The X-ray Engine is a DirectX 8.1/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time. The engine features HDR rendering, parallax and normal mapping, soft shadows, motion blur, widescreen support, weather effects and day/night cycles. As with other engines that utilise deferred shading, the X-ray Engine does not support anti-aliasing with dynamic lighting enabled. However, a "fake" form of anti-aliasing can be enabled with the static lighting option; this format utilizes a technique to blur the image to give the false impression of anti-aliasing. The game takes place in a thirty square kilometer area, and both the outside and inside of this area is rendered to the same amount of detail. Some textures in the game were simply photographs of the walls in the developers' studio.

Post feature RSS Related Features
S.T.A.L.K.E.R. Interview

S.T.A.L.K.E.R. Interview

S.T.A.L.K.E.R. Shadow of Chernobyl 44 comments

Surviving in post-nuclear Chernobyl: GSC Game World's lead programmer, Oles Shyshkovtsov, talks with modDB about their upcoming game S.T.A.L.K.E.R...

Follow Report Profile
Platforms
Windows
Company
GSC Game World
Contact
Send Message
Homepage
Stalker-game.com
Licence
Commercial
Release date
Engine watch
Follow
Feature Statistics
Articles
1
Views
5,806
Views Today
2
Feed
RSS