Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system.

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Out Of Memory 2.1.5
Out Of Memory

Out Of Memory 2.1.5

Sep 29, 2014 Out Of Memory 0 comments

The newest update contains balance changes, fixes and finally brings adventure mode to Android users!

I've submitted Survivalist to Steam Greenlight!
Survivalist

I've submitted Survivalist to Steam Greenlight!

Sep 27, 2014 Survivalist 4 comments

If you played Survivalist and enjoyed it, please consider supporting it by giving it an upvote.

1000 Free Retail Keys for Square Heroes Beta Players
Game

1000 Free Retail Keys for Square Heroes Beta Players

Sep 24, 2014 0 comments

Try Square Heroes Beta, level-up your character and earn one of 1000 free copies of the full game.

Hyphen Soundtrack on YouTube
Hyphen

Hyphen Soundtrack on YouTube

Sep 23, 2014 Hyphen 0 comments

The Hyphen soundtrack is available to listen to on YouTube.

Graveyard March Update#1 Devblog has started!
Graveyard March

Graveyard March Update#1 Devblog has started!

Sep 23, 2014 Graveyard March 2 comments

It has begun! We're proud to announce the game we've been working so hard on. We'll raise the shroud and show what's the game about, who we are, and what's...

Hartacon Tactics - Crowdfunding started.
Hartacon Tactics

Hartacon Tactics - Crowdfunding started.

Sep 20, 2014 Hartacon Tactics 2 comments

Turn-based. Strategic. Deterministic. No excuses. Just Hartacon Tactics.

Cannon Brawl reaches final release!
Cannon Brawl

Cannon Brawl reaches final release!

Sep 19, 2014 Cannon Brawl 4 comments

Three years in the making, our 2D action strategy game Cannon Brawl reaches 1.0 and we've got an awesome new launch trailer!

Kazgar's Revenge is on Steam Greenlight!
Kazgar's Revenge

Kazgar's Revenge is on Steam Greenlight!

Sep 18, 2014 Kazgar's Revenge 0 comments

Demo for Kazgar's Revenge! Also, we're on Greenlight! Vote for us!

Progress Update
Terra Militia

Progress Update

Sep 17, 2014 Terra Militia 3 comments

Fine-tuning, smoothing, bringing the battle to horseback and seas, new movement-system and much more!

Update #2
Cohorte

Update #2

Sep 16, 2014 Cohorte 1 comment

Almost a year has passed since my last news (which was a first news) and I'm still not better organized to communicate on the progress of my project...

Graphics Experiments
Mad Dead Invaders

Graphics Experiments

Sep 12, 2014 Mad Dead Invaders 0 comments

I am working on a simple level generation system. Something has been done, but it's not finished yet. And when I was working on it at some moment I decided...

Pre-order available on Desura
BoxesWithGuns

Pre-order available on Desura

Sep 10, 2014 BoxesWithGuns 0 comments

On 14th of Sept 2014 at 10:00 PST, BoxesWithGuns will be released on Desura.com Pre-Orders are already available. Until 30th of Sept the game will be...

New Version 0.1.6.1
WheelsFighter

New Version 0.1.6.1

Sep 9, 2014 WheelsFighter 0 comments

Improved Outgame interface and add options into game options.

Kraden Crypt - KickStarter, Greenlight and Demo!
Kraden's Crypt

Kraden Crypt - KickStarter, Greenlight and Demo!

Sep 8, 2014 Kraden's Crypt 7 comments

After a very busy few months, our team have been working hard to get something out to the public. We decided to launch a Greenlight, Kickstarter and an...

Gameplay & Interface Progress
39 Days to Mars

Gameplay & Interface Progress

Sep 7, 2014 39 Days to Mars 0 comments

This week I look at the new gameplay that has been implemented! I designed and implemented three new puzzles for the ship. Two are co-operative, and one...

Survivalist is out on PC tomorrow!  (September 6th)
Survivalist

Survivalist is out on PC tomorrow! (September 6th)

Sep 5, 2014 Survivalist 5 comments

The PC version of Survivalist will be available on Desura from Saturday the 6th of September at 11.00 am Pacific Time. It can be played with mouse and...

