Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system.

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Hartacon Tactics Demo - August 2014
Hartacon Tactics

Hartacon Tactics Demo - August 2014

Aug 31, 2014 Hartacon Tactics 0 comments

August 2014 PC demo of Hartacon Tactics is now available for download.

New Version V0.1.6 Monogame and new UI
WheelsFighter

New Version V0.1.6 Monogame and new UI

Aug 30, 2014 WheelsFighter 0 comments

Monogame transition and new UI for outgame menu. New logo and theme graphical for the game. Next update is for internal theme.

Cannon Brawl is going to PAX, also Advanced Strategy Update
Cannon Brawl

Cannon Brawl is going to PAX, also Advanced Strategy Update

Aug 27, 2014 Cannon Brawl 0 comments

We'll be at the indie MEGABOOTH, stop by and say hi! Also, watch as I explain some pro-level Cannon Brawl strategies.

Finalizing multiplayer
Terra Militia

Finalizing multiplayer

Aug 22, 2014 Terra Militia 0 comments

A new milestone has been reached in the development of Terra Militia as all problems found with the multiplayer mode have been resolved.

A change in scale
Terra Militia

A change in scale

Aug 20, 2014 Terra Militia 0 comments

Compared to other complex optimizations it was time for a larger, necessary and more simple change.

Kraden's Crypt: Lessons from a Game Convention
Kraden's Crypt

Kraden's Crypt: Lessons from a Game Convention

Aug 18, 2014 Kraden's Crypt 0 comments

This is the story of how we attempted to improve player experience based on feedback we got from our attendance to the London Anime&Gaming Con.

Nandeyanen!? New screenshots and XbLIVEindies reviewing
Nandeyanen!? - The 1st Sūtra

Nandeyanen!? New screenshots and XbLIVEindies reviewing

Aug 18, 2014 Nandeyanen!? - The 1st Sūtra 0 comments

Here are some new screenshots introducing our new design for our hero Tengu-man. The game was just submitted to the XboxLIVE indie games and we are currently...

Update 0.1.5 Minimap and Continuous Mode
WheelsFighter

Update 0.1.5 Minimap and Continuous Mode

Aug 18, 2014 WheelsFighter 0 comments

Update 0.1.5 content : Spatial sound distribution, Continuous mode added in game, new action by the AI, new objects, new guided mode for ammo and a minimap...

Developing a Visual Style for 39 Days to Mars
39 Days to Mars

Developing a Visual Style for 39 Days to Mars

Aug 16, 2014 39 Days to Mars 0 comments

39 Days to Mars is based on a small web game I made in an afternoon. The gameplay was pretty neat, but the graphics were scribbled in an hour and left...

Trailer Released - PC Version Coming Soon!
Survivalist

Trailer Released - PC Version Coming Soon!

Aug 16, 2014 Survivalist 0 comments

I've finally released an official trailer for Survivalist, using the PC version of the game and rendered in 1080p. The PC version should be released soon...

Indie Arena at Gamescom
Paperbound

Indie Arena at Gamescom

Aug 14, 2014 Paperbound 0 comments

Paperbound is participating in the Indie Arena at Gamescom. Indie Arena is a collection of 12 great indie games in one location. The Indie Arena is located...

PewPew Alpha 9
PewPew

PewPew Alpha 9

Aug 13, 2014 PewPew 0 comments

A fairly small release that introduces fluctuating trade goods prices as well as a bunch of backend changes.

Prototype of random level generator for Tile Rider
Tile Rider

Prototype of random level generator for Tile Rider

Aug 9, 2014 Tile Rider 0 comments

Inspired by Warframe presentation on Game AI Conference 2014 we started implementing level generator for Tile Rider.

The animation tech of Paperbound
Paperbound

The animation tech of Paperbound

Aug 8, 2014 Paperbound 1 comment

We achieved silky smooth movement in Paperbound by interpolating and blending between animations. Check out this before/after video.

Version 0.1.4 : Choc and explosion
WheelsFighter

Version 0.1.4 : Choc and explosion

Aug 5, 2014 WheelsFighter 0 comments

In this news : AI improvements, new generation buider of road, road texture, collision management , new drone, life of drones and turrets, automatic ammunitions...

