".

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Blog RSS Feed Post news Report abuse Latest News: Orcish Inn Pre-Alpha 0.0.11 Released: Lodging Update

About Orcish Inn with 0 comments by StevenColling on Jun 23rd, 2015

A new version of Orcish Inn is available now. Besides some important bugfixes and minor content additions, the update is all about guests staying overnight: You can craft linen, build bed rooms and satisfy the orcish clan's wish for a restorative night. The satisfactions are also displayed in the hub book now: say goodbye to the temporary interface. Scroll down to the screenshots if you want to have a look.

If you already played Orcish Inn, just start the launcher. Newcomers can download and play Orcish Inn for free right here:

The recent update covers the following changes:

  • Guests Stay Overnight: visitors get drunk, which increases the chance that they stay a night. There is a new satisfaction category "Rest" to take care of (bed comfort + sleeping room comfort + bed count in the room). Some orcs like to sleep alone in a comfortable bed, others prefer big and filthy dormitories.
  • They Probably Forget Items: visitors put an item like a wallet in the nightstand near the bed and depending on how drunk they are, they can forget it.
  • Which You Can Steal Anyway: if you are a not-so-nice innkeeper, you can try to steal it. Perhaps they don't notice you, but they will notice the missing item and get a little bit angry. They can also spot the theft and leave the inn... and get a little bit more angry (the clan's satisfaction is reset to zero then).
  • Craft Comfortable Linen: use fiber, additional ingredients and a loom to craft various linen, with different comfort and some with special effects. A scratchy linen, for example, increases the chance that the guest forgets his item in the morning.
  • Wash and Dry: linen get dirty over time. Wash them in a washing trough with water and soap sold by the hawker. You also have to dry them afterwards.
  • New Satisfaction Interface: the temporary interface for satisfaction got removed and instead, you can look up the clan's current satisfaction in the hub book.
  • And More: pigeons drop feathers, staff-only doors only you can pass as well as a charcoal production.

The full changelog is available here:

Two features are/were on my June list: lodging and pub brawls. Lodging is done (with more content added in the alpha of Orcish Inn). For pub brawls, I still have a week left to work on it, but it will likely released in July together with other stuff. So I'm roughly on schedule and I wish it would go faster, but I thought crafting linen and washing them was a fun theme.

So the next updates will probably have the following features:

  • Pub Brawls: orcs get drunk and aggressive and probably start to damage the inn. The player will have methods to counter a rampage.
  • Socket System: put randomized items in objects (think of it as an "increase production speed of a malt box, wort boiler or brewing kettle by 10%").
  • Farming Rework: more options to change the ground properties (like decreasing wetness/eutrophy) and more.
  • Story Events: small special tasks with a time constraint, a decision and probably negative consequences.

The full roadmap is available in an old announcement:

The most useful thing you can do for me (besides feedback) is spreading the word! Feel free to share Orcish Inn with your friends, write or talk about it in forums and social media or tell your favorite writers, streamers or Let's Players about the game!

(staff-only doors, a charcoal pile, a loom, a washing trough, a dryer and a room full of beds for visitors to stay; you can steal their items, too)

(the new clan satisfaction interface with basic information on the left and a satisfaction overview with the beer (yellow), tavern comfort (purple) and rest satisfaction (blue) on the right)

(a click on the pie chart shows the detailed satisfaction of that category, here the clan's beer satisfaction)

Steven Colling

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Post comment Comments  (10 - 20 of 25)
Jdawgg25 Jun 12 2013, 2:49am says:

Examples of Game Engines Built upon the XNA Framework or ones that work in conjunction are:

-Digital Rune
Digital Rune is a 3D game engine for the Microsoft.NET Framework and the XNA Game Studio supporting windows, windows phone 7 and Xbox 360. See more by visiting their website (

-SunBurn (This is a lighting engine for Xna and helps developers save time creating scenes and adding lights to their scenes. You have to pay for Sunburn)
-Visual 3D
-Ploobs (Visit their website at:

I could go on for a long time listing game engines built upon the XNA framework. Also Torque X Builder is a game engine that works in conjunction with XNA. I am creating a game engine called the Cyclone Game Engine but many call it Cyclone Engine for short. I chose to create my own game engine primarily to learn and educate myself about game engine development and to have a game engine I can call my own (especially if I needed a backup). There is nothing wrong with using other game engines but if you are serious about becoming a game developer, break out of the habit of strictly using one tool and try creating your own tools. Unity is free for the most part but you have to pay for additional features.