Hartacon Tactics Demo - August 2014
Hartacon Tactics

Hartacon Tactics Demo - August 2014

Aug 31, 2014 Hartacon Tactics 0 comments

August 2014 PC demo of Hartacon Tactics is now available for download.

New Version V0.1.6 Monogame and new UI
WheelsFighter

New Version V0.1.6 Monogame and new UI

Aug 30, 2014 WheelsFighter 0 comments

Monogame transition and new UI for outgame menu. New logo and theme graphical for the game. Next update is for internal theme.

Cannon Brawl is going to PAX, also Advanced Strategy Update
Cannon Brawl

Cannon Brawl is going to PAX, also Advanced Strategy Update

Aug 27, 2014 Cannon Brawl 0 comments

We'll be at the indie MEGABOOTH, stop by and say hi! Also, watch as I explain some pro-level Cannon Brawl strategies.

Finalizing multiplayer
Terra Militia

Finalizing multiplayer

Aug 22, 2014 Terra Militia 0 comments

A new milestone has been reached in the development of Terra Militia as all problems found with the multiplayer mode have been resolved.

A change in scale
Terra Militia

A change in scale

Aug 20, 2014 Terra Militia 0 comments

Compared to other complex optimizations it was time for a larger, necessary and more simple change.

Kraden's Crypt: Lessons from a Game Convention
Kraden's Crypt

Kraden's Crypt: Lessons from a Game Convention

Aug 18, 2014 Kraden's Crypt 0 comments

This is the story of how we attempted to improve player experience based on feedback we got from our attendance to the London Anime&Gaming Con.

Nandeyanen!? New screenshots and XbLIVEindies reviewing
Nandeyanen!? - The 1st Sūtra

Nandeyanen!? New screenshots and XbLIVEindies reviewing

Aug 18, 2014 Nandeyanen!? - The 1st Sūtra 0 comments

Here are some new screenshots introducing our new design for our hero Tengu-man. The game was just submitted to the XboxLIVE indie games and we are currently...

Update 0.1.5 Minimap and Continuous Mode
WheelsFighter

Update 0.1.5 Minimap and Continuous Mode

Aug 18, 2014 WheelsFighter 0 comments

Update 0.1.5 content : Spatial sound distribution, Continuous mode added in game, new action by the AI, new objects, new guided mode for ammo and a minimap...

Developing a Visual Style for 39 Days to Mars
39 Days to Mars

Developing a Visual Style for 39 Days to Mars

Aug 16, 2014 39 Days to Mars 0 comments

39 Days to Mars is based on a small web game I made in an afternoon. The gameplay was pretty neat, but the graphics were scribbled in an hour and left...

Trailer Released - PC Version Coming Soon!
Survivalist

Trailer Released - PC Version Coming Soon!

Aug 16, 2014 Survivalist 0 comments

I've finally released an official trailer for Survivalist, using the PC version of the game and rendered in 1080p. The PC version should be released soon...

Indie Arena at Gamescom
Paperbound

Indie Arena at Gamescom

Aug 14, 2014 Paperbound 0 comments

Paperbound is participating in the Indie Arena at Gamescom. Indie Arena is a collection of 12 great indie games in one location. The Indie Arena is located...

PewPew Alpha 9
PewPew

PewPew Alpha 9

Aug 13, 2014 PewPew 0 comments

A fairly small release that introduces fluctuating trade goods prices as well as a bunch of backend changes.

Prototype of random level generator for Tile Rider
Tile Rider

Prototype of random level generator for Tile Rider

Aug 9, 2014 Tile Rider 0 comments

Inspired by Warframe presentation on Game AI Conference 2014 we started implementing level generator for Tile Rider.

The animation tech of Paperbound
Paperbound

The animation tech of Paperbound

Aug 8, 2014 Paperbound 1 comment

We achieved silky smooth movement in Paperbound by interpolating and blending between animations. Check out this before/after video.

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Released Dec 31, 2006
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