The X-ray Engine is a DirectX 8.1/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time. The engine features HDR rendering, parallax and normal mapping, soft shadows, motion blur, widescreen support, weather effects and day/night cycles. As with other engines that utilise deferred shading, the X-ray Engine does not support anti-aliasing with dynamic lighting enabled. However, a "fake" form of anti-aliasing can be enabled with the static lighting option; this format utilizes a technique to blur the image to give the false impression of anti-aliasing. The game takes place in a thirty square kilometer area, and both the outside and inside of this area is rendered to the same amount of detail. Some textures in the game were simply photographs of the walls in the developers' studio.

Post news Report RSS X-Ray Engine SDK 0.7

The S.T.A.L.K.E.R. project team releases the Software Development Kit for X-Ray 1.6 engine (S.T.A.L.K.E.R.: Call of Pripyat version)

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On the New Year's eve, the S.T.A.L.K.E.R. project team has prepared a special present for mod-makers and all the game fans. Following multiple requests, the team decided to put the Software Development Kit for X-Ray 1.6 engine (S.T.A.L.K.E.R.: Call of Pripyat version) under the Christmas tree. Please, note the following key features of the SDK 0.7:

  • For the first time the SDK contains full set of instruments allowing you to create both single- and multiplayer levels.
  • The tools are partially documented (in Russian only).

! The tools are offered 'as is' and GSC Game World is unable to provide any technical support on this SDK. All the tools questions must be discussed on forum.

Have fun with the tools and Happy New Year!

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fuckingshitfuck
fuckingshitfuck - - 17 comments

That is great! I'll make some singleplayer level with ukrainian feel.

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LizardGamer
LizardGamer - - 140 comments

Thanks guys, this makes it a better experience with the Stalker game series!

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