The X-ray Engine is a DirectX 8.1/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time. The engine features HDR rendering, parallax and normal mapping, soft shadows, motion blur, widescreen support, weather effects and day/night cycles. As with other engines that utilise deferred shading, the X-ray Engine does not support anti-aliasing with dynamic lighting enabled. However, a "fake" form of anti-aliasing can be enabled with the static lighting option; this format utilizes a technique to blur the image to give the false impression of anti-aliasing. The game takes place in a thirty square kilometer area, and both the outside and inside of this area is rendered to the same amount of detail. Some textures in the game were simply photographs of the walls in the developers' studio.

Creating AI map and graph

Creating AI map and graph

May 26, 2013 Advanced mapping/technical 13 comments

Here is a step by step tutorial how to generate AI map, how to manipulate AI map nodes, how to successfully create your own AI map for a single player...

Gamespy Shutdown Solutions

Gamespy Shutdown Solutions

Jun 12, 2014 Editor's Notes Basic server tools 52 comments

Re connect with your friends with these game specific solutions to resolve the gamespy shutdown debacle.

How to survive in the Zone
S.T.A.L.K.E.R. Shadow of Chernobyl

How to survive in the Zone

Jun 24, 2013 S.T.A.L.K.E.R. Shadow of Chernobyl Basic other 33 comments

Since S.T.A.L.K.E.R.: Shadow of Chernobyl can truly be a hard game to everyone - not only newbies - I thought I could improve people's chance of surviving...

Working on all.spawn with SOC level editor
S.T.A.L.K.E.R. Shadow of Chernobyl

Working on all.spawn with SOC level editor

Dec 8, 2012 S.T.A.L.K.E.R. Shadow of Chernobyl Basic other 1 comment

This tutorial will cover an alternative method to work on all.spawn, with the using of level editor. It works mostly with vanilla or vanilla-like (ZRP...

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Released Mar 2007
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