+2 votes     reply to comment
Jdawgg25 Jun 12 2013, 2:45am says:

When you install XNA, their are tools that come with it. They are the following:

-Microsoft Cross Platform Audio Creation Tool
-XACT Auditioning Utility
-XNA Framework Remote Performance Monitor
-XNA Game Studio Command Prompt

+2 votes     reply to comment
Jdawgg25 Jun 12 2013, 2:40am says:

Microsoft abandoned XNA but for the most part XNA is free to download, free to install on to Visual Studio and free to use. To port your game to Xbox 360 and test your programs on it, you have to download the XNA dev kit on 360 and it usually runs $100 per year to have this feature. It’s essentially a membership. You see this is great, because it allows anyone to test their games or programs on 360 for $100. That may sound like a lot but that is essentially your license with Microsoft to run the programs you create on 360. You see, years ago Homebrew games were illegal games ported to console platforms and the reason they were considered illegal is because many people porting their games they created to consoles like Xbox and PS2 did not have a license. XNA already existed. It was a dev kit for “Professional Developers”. So Microsoft create a free version of XNA for anyone to use in year 2004, before Xbox 360 launched. This diminished Home-brew games somewhat and allowed anyone to safely create games for 360 if they paid $100 per year. Check out MonoGames to port your XNA projects to other platforms. I recently found out about it.

+2 votes     reply to comment
Jdawgg25 Jun 12 2013, 2:38am says:

Just to be very clear, XNA is not a game engine. I don’t have any problems with people calling it a game engine but that doesn't fully make sense. XNA is not a game engine, it’s a framework. What I mean by that is, XNA essentially is a set of Helper Classes to help game developers save time programming their games. Those classes are saved into .dll files which are a set of library files. This is where I think Microsoft slipped up some on the “tools” part but I am starting to understand why I am confused when people are saying XNA is dead and turn to Unity. XNA does not come with features like tilemaps, particles, scripts, physics, level editors, etc. but if you are a XNA Community Member, you can go to their forums and download sample projects created by Microsoft to help you primarily learn about these things and save time creating your own. So you have to either create your own or use an existing engine built upon the XNA Framework. Unity is entirely a separate game engine of its own with its own physics engine, its own graphics engine, and its own support for multiple platforms, its own level editor… I think you get the picture.

+2 votes     reply to comment
zerglingno7 Apr 2 2013, 1:38pm says:

simple for game deverloper

+2 votes     reply to comment
Jdawgg25 Feb 3 2013, 3:26pm says:

XNA is a great resource and I am grateful to have it. I am programming and designing a game engine built upon the XNA framework. See more at this link:

The page will be updated gradually over time with more pictures, videos, and features. I hope you like it so far. Check it out and post comments letting me know what you think. With that said, just to be clear, I am not a professional game programmer with tons of experience. I am teaching myself and updating my engine as I go along. Thanks and I would greatly appreciate your support.


+2 votes     reply to comment
atsebak Aug 29 2012, 9:28pm says:

xna is great framework for 2d games too bad its not supported for visual studio 2012

+4 votes     reply to comment
Arethrid Jan 26 2013, 7:25pm replied:

Actually it is possible to make XNA work for VS2012 with some adjustments. Search for "Coding Made Easy" on youtube, he made a tutorial on how to do it.

+3 votes     reply to comment
#Tilbie May 6 2012, 11:36am says:

There is an error in the description: XNA stands not for "Xbox New Architecture", it stands for "XNA's Not Acronymed".
Also I have to agree that XNA is not an engine.

+8 votes     reply to comment
ds9490 Feb 9 2012, 7:25pm says:

XNA is not an engine it's a development libary it's just Direct X with some code already provided.

+12 votes     reply to comment
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Released Dec 2006
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Highest Rated (2 agree) 9/10

It's not an engine, its a framework basically a template to directX. I really like it because it allows you to develop for 3 Microsoft platforms and can port them easily.

Jul 14 2012, 12:13pm by atsebak

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