An engine that can be used to manage and play Visual Novels with limited interactivity. It supports a simple scripting language so you can control the story from within your XML file (which is the actual story).

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Today IntoGames released the Visual Novel Engine. This engine allows for rapid creation of visual novels. These novels are stories that can have multiple story paths and/or endings and have limited user interactivity.

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This is an engine designed for rapid creation of Visual Novels. There are 2 parts of this engine:

- the engine
- the player or shell

Both parts are ready for download in the download list and can be combined to create your novel.
The engine will manage all the assets, frames and dialogs while the shell will display the information
it gets from the engine.

About the engine:

The engine holds an easy to use scripting language that allows you to control the sounds, images
and story flow.

I have uploaded a small demo story to my website, you can find the demo here:
(this link worked on 24-8-09, depending on when you read this news the demo may or may not be
deleted already)

Creating a story is as easy as having a few images as the visuals and creating an xml file that hold all the story information.

About the shells:

There are 2 shells for download a Flex shell and an AIR shell. The Flex shell allows for online publishing like you see at the demo site. While the AIR shell allows for offline publishing, creating real applications from your novels.

I used Flex Builder with the 3.2 SDK to create the engine and shells.

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