Demonstration of the current game stage, so nothing is finalized and everything is subjected to change
Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system.
The XNA toolset was announced March 24, 2004, at the Game Developers Conference in San Jose, California. A first Community Technology Preview of XNA Build was released on March 14, 2006. XNA Game Studio 2.0 was released in December 2007, followed by XNA Game Studio 3.0 on October 30, 2008. XNA Game Studio 4.0 was released on September 16, 2010 along with the Windows Phone 7 Development Tools.
XNA currently encompasses Microsoft's entire Game Development Sections, including the standard Xbox Development Kit and XNA Game Studio.
The name "XNA" originated out of the project's development name, Xbox New Architecture. Instead of being released under the Xbox name, the Xbox 360 was released (2005), and XNA came to stand for "XNA's Not Acronymed".
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We launched Tile Rider on iOS 6 days ago and here is what we see at the moment:
- 46 app units sold. Total. (It's a paid app - $3.99)
- Nevertheless we observe ~3396 active players from China according to our analytics ;)
- Official download rate is 3 - 5 per day.
- We are far away from top 100 in all categories and sub-categories.
- It's almost impossible to find the game in any category browsing App Store.
- We see our game among "The best apps of the week" on some sites e.g: 91mobiles.com
- We still have a positive vision :)
Play and develop only good games. Thanks for your attention!
Alex and Pavel
P.S. We know that no one does this but just in case: the screenshot below is clickable and redirects you to the App Store page.
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Highest Rated (2 agree) 9/10
It's not an engine, its a framework basically a template to directX. I really like it because it allows you to develop for 3 Microsoft platforms and can port them easily.
Jul 14 2012 by atsebak