Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system.

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Posted | Game Title | Author
Dev Update 8 - Nightmare Mode, Warhead Tuning
Cannon Brawl

Dev Update 8 - Nightmare Mode, Warhead Tuning

Oct 25, 2013 Cannon Brawl 0 comments

Our latest update adds Nightmare Mode to the campaign, as well as a big change for the warhead!

Decimation: More on the game's vehicular combat aspect
Decimation

Decimation: More on the game's vehicular combat aspect

Oct 24, 2013 Decimation 5 comments

Decimation is a post-apocalyptic strategy game that has vehicular combat as one of the game's features. In this news post, we'd like to talk about how...

Gravit : Graphic design level up
Gravit

Gravit : Graphic design level up

Oct 24, 2013 Gravit 1 comment

Here are the latest graphic work made by our graphic designer, Jean-Baptiste Casasola.

Gravit : Who's afraid of the Big Bad Wolf ?
Gravit

Gravit : Who's afraid of the Big Bad Wolf ?

Oct 23, 2013 Gravit 0 comments

This is the first monster in Gravit ! Don't forget to support us on the Indiegogo campaign ! And on Greenlight :)

Slay Those Pixels has been released!
Slay Those Pixels

Slay Those Pixels has been released!

Oct 21, 2013 Slay Those Pixels 4 comments

I've finally released my game 'Slay Those Pixels' for PC (and will submit it to XBLIG soon).

DOOM & DESTINY on iOS
Doom and Destiny

DOOM & DESTINY on iOS

Oct 21, 2013 Doom and Destiny 0 comments

Doom & Destiny is finally available on iTunes at a launch price of only 0.99$!!!

Sneak peak at new game mode - Swipe Tap Smash Dev Update
Swipe Tap Smash

Sneak peak at new game mode - Swipe Tap Smash Dev Update

Oct 20, 2013 Swipe Tap Smash 0 comments

With version 1.1 out the door, work has begun on version 1.2!

Giving Will Some Spine!
Will To Survive

Giving Will Some Spine!

Oct 18, 2013 Will To Survive 0 comments

A very brief update and development diary showing the new Spine artwork being used in the game.

Stonerid – the first trailer
Stonerid

Stonerid – the first trailer

Oct 17, 2013 Stonerid 0 comments

We've just published the first trailer of our paltformer game – Stonerid.

Gravit : The graphic design is on his way !
Gravit

Gravit : The graphic design is on his way !

Oct 17, 2013 Gravit 1 comment

Hello everyone! Very good news has just arrived. A talented graphic designer, Jean-Baptiste Casasola, looked into Gravit. You can gaze at his first artistic...

Cgda: Computer Game Development Architecture
Game

Cgda: Computer Game Development Architecture

Oct 16, 2013 4 comments

Indie developers rejoice! Asylum 7 Studios has launched a new Kickstarter campaign for their cross-platform game development API, Cgda. Cgda is similar...

Tower of Ordal v2.0
Tower of Ordal

Tower of Ordal v2.0

Oct 16, 2013 Tower of Ordal 0 comments

A new update for Tower of Ordal is in development, totally revamping the game with improved graphics, additional content and a new battle system!

Gravit : the Boots of Celerity
Gravit

Gravit : the Boots of Celerity

Oct 15, 2013 Gravit 1 comment

Hi everyone ! We just add a new item : the Boots of Celerity ! With these boots you can boost your speed 3 time faster than normal ! So you can jump farther...

Decimation: Introducing the In-Game Advisors
Decimation

Decimation: Introducing the In-Game Advisors

Oct 11, 2013 Decimation 0 comments

While we're working on a supplementary video for the campaign, we thought we'd share some info about the Advisors, your in-game lieutenants. These four...

Pokémon3D version 0.38
Pokémon3D

Pokémon3D version 0.38

Oct 9, 2013 Pokémon3D 3 comments

Pokémon3D version 0.38 adds two new catching attractions to the Pokémon world: The Bug-Catching contest and the Safari Zone.

Gravit on Indiegogo and Steam Greenlight !
Gravit

Gravit on Indiegogo and Steam Greenlight !

