The X-ray Engine is a DirectX 8.1/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time. The engine features HDR rendering, parallax and normal mapping, soft shadows, motion blur, widescreen support, weather effects and day/night cycles. As with other engines that utilise deferred shading, the X-ray Engine does not support anti-aliasing with dynamic lighting enabled. However, a "fake" form of anti-aliasing can be enabled with the static lighting option; this format utilizes a technique to blur the image to give the false impression of anti-aliasing. The game takes place in a thirty square kilometer area, and both the outside and inside of this area is rendered to the same amount of detail. Some textures in the game were simply photographs of the walls in the developers' studio.

S.T.A.L.K.E.R. Interview

S.T.A.L.K.E.R. Interview

Oct 12, 2004 S.T.A.L.K.E.R. Shadow of Chernobyl Interview 44 comments

Surviving in post-nuclear Chernobyl: GSC Game World's lead programmer, Oles Shyshkovtsov, talks with modDB about their upcoming game S.T.A.L.K.E.R...

Platform
Windows
Company
GSC Game World
Contact
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Official Page
Stalker-game.com
Licence
Commercial
Release Date
Released 2007
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