Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system.

The XNA toolset was announced March 24, 2004, at the Game Developers Conference in San Jose, California. A first Community Technology Preview of XNA Build was released on March 14, 2006. XNA Game Studio 2.0 was released in December 2007, followed by XNA Game Studio 3.0 on October 30, 2008. XNA Game Studio 4.0 was released on September 16, 2010 along with the Windows Phone 7 Development Tools.

XNA currently encompasses Microsoft's entire Game Development Sections, including the standard Xbox Development Kit and XNA Game Studio.

The name "XNA" originated out of the project's development name, Xbox New Architecture. Instead of being released under the Xbox name, the Xbox 360 was released (2005), and XNA came to stand for "XNA's Not Acronymed".

Latest Media

No images, videos or audio files have been added to this gallery. Join now to share media with the community.

Blog RSS Feed Report abuse Latest News: Friday Report #5

About Imagine Earth with 0 comments by seriousmartin on Mar 27th, 2015

It's already three weeks since we released Alpha 9 and we still have a lot of todos on our list. Here are the main features we have been working on last week.

Space Merchant

The concept we wrote about in Friday Report #3 has now found it's way into the game. The space merchant (see imagine above) is a new building that will have it's introduction in the Bora mission. He arrives from time to time and stays until his ship is full with resources you have sold him. This said it's a good idea to build warehouses so you are prepared when he arrives.

MerchantPic2

Victory Conditions and Competitors in Free Play mode

If you prefer to have a goal when playing, we have great news for you. We have built a first prototype of victory conditions for the free play mode. Instead of playing a free (and endless) game you can set the victory condition to "population" and add some AI competitors. The amount of population you will need to win depends on the planet size and the number of competitors.

2015-03-27_VictoryType

Bora

Jens doesn't want to spoil details on this yet, so we will have to go with a screenshot.

2015-03-27_Bora

What’s up next week?

Alpha 10 will be released on Friday, April 3rd. Until then we hope to

  • give the AI for the free play mode some polishing,
  • fix a logic problem in the Tuto mission,
  • add a few Steam achievements,
  • integrate the warehouse into the existing Lorian and Rounos missions,
  • work on the Bora mission.

With the Alpha 10 release the demo will be updated, too. We want to add some free play to it, so it gives a better feeling for the full version.

Anything else?

If you haven't heard it yet: Imagine Earth is nominated for the "Deutscher Computerspielpreis". Please vote for us: Dcp-voting.gamezone.de.

Games
Nights Solitude

Nights Solitude Nights Solitude

Updated 2 days ago TBD Single Player Hack 'n' Slash

Nights Solitude is a 2D RPG with real-time combat. It focuses on exploration and the difficult enemies and bosses. You can get different items, weapons...

Imagine Earth

Imagine Earth Imagine Earth

Updated 2 days ago TBD Single Player Futuristic Sim

As a space colony manager your aim is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale without destroying...

Tier Tactical

Tier Tactical Tier Tactical

Updated 5 days ago Released Feb 2, 2013 Single & Multiplayer Tactical Shooter

Tier Tactical is a top-down, 2D zombie shooter I have been developing for the past year. It is very much still in development, but has reached a playable...

Explorium

Explorium Explorium

Updated 1 week ago Coming Q4 2015 Single & Multiplayer Adventure

A sandbox game that aims to go where sandbox games seldom go. It's focus is not on pointless tiering up, but rather on exploration and adventure with...

Shield and Ball

Shield and Ball Shield and Ball

Updated 1 week ago TBD Multiplayer & Co-op Arcade

A game that you will definately like if you have friends! There are 2 opposing teams up to 2 players in each and only one ball to throw it into an opponent's...

