Volatile engine is still under development, but we’re ready to shed some light on the current progress. Although the engine itself was written from scratch, it intentionally implements many design principles we refer to as “Quake ideology”. We’re pretty sure old-school Quake/Half-Life programmers and level designers will notice that almost everything looks familiar. We do our best to incorporate the best principles from the best engines, so you’ll find some features you’ve already learnt from Source or Unreal. The engine will be cross-platform (Windows, Linux/SteamOS, Android), high-perfomance, flexible for game developers, and Steam-friendly. And certainly it is highly integrated with J.A.C.K. editor.

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Perilous Warp: new 3D-action inspired by classics!

Perilous Warp: new 3D-action inspired by classics!

Perilous Warp 1 comment

We would like to present Perilous Warp, our upcoming fast-paced singleplayer 3D-action inspired by the classic 3D shooters. It is built from scratch on...