The X-ray Engine is a DirectX 8.1/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time. The engine features HDR rendering, parallax and normal mapping, soft shadows, motion blur, widescreen support, weather effects and day/night cycles. As with other engines that utilise deferred shading, the X-ray Engine does not support anti-aliasing with dynamic lighting enabled. However, a "fake" form of anti-aliasing can be enabled with the static lighting option; this format utilizes a technique to blur the image to give the false impression of anti-aliasing. The game takes place in a thirty square kilometer area, and both the outside and inside of this area is rendered to the same amount of detail. Some textures in the game were simply photographs of the walls in the developers' studio.

Review RSS Feed Nerfwaffle says
9 Nerfwaffle

Jul 31st, 2011

No review provided

Genghis91 says
8 Genghis91

Jul 3rd, 2011

No review provided

SubbDogg says
9 SubbDogg

Jun 30th, 2011

No review provided

ice_trey says
1 ice_trey

Jun 19th, 2011

No review provided

nikgastovski says
10 nikgastovski

May 28th, 2011

No review provided

iDreD says
10 iDreD

Apr 10th, 2011

No review provided

Clear_strelok says
10 Clear_strelok

Apr 5th, 2011

No review provided

NTbrisco says
9 NTbrisco

Mar 31st, 2011

No review provided

msurenthar says
3 msurenthar

Mar 25th, 2011

No review provided

javi009 says
8 javi009

Mar 23rd, 2011

No review provided

Community Rating

Average

8.4

140 votes submitted.

You Say

-

Ratings closed.