Paperbound Demo Released. Be a gravity ninja!
Paperbound

Paperbound Demo Released. Be a gravity ninja!

Aug 4, 2014 Paperbound 0 comments

The new Paperbound demo allows you to check out the acrobatic action for yourself. Run with scissors, on walls, along the ceiling--anywhere. Invert your...

Tile Rider is available in Windows Store!
Tile Rider

Tile Rider is available in Windows Store!

Jul 29, 2014 Tile Rider 0 comments

Tile Rider game is now available on Windows8.1. Thanks to MonoGame!

Dev Update 14 - (BETA!) - Knights and Lightning Towers
Cannon Brawl

Dev Update 14 - (BETA!) - Knights and Lightning Towers

Jul 28, 2014 Cannon Brawl 0 comments

In our beta update, continuing our quest for ever deepening strategy, we add a knight airship pilot and a Lightning Tower!

Gravia Tactics now on Kickstarter!
Gravia Tactics

Gravia Tactics now on Kickstarter!

Jul 27, 2014 Gravia Tactics 1 comment

Gravia Tactics, the anime inspired tactical RPG is now on Kickstarter! Please check it out!

Update, finally
Orbstinate

Update, finally

Jul 26, 2014 Orbstinate 0 comments

Resumed work on the game; updated visuals; updated level handling.

Monogame and going Multi-platform
39 Days to Mars

Monogame and going Multi-platform

Jul 24, 2014 39 Days to Mars 2 comments

In this update I talk about how I took the plunge and got 39 Days to Mars running on Monogame. It's something I've been planning to do for a long time...

PewPew Alpha 8
PewPew

PewPew Alpha 8

Jul 17, 2014 PewPew 0 comments

Almost exactly 6 months since the last update, Alpha 8 brings lots of new stuff most notably in the UI department.

Kiro’o Games: behind the scenes
AURION : Legacy of the Kori-Odan

Kiro’o Games: behind the scenes

Jul 16, 2014 AURION : Legacy of the Kori-Odan 0 comments

We are back with a short video presenting our work in the Studio. Enjoy!!!

Windows 8 version is in progress
Tile Rider

Windows 8 version is in progress

Jul 15, 2014 Tile Rider 0 comments

Finally managed to run Tile Rider as Win8 app.Touching big screen looks funny :)

39 Days to Mars is coming to Steam
39 Days to Mars

39 Days to Mars is coming to Steam

Jul 14, 2014 39 Days to Mars 2 comments

We got Greenlit! In this update I have a look at some of the statistics, talk about the changing ecosystem around Indie Games and Steam, and cover the...

New version 0.1.0 : Single race release
WheelsFighter

New version 0.1.0 : Single race release

Jul 14, 2014 WheelsFighter 1 comment

New version of video game WheelsFighter, Alpha 0.1.0 : New mode in game : Single race, New language for future release : Spanish and Germain and a lot...

Characters and Animations
39 Days to Mars

Characters and Animations

Jul 9, 2014 39 Days to Mars 0 comments

This weeks sees a number of small changes being merged in from the build used to create the teaser trailer. The biggest changes are character animations...

Kraden's Crypt: Post crunch report
Kraden's Crypt

Kraden's Crypt: Post crunch report

Jul 8, 2014 Kraden's Crypt 0 comments

Bull boss, new sounds, random level generation, new spells, character outer glow... those were the remaining adjustments we did before presenting our...

Avatar Runner available to buy
Avatar Runner

Avatar Runner available to buy

Jun 28, 2014 Avatar Runner 1 comment

I am delighted to announce that the Xbox Live Indie Games title Avatar Runner is now available to buy!

Teaser Trailer and Steam Greenlight
39 Days to Mars

Teaser Trailer and Steam Greenlight

Jun 24, 2014 39 Days to Mars 2 comments

I'm very excited to announce that 39 Days to Mars has launched on Steam Greenlight! Head over there and vote, then check out the new Teaser Trailer in...