The X-ray Engine is a DirectX 8.1/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time. The engine features HDR rendering, parallax and normal mapping, soft shadows, motion blur, widescreen support, weather effects and day/night cycles. As with other engines that utilise deferred shading, the X-ray Engine does not support anti-aliasing with dynamic lighting enabled. However, a "fake" form of anti-aliasing can be enabled with the static lighting option; this format utilizes a technique to blur the image to give the false impression of anti-aliasing. The game takes place in a thirty square kilometer area, and both the outside and inside of this area is rendered to the same amount of detail. Some textures in the game were simply photographs of the walls in the developers' studio.

Review RSS Feed Gabo48 says
10 Gabo48

Mar 20th, 2011

No review provided

parrgguss95 says
9 parrgguss95

Mar 11th, 2011

No review provided

isak543 says
10 isak543

Mar 6th, 2011

No review provided

parupo1467 says
8 parupo1467

Mar 4th, 2011

No review provided

J3bba says
10 J3bba

Feb 12th, 2011

No review provided

binariz3 says
9 binariz3

Jan 16th, 2011

No review provided

Firmar says
9 Firmar

Jan 2nd, 2011

No review provided

Vinsanity says
9 Vinsanity

Dec 20th, 2010

No review provided

SoFarSoGood says
1 SoFarSoGood

Dec 16th, 2010

No review provided

zaga11 says
10 zaga11

Dec 12th, 2010

No review provided

Community Rating



140 votes submitted.

You Say


Ratings closed.