[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!

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Skin Shader
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nijbu
nijbu Jan 2 2012, 10:19pm says:

WOW, really really nice :D <3

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pfannkuchen_gesicht
pfannkuchen_gesicht Jan 3 2012, 7:10am says:

hm, looks too blury imo.

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unrealer2 Author
unrealer2 Jan 3 2012, 7:35am replied:

It is possible to use a mask texture to adjust where the lighting should be more or less blurred.

+1 vote   reply to comment
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Description

Our approach for a realistic skin shader. For more information, visit www.wtechportal.com

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Type
Demonstration
Date
Jan 2nd, 2012
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1506×793
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