[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!
Our approach for a realistic skin shader. For more information, visit www.wtechportal.com
WOW, really really nice :D <3
hm, looks too blury imo.
It is possible to use a mask texture to adjust where the lighting should be more or less blurred.