Post comment Comments  (10 - 20 of 24)
Jdawgg25
Jdawgg25 Jun 12 2013, 2:45am says:

When you install XNA, their are tools that come with it. They are the following:

-Microsoft Cross Platform Audio Creation Tool
-XACT Auditioning Utility
-XNA Framework Remote Performance Monitor
-XNA Game Studio Command Prompt

+2 votes     reply to comment
Jdawgg25
Jdawgg25 Jun 12 2013, 2:40am says:

Microsoft abandoned XNA but for the most part XNA is free to download, free to install on to Visual Studio and free to use. To port your game to Xbox 360 and test your programs on it, you have to download the XNA dev kit on 360 and it usually runs $100 per year to have this feature. It’s essentially a membership. You see this is great, because it allows anyone to test their games or programs on 360 for $100. That may sound like a lot but that is essentially your license with Microsoft to run the programs you create on 360. You see, years ago Homebrew games were illegal games ported to console platforms and the reason they were considered illegal is because many people porting their games they created to consoles like Xbox and PS2 did not have a license. XNA already existed. It was a dev kit for “Professional Developers”. So Microsoft create a free version of XNA for anyone to use in year 2004, before Xbox 360 launched. This diminished Home-brew games somewhat and allowed anyone to safely create games for 360 if they paid $100 per year. Check out MonoGames to port your XNA projects to other platforms. I recently found out about it.

+2 votes     reply to comment
Jdawgg25
Jdawgg25 Jun 12 2013, 2:38am says:

Just to be very clear, XNA is not a game engine. I don’t have any problems with people calling it a game engine but that doesn't fully make sense. XNA is not a game engine, it’s a framework. What I mean by that is, XNA essentially is a set of Helper Classes to help game developers save time programming their games. Those classes are saved into .dll files which are a set of library files. This is where I think Microsoft slipped up some on the “tools” part but I am starting to understand why I am confused when people are saying XNA is dead and turn to Unity. XNA does not come with features like tilemaps, particles, scripts, physics, level editors, etc. but if you are a XNA Community Member, you can go to their forums and download sample projects created by Microsoft to help you primarily learn about these things and save time creating your own. So you have to either create your own or use an existing engine built upon the XNA Framework. Unity is entirely a separate game engine of its own with its own physics engine, its own graphics engine, and its own support for multiple platforms, its own level editor… I think you get the picture.

+2 votes     reply to comment
zerglingno7
zerglingno7 Apr 2 2013, 1:38pm says:

simple for game deverloper

+2 votes     reply to comment
Jdawgg25
Jdawgg25 Feb 3 2013, 3:26pm says:

XNA is a great resource and I am grateful to have it. I am programming and designing a game engine built upon the XNA framework. See more at this link: Indiedb.com

The page will be updated gradually over time with more pictures, videos, and features. I hope you like it so far. Check it out and post comments letting me know what you think. With that said, just to be clear, I am not a professional game programmer with tons of experience. I am teaching myself and updating my engine as I go along. Thanks and I would greatly appreciate your support.

Sincerely,
Jdawgg

+2 votes     reply to comment
atsebak
atsebak Aug 29 2012, 9:28pm says:

xna is great framework for 2d games too bad its not supported for visual studio 2012

+4 votes     reply to comment
Arethrid
Arethrid Jan 26 2013, 7:25pm replied:

Actually it is possible to make XNA work for VS2012 with some adjustments. Search for "Coding Made Easy" on youtube, he made a tutorial on how to do it.

+3 votes     reply to comment
#Tilbie
#Tilbie May 6 2012, 11:36am says:

There is an error in the description: XNA stands not for "Xbox New Architecture", it stands for "XNA's Not Acronymed".
Also I have to agree that XNA is not an engine.

+8 votes     reply to comment
ds9490
ds9490 Feb 9 2012, 7:25pm says:

XNA is not an engine it's a development libary it's just Direct X with some code already provided.

+12 votes     reply to comment
pulka103
pulka103 Dec 29 2011, 3:14pm says:

Magicka is create on XNA and .NET 3(.5)

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Platforms
Windows, Mobile, X360
Contact
Send Message
Licence
Public Domain
Release Date
Released Dec 31, 2006
Engine Watch
Track this engine
Share
Community Rating

Average

8.9

51 votes submitted.

You Say

-

Ratings closed.

Highest Rated (2 agree) 9/10

It's not an engine, its a framework basically a template to directX. I really like it because it allows you to develop for 3 Microsoft platforms and can port them easily.

Jul 14 2012, 12:13pm by atsebak

Embed Buttons

Promote XNA on your homepage or blog by selecting a button and using the embed code provided (more).

XNA XNA
XNA
Statistics
Rank
128 of 696
Last Update
1 week ago
Watchers
109 members
Games
452
Files
4
News
847
Features
24
Tutorials
2
Reviews
12