Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system.

The XNA toolset was announced March 24, 2004, at the Game Developers Conference in San Jose, California. A first Community Technology Preview of XNA Build was released on March 14, 2006. XNA Game Studio 2.0 was released in December 2007, followed by XNA Game Studio 3.0 on October 30, 2008. XNA Game Studio 4.0 was released on September 16, 2010 along with the Windows Phone 7 Development Tools.

XNA currently encompasses Microsoft's entire Game Development Sections, including the standard Xbox Development Kit and XNA Game Studio.

The name "XNA" originated out of the project's development name, Xbox New Architecture. Instead of being released under the Xbox name, the Xbox 360 was released (2005), and XNA came to stand for "XNA's Not Acronymed".

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Blog RSS Feed Report abuse Latest News: Orcish Inn Pre-Alpha 0.0.5: The Orcish Medicine Update

About Orcish Inn with 1 comment by StevenColling on Jan 25th, 2015

The new version (0.0.5) of the Orcish Inn pre-alpha is available now. If you already played Orcish Inn, you can just start the launcher. If not, you can download the launcher from the official website:


I mainly focused on the feedback you gave me. The highlights (but far not all the changes) are:

  • A new area to build the inn you dreamed of
  • Replaced the starting inn so it's better to extent and also added more chairs
  • Reworked total exhaustion: instead of getting money stolen, you are getting sick... you have to wait until it's over or buy medicine from the hawker
  • Combined pipes which transport materials and products alike
  • Beer buffs: drink a beer with flavor to power up your orc
  • It's harder to raise high quality crops and crop quality of a fully grown plant decays over time
  • Hold CTRL to transfer 100 items at once
  • Balanced satiation/stamina consumed through work and made it easier to get a high comfort of a room
  • Fishing is more interactive (fishes leave particle trails)
  • Many GUI improvements/fixes like particles on plants which are ready for harvest, notifications and highlighting of missing resources respective a production etc.

The full changelog is available in the Orcish Inn wiki:



As always, your opinion is appreciated. Feel free to comment here on the announcement or using one of the following channels:


Here some screenshots relating the new update:


(The starting area was changed so you can actually extent your inn if new visitors start to come)


(There is also a new area for building your houses and plant your crops)


(Fishing is more engaging now, as fishes leave particle trails here and there)


Cheers,
Steven Colling

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Post comment Comments  (10 - 20 of 24)
Jdawgg25
Jdawgg25 Jun 12 2013, 2:45am says:

When you install XNA, their are tools that come with it. They are the following:

-Microsoft Cross Platform Audio Creation Tool
-XACT Auditioning Utility
-XNA Framework Remote Performance Monitor
-XNA Game Studio Command Prompt

+2 votes     reply to comment
Jdawgg25
Jdawgg25 Jun 12 2013, 2:40am says:

Microsoft abandoned XNA but for the most part XNA is free to download, free to install on to Visual Studio and free to use. To port your game to Xbox 360 and test your programs on it, you have to download the XNA dev kit on 360 and it usually runs $100 per year to have this feature. It’s essentially a membership. You see this is great, because it allows anyone to test their games or programs on 360 for $100. That may sound like a lot but that is essentially your license with Microsoft to run the programs you create on 360. You see, years ago Homebrew games were illegal games ported to console platforms and the reason they were considered illegal is because many people porting their games they created to consoles like Xbox and PS2 did not have a license. XNA already existed. It was a dev kit for “Professional Developers”. So Microsoft create a free version of XNA for anyone to use in year 2004, before Xbox 360 launched. This diminished Home-brew games somewhat and allowed anyone to safely create games for 360 if they paid $100 per year. Check out MonoGames to port your XNA projects to other platforms. I recently found out about it.

+2 votes     reply to comment
Jdawgg25
Jdawgg25 Jun 12 2013, 2:38am says:

Just to be very clear, XNA is not a game engine. I don’t have any problems with people calling it a game engine but that doesn't fully make sense. XNA is not a game engine, it’s a framework. What I mean by that is, XNA essentially is a set of Helper Classes to help game developers save time programming their games. Those classes are saved into .dll files which are a set of library files. This is where I think Microsoft slipped up some on the “tools” part but I am starting to understand why I am confused when people are saying XNA is dead and turn to Unity. XNA does not come with features like tilemaps, particles, scripts, physics, level editors, etc. but if you are a XNA Community Member, you can go to their forums and download sample projects created by Microsoft to help you primarily learn about these things and save time creating your own. So you have to either create your own or use an existing engine built upon the XNA Framework. Unity is entirely a separate game engine of its own with its own physics engine, its own graphics engine, and its own support for multiple platforms, its own level editor… I think you get the picture.

+2 votes     reply to comment
zerglingno7
zerglingno7 Apr 2 2013, 1:38pm says:

simple for game deverloper

+2 votes     reply to comment
Jdawgg25
Jdawgg25 Feb 3 2013, 3:26pm says:

XNA is a great resource and I am grateful to have it. I am programming and designing a game engine built upon the XNA framework. See more at this link: Indiedb.com

The page will be updated gradually over time with more pictures, videos, and features. I hope you like it so far. Check it out and post comments letting me know what you think. With that said, just to be clear, I am not a professional game programmer with tons of experience. I am teaching myself and updating my engine as I go along. Thanks and I would greatly appreciate your support.

Sincerely,
Jdawgg

+2 votes     reply to comment
atsebak
atsebak Aug 29 2012, 9:28pm says:

xna is great framework for 2d games too bad its not supported for visual studio 2012

+4 votes     reply to comment
Arethrid
Arethrid Jan 26 2013, 7:25pm replied:

Actually it is possible to make XNA work for VS2012 with some adjustments. Search for "Coding Made Easy" on youtube, he made a tutorial on how to do it.

+3 votes     reply to comment
#Tilbie
#Tilbie May 6 2012, 11:36am says:

There is an error in the description: XNA stands not for "Xbox New Architecture", it stands for "XNA's Not Acronymed".
Also I have to agree that XNA is not an engine.

+8 votes     reply to comment
ds9490
ds9490 Feb 9 2012, 7:25pm says:

XNA is not an engine it's a development libary it's just Direct X with some code already provided.

+12 votes     reply to comment
pulka103
pulka103 Dec 29 2011, 3:14pm says:

Magicka is create on XNA and .NET 3(.5)

+2 votes     reply to comment
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Released Dec 31, 2006
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Highest Rated (2 agree) 9/10

It's not an engine, its a framework basically a template to directX. I really like it because it allows you to develop for 3 Microsoft platforms and can port them easily.

Jul 14 2012, 12:13pm by atsebak

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