Oct 8, 2013 Gravit 1 comment

It’s been several months we’re working hard in order to launch our fundraising campaign on Indiegogo! The long-awaited moment has finally arrived!

Decimation: Turret Customization Screens
Decimation

Decimation: Turret Customization Screens

Oct 6, 2013 Decimation 0 comments

Newly redesigned turret customization screens for Decimation, an upcoming Post-apocalyptic PC strategy game that combines RTS, 4X and RPG elements.

Pokémon3D version 0.36
Pokémon3D

Pokémon3D version 0.36

Oct 5, 2013 Pokémon3D 1 comment

Pokémon3D version 0.36, 0.36.1, 0.36.2, 0.36.3 and 0.36.4 update the game with a new battle system, a new GTS and more areas to explore. The Elite Four...

Decimation running a Referral Contest to raise awareness of its campaign
Decimation

Decimation running a Referral Contest to raise awareness of its campaign

Oct 2, 2013 Decimation 0 comments

Just like most new indie groups out there, Final Element Games has a very limited budget for marketing. To help raise awareness of its Indiegogo campaign...

Version 1.1 Released, New Trailer, 50% Off - Swipe Tap Smash Dev Update
Swipe Tap Smash

Version 1.1 Released, New Trailer, 50% Off - Swipe Tap Smash Dev Update

Sep 30, 2013 Swipe Tap Smash 0 comments

Version 1.1 has been released and there is a new gameplay trailer to go with it - this and more in this week's Swipe Tap Smash Dev Update

Trailer, MonoGame, and Gestures on Windows - Swipe Tap Smash Dev Update
Swipe Tap Smash

Trailer, MonoGame, and Gestures on Windows - Swipe Tap Smash Dev Update

Sep 23, 2013 Swipe Tap Smash 0 comments

Trailer, MonoGame, and Gestures on Windows - this and more in this week's Swipe Tap Smash Dev Update

Hyphen Project Update 22/09/13
Hyphen

Hyphen Project Update 22/09/13

Sep 22, 2013 Hyphen 0 comments

Random bits of news about Hyphen that we thought would be worth sharing.

Patch Alpha 1.1.4 Preview
Claustrophobia: The Downward Struggle

Patch Alpha 1.1.4 Preview

Sep 21, 2013 Claustrophobia: The Downward Struggle 1 comment

I discuss the changes coming in Claustrophobia Alpha 1.1.4, including Key Binding and a Full Stat Rework.

The Golden Jubilee Bundle
Game

The Golden Jubilee Bundle

Sep 20, 2013 IndieRoyale 15 comments

Six Indie Games to celebrate our 50th bundle. Lots of free keys!

A long overdue update
Bloom: Memories

A long overdue update

Sep 18, 2013 Bloom: Memories 0 comments

This is a long overdue update covering what we have been up to since the last kickstarter. From a new engine, to new art, to music and even new story...

One Finger Death Punch available now!
One Finger Death Punch

One Finger Death Punch available now!

Sep 18, 2013 One Finger Death Punch 12 comments

One Finger Death Punch is finally released on PC thanks to the great people and community at Desura!

Tutorials, Particles and Camera - Swipe Tap Smash Dev Update
Swipe Tap Smash

Tutorials, Particles and Camera - Swipe Tap Smash Dev Update

Sep 17, 2013 Swipe Tap Smash 0 comments

Tutorials, Particles and Camera Punch - this weeks development on Swipe Tap Smash!

Deadbuild 1.1.3 - New Buildings & Gameplay improvements
Deadbuild

Deadbuild 1.1.3 - New Buildings & Gameplay improvements

Sep 15, 2013 Deadbuild 5 comments

Deadbuild - 1.1.3 update features: New buildings, Gameplay improvements and much more...

Gravit : Day and night & game introduction
Gravit

Gravit : Day and night & game introduction

Sep 12, 2013 Gravit 0 comments

In Gravit, the sun will speed up its journey according to the ongoing gravity phase. The more the gravity is low the more the sun will turn in the sky...

Development Continues
Slay Those Pixels

Development Continues

Sep 11, 2013 Slay Those Pixels 0 comments

I've decided to keep on developing Slay Those Pixels.